2023-05-08 19:53:53 +02:00
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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2024-12-01 15:26:01 +01:00
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along with Foobar; if not, write to the Free Software
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2023-05-08 19:53:53 +02:00
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "tr_local.h"
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2024-12-01 15:26:01 +01:00
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#include "tr_vis.h"
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#include "tiki.h"
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2023-05-08 19:53:53 +02:00
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int r_firstSceneDrawSurf;
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2024-12-01 15:26:01 +01:00
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int r_firstSceneSpriteSurf;
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2023-05-08 19:53:53 +02:00
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int r_numdlights;
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int r_firstSceneDlight;
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int r_numentities;
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int r_firstSceneEntity;
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2024-12-01 15:26:01 +01:00
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int r_numsprites;
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int r_firstSceneSprite;
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int r_numtermarks;
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int r_firstSceneTerMark;
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2023-05-08 19:53:53 +02:00
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int r_numpolys;
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int r_firstScenePoly;
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int r_numpolyverts;
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/*
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====================
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R_ToggleSmpFrame
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2023-05-08 19:53:53 +02:00
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====================
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*/
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2024-12-01 16:26:26 +01:00
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void R_InitNextFrame( void ) {
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backEndData->commands.used = 0;
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2023-05-08 19:53:53 +02:00
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r_firstSceneDrawSurf = 0;
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2024-12-01 15:26:01 +01:00
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r_firstSceneSpriteSurf = 0;
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2023-05-08 19:53:53 +02:00
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r_numdlights = 0;
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r_firstSceneDlight = 0;
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r_numentities = 0;
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r_firstSceneEntity = 0;
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2024-12-01 15:26:01 +01:00
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r_numsprites = 0;
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r_firstSceneSprite = 0;
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r_numtermarks = 0;
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r_firstSceneTerMark = 0;
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2023-05-08 19:53:53 +02:00
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r_numpolys = 0;
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r_firstScenePoly = 0;
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r_numpolyverts = 0;
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}
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/*
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====================
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RE_ClearScene
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====================
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*/
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void RE_ClearScene( void ) {
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r_firstSceneDlight = r_numdlights;
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r_firstSceneEntity = r_numentities;
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2024-12-01 15:26:01 +01:00
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r_firstSceneSprite = r_numsprites;
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r_firstSceneTerMark = r_numtermarks;
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2023-05-08 19:53:53 +02:00
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r_firstScenePoly = r_numpolys;
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}
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/*
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===========================================================================
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DISCRETE POLYS
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===========================================================================
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*/
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/*
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=====================
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R_AddPolygonSurfaces
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Adds all the scene's polys into this view's drawsurf list
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=====================
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*/
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void R_AddPolygonSurfaces( void ) {
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int i;
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shader_t *sh;
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srfPoly_t *poly;
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2024-12-01 15:26:01 +01:00
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tr.currentEntityNum = ENTITYNUM_WORLD;
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tr.shiftedEntityNum = tr.currentEntityNum << QSORT_ENTITYNUM_SHIFT;
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for ( i = 0, poly = tr.refdef.polys; i < tr.refdef.numPolys ; i++, poly++ ) {
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sh = R_GetShaderByHandle( poly->hShader );
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R_AddDrawSurf( ( void * )poly, sh, qfalse );
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}
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}
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/*
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=====================
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RE_AddPolyToScene
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=====================
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*/
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qboolean RE_AddPolyToScene(qhandle_t hShader, int numVerts, const polyVert_t* verts, int renderfx) {
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srfPoly_t *poly;
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if ( !tr.registered ) {
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return qfalse;
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}
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2024-12-01 15:26:01 +01:00
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if (numVerts + r_numpolyverts > max_polyverts || r_numpolys >= max_polys) {
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ri.Printf(PRINT_WARNING, "Exceeded MAX POLYS\n");
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return qfalse;
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2023-05-08 19:53:53 +02:00
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}
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2024-12-01 16:26:26 +01:00
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poly = &backEndData->polys[r_numpolys];
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poly->surfaceType = SF_POLY;
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poly->hShader = hShader;
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poly->numVerts = numVerts;
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poly->verts = &backEndData->polyVerts[r_numpolyverts];
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poly->renderfx = renderfx;
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Com_Memcpy(poly->verts, verts, sizeof(polyVert_t) * numVerts);
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++r_numpolys;
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r_numpolyverts += numVerts;
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2023-05-08 19:53:53 +02:00
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2024-12-01 15:26:01 +01:00
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return qtrue;
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2023-05-08 19:53:53 +02:00
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}
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2024-12-01 15:26:01 +01:00
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/*
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=====================
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R_AddTerrainMarkSurfaces
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=====================
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*/
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void R_AddTerrainMarkSurfaces(void) {
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srfMarkFragment_t* terMark;
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int j;
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shader_t* shader;
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for (j = 0; j < tr.refdef.numTerMarks; j++)
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{
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terMark = &tr.refdef.terMarks[j];
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shader = R_GetShaderByHandle(terMark->surfaceType);
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terMark->surfaceType = SF_MARK_FRAG;
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R_AddDrawSurf(&terMark->surfaceType, shader, 0);
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}
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}
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/*
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=====================
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RE_AddTerrainMarkToScene
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=====================
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*/
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void RE_AddTerrainMarkToScene(int iTerrainIndex, qhandle_t hShader, int numVerts, const polyVert_t* verts, int renderfx) {
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srfMarkFragment_t* terMark;
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if (!tr.registered) {
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return;
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}
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if (numVerts + r_numpolyverts > max_polyverts || r_numtermarks >= max_termarks) {
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ri.Printf(PRINT_WARNING, "Exceeded MAX TERRAIN MARKS\n");
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return;
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}
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2024-12-01 16:26:26 +01:00
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terMark = &backEndData->terMarks[r_numtermarks];
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2024-12-01 15:26:01 +01:00
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terMark->surfaceType = hShader;
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terMark->iIndex = iTerrainIndex;
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terMark->numVerts = numVerts;
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2024-12-01 16:26:26 +01:00
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terMark->verts = &backEndData->polyVerts[r_numpolyverts];
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2024-12-01 15:26:01 +01:00
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memcpy(terMark->verts, verts, sizeof(polyVert_t) * numVerts);
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r_numtermarks++;
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r_numpolyverts += numVerts;
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}
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//=================================================================================
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2024-12-01 15:26:01 +01:00
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/*
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=====================
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RE_GetRenderEntity
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=====================
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*/
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refEntity_t* RE_GetRenderEntity(int entityNumber) {
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int i;
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for (i = 0; i < r_numentities; i++) {
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2024-12-01 16:26:26 +01:00
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if (backEndData->entities[i].e.entityNumber == entityNumber) {
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return &backEndData->entities[i].e;
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2024-12-01 15:26:01 +01:00
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}
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}
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return NULL;
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}
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2023-05-08 19:53:53 +02:00
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/*
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=====================
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RE_AddRefEntityToScene
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=====================
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*/
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2024-12-01 15:26:01 +01:00
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void RE_AddRefEntityToScene( const refEntity_t *ent, int parentEntityNumber) {
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2023-05-08 19:53:53 +02:00
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if ( !tr.registered ) {
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return;
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}
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2024-12-01 15:26:01 +01:00
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// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=402
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if ( r_numentities >= ENTITYNUM_WORLD ) {
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2023-05-08 19:53:53 +02:00
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return;
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}
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2024-12-01 15:26:01 +01:00
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if ( ent->reType < 0 || ent->reType >= RT_MAX_REF_ENTITY_TYPE ) {
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2023-05-08 19:53:53 +02:00
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ri.Error( ERR_DROP, "RE_AddRefEntityToScene: bad reType %i", ent->reType );
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}
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2024-12-01 16:26:26 +01:00
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backEndData->entities[r_numentities].e = *ent;
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backEndData->entities[r_numentities].bLightGridCalculated = qfalse;
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backEndData->entities[r_numentities].sphereCalculated = qfalse;
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2024-12-01 15:26:01 +01:00
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if (parentEntityNumber != ENTITYNUM_NONE)
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{
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int i;
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//
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// Find the parent entity to attach to
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//
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for (i = r_firstSceneEntity; i < r_numentities; i++)
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{
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2024-12-01 16:26:26 +01:00
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if (backEndData->entities[i].e.entityNumber == parentEntityNumber)
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2024-12-01 15:26:01 +01:00
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{
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2024-12-01 16:26:26 +01:00
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backEndData->entities[r_numentities].e.parentEntity = i - r_firstSceneEntity;
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2024-12-01 15:26:01 +01:00
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break;
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}
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}
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if (i == r_numentities) {
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2024-12-01 16:26:26 +01:00
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backEndData->entities[i].e.parentEntity = ENTITYNUM_NONE;
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2024-12-01 15:26:01 +01:00
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}
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}
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else
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{
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2024-12-01 16:26:26 +01:00
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backEndData->entities[r_numentities].e.parentEntity = ENTITYNUM_NONE;
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2024-12-01 15:26:01 +01:00
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}
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2023-05-08 19:53:53 +02:00
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r_numentities++;
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}
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2024-12-01 15:26:01 +01:00
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void RE_AddRefSpriteToScene(const refEntity_t* ent) {
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refSprite_t* spr;
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int i;
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if (!tr.registered) {
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return;
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}
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if (r_numsprites >= MAX_SPRITES) {
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return;
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}
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2024-12-01 16:26:26 +01:00
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spr = &backEndData->sprites[r_numsprites];
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2024-12-01 15:26:01 +01:00
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VectorCopy(ent->origin, spr->origin);
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spr->surftype = SF_SPRITE;
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spr->hModel = ent->hModel;
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spr->scale = ent->scale;
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spr->renderfx = ent->renderfx;
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spr->shaderTime = ent->shaderTime;
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AxisCopy(ent->axis, spr->axis);
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for (i = 0; i < 4; ++i) {
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spr->shaderRGBA[i] = ent->shaderRGBA[i];
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}
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++r_numsprites;
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}
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2023-05-08 19:53:53 +02:00
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/*
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=====================
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RE_AddDynamicLightToScene
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=====================
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*/
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2024-12-01 15:26:01 +01:00
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void RE_AddDynamicLightToScene( const vec3_t org, float intensity, float r, float g, float b, int type ) {
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2023-05-08 19:53:53 +02:00
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dlight_t *dl;
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if ( !tr.registered ) {
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return;
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}
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if ( r_numdlights >= MAX_DLIGHTS ) {
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return;
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}
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if ( intensity <= 0 ) {
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return;
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}
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2024-12-01 16:26:26 +01:00
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dl = &backEndData->dlights[r_numdlights++];
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2023-05-08 19:53:53 +02:00
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VectorCopy (org, dl->origin);
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dl->radius = intensity;
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dl->color[0] = r;
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dl->color[1] = g;
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dl->color[2] = b;
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2024-12-01 15:26:01 +01:00
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dl->type = type;
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2023-05-08 19:53:53 +02:00
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}
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/*
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=====================
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RE_AddLightToScene
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=====================
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*/
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2024-12-01 15:26:01 +01:00
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void RE_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b, int type ) {
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RE_AddDynamicLightToScene( org, intensity, r, g, b, type );
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}
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/*
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=====================
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R_AddLightGridSurfacesToScene
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Draw small dots to make a grid.
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A dot matches the calculated color of the light at its location
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=====================
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*/
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void R_AddLightGridSurfacesToScene() {
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|
|
|
vec3_t vMin, vMax;
|
|
|
|
vec3_t vPos;
|
|
|
|
vec3_t vLight;
|
|
|
|
int i;
|
|
|
|
qhandle_t hShader;
|
|
|
|
polyVert_t verts[4];
|
|
|
|
|
|
|
|
if (!tr.world) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (!tr.world->lightGridData) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (!tr.world->lightGridOffsets) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
hShader = RE_RegisterShader("showgrid");
|
|
|
|
R_GetShaderByHandle(hShader);
|
|
|
|
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
|
|
vMin[i] = tr.world->lightGridMins[i] + floor((tr.refdef.vieworg[i] - 256.0 - tr.world->lightGridMins[i]) * tr.world->lightGridOOSize[i]) * tr.world->lightGridSize[i];
|
|
|
|
vMax[i] = tr.world->lightGridMins[i] + floor((tr.refdef.vieworg[i] + 256.0 - tr.world->lightGridMins[i]) * tr.world->lightGridOOSize[i]) * tr.world->lightGridSize[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
for (vPos[2] = vMin[2]; vPos[2] < vMax[2]; vPos[2] += tr.world->lightGridSize[2]) {
|
|
|
|
for (vPos[1] = vMin[1]; vPos[1] < vMax[1]; vPos[1] += tr.world->lightGridSize[1]) {
|
|
|
|
for (vPos[0] = vMin[0]; vPos[0] < vMax[0]; vPos[0] += tr.world->lightGridSize[0]) {
|
|
|
|
R_GetLightingGridValueFast(vPos, vLight);
|
|
|
|
|
|
|
|
verts[0].xyz[0] = vPos[0] - 2.0;
|
|
|
|
verts[0].xyz[1] = vPos[1] - 2.0;
|
|
|
|
verts[0].xyz[2] = vPos[2];
|
|
|
|
verts[0].st[0] = 0.0;
|
|
|
|
verts[0].st[1] = 0.0;
|
|
|
|
verts[0].modulate[0] = vLight[0];
|
|
|
|
verts[0].modulate[1] = vLight[1];
|
|
|
|
verts[0].modulate[2] = vLight[2];
|
|
|
|
verts[0].modulate[3] = 0xff;
|
|
|
|
|
|
|
|
verts[1].xyz[0] = vPos[0] + 2.0;
|
|
|
|
verts[1].xyz[1] = vPos[1] - 2.0;
|
|
|
|
verts[1].xyz[2] = vPos[2];
|
|
|
|
verts[1].st[0] = 0.0;
|
|
|
|
verts[1].st[1] = 1.0;
|
|
|
|
verts[1].modulate[0] = vLight[0];
|
|
|
|
verts[1].modulate[1] = vLight[1];
|
|
|
|
verts[1].modulate[2] = vLight[2];
|
|
|
|
verts[1].modulate[3] = 0xff;
|
|
|
|
|
|
|
|
verts[2].xyz[0] = vPos[0] + 2.0;
|
|
|
|
verts[2].xyz[1] = vPos[1] + 2.0;
|
|
|
|
verts[2].xyz[2] = vPos[2];
|
|
|
|
verts[2].st[0] = 1.0;
|
|
|
|
verts[2].st[1] = 1.0;
|
|
|
|
verts[2].modulate[0] = vLight[0];
|
|
|
|
verts[2].modulate[1] = vLight[1];
|
|
|
|
verts[2].modulate[2] = vLight[2];
|
|
|
|
verts[2].modulate[3] = 0xff;
|
|
|
|
|
|
|
|
verts[3].xyz[0] = vPos[0] - 2.0;
|
|
|
|
verts[3].xyz[1] = vPos[1] + 2.0;
|
|
|
|
verts[3].xyz[2] = vPos[2];
|
|
|
|
verts[3].st[0] = 1.0;
|
|
|
|
verts[3].st[1] = 0.0;
|
|
|
|
verts[3].modulate[0] = vLight[0];
|
|
|
|
verts[3].modulate[1] = vLight[1];
|
|
|
|
verts[3].modulate[2] = vLight[2];
|
|
|
|
verts[3].modulate[3] = 0xff;
|
|
|
|
|
|
|
|
RE_AddPolyToScene(hShader, 4, verts, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-05-08 19:53:53 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=====================
|
|
|
|
RE_AddAdditiveLightToScene
|
|
|
|
|
|
|
|
=====================
|
|
|
|
*/
|
|
|
|
void RE_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
|
|
|
|
RE_AddDynamicLightToScene( org, intensity, r, g, b, qtrue );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
@@@@@@@@@@@@@@@@@@@@@
|
|
|
|
RE_RenderScene
|
|
|
|
|
|
|
|
Draw a 3D view into a part of the window, then return
|
|
|
|
to 2D drawing.
|
|
|
|
|
|
|
|
Rendering a scene may require multiple views to be rendered
|
|
|
|
to handle mirrors,
|
|
|
|
@@@@@@@@@@@@@@@@@@@@@
|
|
|
|
*/
|
|
|
|
void RE_RenderScene( const refdef_t *fd ) {
|
|
|
|
viewParms_t parms;
|
|
|
|
int startTime;
|
|
|
|
|
|
|
|
if ( !tr.registered ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
GLimp_LogComment( "====== RE_RenderScene =====\n" );
|
|
|
|
|
|
|
|
if ( r_norefresh->integer ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
startTime = ri.Milliseconds();
|
|
|
|
|
|
|
|
if (!tr.world && !( fd->rdflags & RDF_NOWORLDMODEL ) ) {
|
|
|
|
ri.Error (ERR_DROP, "R_RenderScene: NULL worldmodel");
|
|
|
|
}
|
|
|
|
|
2024-12-01 15:26:01 +01:00
|
|
|
if (r_light_showgrid->integer) {
|
|
|
|
R_AddLightGridSurfacesToScene();
|
|
|
|
}
|
|
|
|
|
|
|
|
R_VisDebug();
|
|
|
|
TIKI_Reset_Caches();
|
2023-05-08 19:53:53 +02:00
|
|
|
|
2024-12-01 15:26:01 +01:00
|
|
|
backEnd.in2D = qfalse;
|
2023-05-08 19:53:53 +02:00
|
|
|
tr.refdef.x = fd->x;
|
|
|
|
tr.refdef.y = fd->y;
|
|
|
|
tr.refdef.width = fd->width;
|
|
|
|
tr.refdef.height = fd->height;
|
|
|
|
tr.refdef.fov_x = fd->fov_x;
|
|
|
|
tr.refdef.fov_y = fd->fov_y;
|
|
|
|
|
|
|
|
VectorCopy( fd->vieworg, tr.refdef.vieworg );
|
|
|
|
VectorCopy( fd->viewaxis[0], tr.refdef.viewaxis[0] );
|
|
|
|
VectorCopy( fd->viewaxis[1], tr.refdef.viewaxis[1] );
|
|
|
|
VectorCopy( fd->viewaxis[2], tr.refdef.viewaxis[2] );
|
|
|
|
|
|
|
|
tr.refdef.time = fd->time;
|
|
|
|
tr.refdef.rdflags = fd->rdflags;
|
|
|
|
|
|
|
|
// copy the areamask data over and note if it has changed, which
|
|
|
|
// will force a reset of the visible leafs even if the view hasn't moved
|
|
|
|
tr.refdef.areamaskModified = qfalse;
|
|
|
|
if ( ! (tr.refdef.rdflags & RDF_NOWORLDMODEL) ) {
|
|
|
|
int areaDiff;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
// compare the area bits
|
|
|
|
areaDiff = 0;
|
|
|
|
for (i = 0 ; i < MAX_MAP_AREA_BYTES/4 ; i++) {
|
|
|
|
areaDiff |= ((int *)tr.refdef.areamask)[i] ^ ((int *)fd->areamask)[i];
|
|
|
|
((int *)tr.refdef.areamask)[i] = ((int *)fd->areamask)[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( areaDiff ) {
|
|
|
|
// a door just opened or something
|
|
|
|
tr.refdef.areamaskModified = qtrue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-12-01 15:26:01 +01:00
|
|
|
// copy the sky data
|
|
|
|
tr.refdef.sky_alpha = fd->sky_alpha;
|
|
|
|
tr.refdef.sky_portal = fd->sky_portal;
|
|
|
|
|
|
|
|
VectorCopy(fd->sky_origin, tr.refdef.sky_origin);
|
|
|
|
VectorCopy(fd->sky_axis[0], tr.refdef.sky_axis[0]);
|
|
|
|
VectorCopy(fd->sky_axis[1], tr.refdef.sky_axis[1]);
|
|
|
|
VectorCopy(fd->sky_axis[2], tr.refdef.sky_axis[2]);
|
2023-05-08 19:53:53 +02:00
|
|
|
|
|
|
|
// derived info
|
|
|
|
|
2024-12-01 15:26:01 +01:00
|
|
|
tr.refdef.floatTime = tr.refdef.time * 0.001f;
|
2023-05-08 19:53:53 +02:00
|
|
|
|
|
|
|
tr.refdef.numDrawSurfs = r_firstSceneDrawSurf;
|
2024-12-01 16:26:26 +01:00
|
|
|
tr.refdef.drawSurfs = backEndData->drawSurfs;
|
2024-12-01 15:26:01 +01:00
|
|
|
|
|
|
|
tr.refdef.numSpriteSurfs = r_firstSceneSpriteSurf;
|
2024-12-01 16:26:26 +01:00
|
|
|
tr.refdef.spriteSurfs = backEndData->spriteSurfs;
|
2023-05-08 19:53:53 +02:00
|
|
|
|
|
|
|
tr.refdef.num_entities = r_numentities - r_firstSceneEntity;
|
2024-12-01 16:26:26 +01:00
|
|
|
tr.refdef.entities = &backEndData->entities[r_firstSceneEntity];
|
2024-12-01 15:26:01 +01:00
|
|
|
|
|
|
|
tr.refdef.num_sprites = r_numsprites - r_firstSceneSprite;
|
2024-12-01 16:26:26 +01:00
|
|
|
tr.refdef.sprites = &backEndData->sprites[r_firstSceneSprite];
|
2023-05-08 19:53:53 +02:00
|
|
|
|
|
|
|
tr.refdef.num_dlights = r_numdlights - r_firstSceneDlight;
|
2024-12-01 16:26:26 +01:00
|
|
|
tr.refdef.dlights = &backEndData->dlights[r_firstSceneDlight];
|
2024-12-01 15:26:01 +01:00
|
|
|
|
|
|
|
tr.refdef.numTerMarks = r_numtermarks - r_firstSceneTerMark;
|
2024-12-01 16:26:26 +01:00
|
|
|
tr.refdef.terMarks = &backEndData->terMarks[r_firstSceneTerMark];
|
2023-05-08 19:53:53 +02:00
|
|
|
|
|
|
|
tr.refdef.numPolys = r_numpolys - r_firstScenePoly;
|
2024-12-01 16:26:26 +01:00
|
|
|
tr.refdef.polys = &backEndData->polys[r_firstScenePoly];
|
2024-12-01 15:26:01 +01:00
|
|
|
|
2024-12-01 16:26:26 +01:00
|
|
|
backEndData->staticModelData = tr.refdef.staticModelData;
|
2023-05-08 19:53:53 +02:00
|
|
|
|
|
|
|
// turn off dynamic lighting globally by clearing all the
|
|
|
|
// dlights if it needs to be disabled or if vertex lighting is enabled
|
2024-12-01 15:26:01 +01:00
|
|
|
if (r_vertexLight->integer == 1 ) {
|
2023-05-08 19:53:53 +02:00
|
|
|
tr.refdef.num_dlights = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// a single frame may have multiple scenes draw inside it --
|
|
|
|
// a 3D game view, 3D status bar renderings, 3D menus, etc.
|
|
|
|
// They need to be distinguished by the light flare code, because
|
|
|
|
// the visibility state for a given surface may be different in
|
|
|
|
// each scene / view.
|
|
|
|
tr.frameSceneNum++;
|
|
|
|
tr.sceneCount++;
|
|
|
|
|
|
|
|
// setup view parms for the initial view
|
|
|
|
//
|
|
|
|
// set up viewport
|
|
|
|
// The refdef takes 0-at-the-top y coordinates, so
|
|
|
|
// convert to GL's 0-at-the-bottom space
|
|
|
|
//
|
2024-12-01 15:26:01 +01:00
|
|
|
tr.skyRendered = qfalse;
|
|
|
|
tr.portalRendered = qfalse;
|
2023-05-08 19:53:53 +02:00
|
|
|
Com_Memset( &parms, 0, sizeof( parms ) );
|
|
|
|
parms.viewportX = tr.refdef.x;
|
|
|
|
parms.viewportY = glConfig.vidHeight - ( tr.refdef.y + tr.refdef.height );
|
|
|
|
parms.viewportWidth = tr.refdef.width;
|
|
|
|
parms.viewportHeight = tr.refdef.height;
|
|
|
|
parms.isPortal = qfalse;
|
|
|
|
|
|
|
|
parms.fovX = tr.refdef.fov_x;
|
|
|
|
parms.fovY = tr.refdef.fov_y;
|
|
|
|
|
2024-12-01 15:26:01 +01:00
|
|
|
VectorCopy( fd->vieworg, parms.ori.origin );
|
|
|
|
VectorCopy( fd->viewaxis[0], parms.ori.axis[0] );
|
|
|
|
VectorCopy( fd->viewaxis[1], parms.ori.axis[1] );
|
|
|
|
VectorCopy( fd->viewaxis[2], parms.ori.axis[2] );
|
2023-05-08 19:53:53 +02:00
|
|
|
|
|
|
|
VectorCopy( fd->vieworg, parms.pvsOrigin );
|
|
|
|
|
2024-12-01 15:26:01 +01:00
|
|
|
// copy the farplane data
|
|
|
|
parms.farplane_distance = fd->farplane_distance;
|
|
|
|
parms.farplane_bias = fd->farplane_bias;
|
|
|
|
parms.farplane_color[0] = fd->farplane_color[0];
|
|
|
|
parms.farplane_color[1] = fd->farplane_color[1];
|
|
|
|
parms.farplane_color[2] = fd->farplane_color[2];
|
|
|
|
parms.farplane_cull = fd->farplane_cull;
|
|
|
|
parms.renderTerrain = fd->renderTerrain;
|
|
|
|
|
|
|
|
tr.refdef.skybox_farplane = fd->skybox_farplane;
|
|
|
|
tr.refdef.render_terrain = parms.renderTerrain;
|
|
|
|
|
|
|
|
if (fd->farclipOverride >= 15900 || fd->farclipOverride <= -0.99) {
|
|
|
|
tr.farclip = 0;
|
|
|
|
} else {
|
|
|
|
tr.farclip = r_farclip->integer;
|
|
|
|
if (!tr.farclip && (r_picmip->integer > 1 || r_colorbits->integer == 16)) {
|
|
|
|
tr.farclip = 2800;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (tr.farclip) {
|
|
|
|
if (fd->farclipOverride != 0) {
|
|
|
|
parms.farplane_distance = fd->farclipOverride;
|
|
|
|
} else {
|
|
|
|
parms.farplane_distance = tr.farclip;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fd->farplane_color[0] >= 0 && fd->farplane_color[1] >= 0 && fd->farplane_color[2] >= 0) {
|
|
|
|
parms.farplane_color[0] = fd->farplane_color[0];
|
|
|
|
parms.farplane_color[1] = fd->farplane_color[1];
|
|
|
|
parms.farplane_color[2] = fd->farplane_color[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fd->farplaneColorOverride[0] >= 0 && fd->farplaneColorOverride[1] >= 0 && fd->farplaneColorOverride[2] >= 0) {
|
|
|
|
parms.farplane_color[0] = fd->farplaneColorOverride[0];
|
|
|
|
parms.farplane_color[1] = fd->farplaneColorOverride[1];
|
|
|
|
parms.farplane_color[2] = fd->farplaneColorOverride[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
parms.farplane_cull = qtrue;
|
|
|
|
|
|
|
|
if (fd->farplane_distance > 0 && fd->farplane_distance < parms.farplane_distance) {
|
|
|
|
parms.farplane_distance = fd->farplane_distance;
|
|
|
|
} else {
|
|
|
|
if (fd->farplane_bias == 0) {
|
|
|
|
parms.farplane_bias = parms.farplane_distance * 0.18f;
|
|
|
|
} else if (fd->farplane_distance <= 500.f) {
|
|
|
|
parms.farplane_bias = parms.farplane_distance * 0.18f;
|
|
|
|
} else {
|
|
|
|
parms.farplane_bias = parms.farplane_distance / fd->farplane_distance;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (parms.farplane_bias == 0) {
|
|
|
|
parms.farplane_bias = parms.farplane_distance * 0.18f;
|
|
|
|
}
|
|
|
|
|
|
|
|
R_ClearRealDlights();
|
2023-05-08 19:53:53 +02:00
|
|
|
R_RenderView( &parms );
|
|
|
|
|
|
|
|
// the next scene rendered in this frame will tack on after this one
|
|
|
|
r_firstSceneDrawSurf = tr.refdef.numDrawSurfs;
|
2024-12-01 15:26:01 +01:00
|
|
|
r_firstSceneSpriteSurf = tr.refdef.numSpriteSurfs;
|
2023-05-08 19:53:53 +02:00
|
|
|
r_firstSceneEntity = r_numentities;
|
2024-12-01 15:26:01 +01:00
|
|
|
r_firstSceneSprite = r_numsprites;
|
2023-05-08 19:53:53 +02:00
|
|
|
r_firstSceneDlight = r_numdlights;
|
2024-12-01 15:26:01 +01:00
|
|
|
r_firstSceneTerMark = r_numtermarks;
|
2023-05-08 19:53:53 +02:00
|
|
|
r_firstScenePoly = r_numpolys;
|
|
|
|
|
|
|
|
tr.frontEndMsec += ri.Milliseconds() - startTime;
|
|
|
|
}
|