openmohaa/code/renderergl1/tr_ghost.h

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2023-05-09 19:18:16 +02:00
/*
===========================================================================
Copyright (C) 2023-2024 the OpenMoHAA team
2023-05-09 19:18:16 +02:00
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
#include "tr_local.h"
#include "../qcommon/vector.h"
#include "../qcommon/container.h"
#include "../qcommon/str.h"
using outcode = unsigned int;
class Particle
{
private:
float m_startTime;
float m_dieTime;
Vector m_velocity;
Vector m_acceleration;
Vector m_perp;
qboolean m_wavy;
float m_wavyDist;
float m_wavyOffset;
int m_srcColor;
int m_dstColor;
int m_deltaR;
int m_deltaG;
int m_deltaB;
int m_srcR;
int m_srcG;
int m_srcB;
int m_dstR;
int m_dstG;
int m_dstB;
float m_colorRate;
Vector m_realposition;
float m_life;
float m_maxspeed;
qboolean m_swarm;
int m_swarmfrequency;
int m_swarmdelta;
Vector m_parentOrigin;
public:
Vector m_position;
int m_color;
public:
Particle(
Vector pos,
Vector vel,
Vector acc,
int srcColor,
int dstColor,
float colorRate,
qboolean wavy,
float wavyDist,
float currentTime,
float dieTime,
float maxspeed,
Vector parentOrg,
qboolean swarm,
int freq,
int delta
);
void Update(float currentTime);
float GetDieTime();
};
class ParticleEmitter
{
private:
float m_time;
float m_lasttime;
Vector m_position;
int m_srcColor;
int m_dstColor;
float m_minColorRate;
float m_maxColorRate;
float m_minRate;
float m_maxRate;
float m_minLife;
float m_maxLife;
float m_angle;
float m_angleVar;
float m_minSpeed;
float m_maxSpeed;
float m_accAngle;
float m_accAngleVar;
float m_minAccSpeed;
float m_maxAccSpeed;
float m_minWavyDist;
float m_maxWavyDist;
qboolean m_wavy;
qboolean m_gravityWell;
float m_gravityWellStrength;
qboolean m_particles;
Vector m_gravityEffectVector;
qboolean m_ballLightning;
int m_minBallLightningRadius;
int m_maxBallLightningRadius;
float m_lightningVar;
int m_lightningSubdivisions;
qboolean m_swarm;
int m_swarmfrequency;
int m_swarmdelta;
int m_maxspeed;
public:
Container<Particle *> particleList;
public:
ParticleEmitter(
Vector position,
float minSpeed,
float maxSpeed,
float angle,
float angleVar,
float minAccSpeed,
float maxAccSpeed,
float accAngle,
float accAngleVar,
float minRate,
float maxRate,
int srcColor,
int dstColor,
float minColorRate,
float maxColorRate,
qboolean wavy,
float minWavyDist,
float maxWavyDist,
float minLife,
float maxLife,
qboolean particles,
qboolean gravityWell,
float gravityWellStrength,
qboolean ballLightning,
int minBallLightningRadius,
int maxBallLightningRadius,
float lightningVar,
int lightningSubdivisions,
qboolean swarm,
int swarmfreq,
int swarmdelta
);
ParticleEmitter();
~ParticleEmitter();
void Emit(float currentTime);
void UpdateValues();
Vector GetPosition();
Vector GetVelocity();
Vector GetVelocityDirection();
Vector GetVelocityDirectionMin();
Vector GetVelocityDirectionMax();
Vector GetAcceleration();
Vector GetAccelerationDirection();
Vector GetAccelerationDirectionMin();
Vector GetAccelerationDirectionMax();
int GetSrcColor();
int GetDstColor();
float GetGravityWellStrength();
float GetRate();
float GetColorRate();
float GetWavyDistance();
float GetDieTime(float currentTime);
int GetBallLightningRadius();
float GetLightningVar();
int GetLightningSubdivisions();
qboolean IsWavy();
qboolean IsGravityWell();
qboolean IsParticles();
qboolean IsBallLightning();
qboolean IsSwarm();
void SetMinSpeed(float value);
void SetMaxSpeed(float value);
void SetAngle(float value);
void SetAngleVar(float value);
void SetMinAccSpeed(float value);
void SetMaxAccSpeed(float value);
void SetAccAngle(float value);
void SetAccAngleVar(float value);
void SetMinRate(float value);
void SetMaxRate(float value);
void SetSrcColor(int value);
void SetDstColor(int value);
void SetMinColorRate(float value);
void SetMaxColorRate(float value);
void SetWavy(int value);
void SetParticles(int value);
void SetGravityWell(int value);
void SetMinWavyDist(float value);
void SetMaxWavyDist(float value);
void SetMinLife(float value);
void SetMaxLife(float value);
void SetGravityWellStrength(float value);
void SetGravityEffectVector(Vector value);
void SetBallLightning(int value);
void SetMinBallLightningRadius(int value);
void SetMaxBallLightningRadius(int value);
void SetLightningVar(float value);
void SetLightningSubdivisions(int value);
float RandomizeRange(float minRange, float maxRange);
float RandomizeAngle(float minAngle, float maxAngle);
Vector CalculateDirection(float value);
void Load(char **buf_p);
};
class GhostTexture
{
public:
Container<ParticleEmitter *> m_emitterList;
int m_width;
int m_height;
image_t *m_image;
unsigned int *m_texture;
str m_name;
qboolean m_isburn;
qboolean m_isfade;
int m_faderate;
int m_burnrate;
public:
GhostTexture();
void Update();
void SetTexel(int x, int y, unsigned int color);
void Burn();
void GenerateLightning(Vector p1, Vector p2, int color, float angleVar, int numSubdivisions, int maxSubdivisions);
Vector RotateVector(Vector v, float angle);
void ClipAndDrawLine(Vector p0, Vector p1, int color);
outcode ComputeOutCode(int x, int y, int xmin, int xmax, int ymin, int ymax);
};
class GhostManager
{
public:
Container<GhostTexture *> m_textureList;
};