2016-03-27 11:49:47 +02:00
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/*
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===========================================================================
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2025-01-31 22:53:31 +01:00
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Copyright (C) 2025 the OpenMoHAA team
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2016-03-27 11:49:47 +02:00
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// containerclass.h: C++ Class Container for use with SafePtr
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2023-01-29 20:59:31 +01:00
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#pragma once
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2016-03-27 11:49:47 +02:00
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2023-04-29 21:56:38 +02:00
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#include "class.h"
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2016-03-27 11:49:47 +02:00
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#include "container.h"
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2023-02-04 19:56:06 +01:00
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template<class Type>
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class ContainerClass : public Class
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{
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Container<Type> value;
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2016-03-27 11:49:47 +02:00
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public:
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ContainerClass();
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ContainerClass(const Container<Type>& container);
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ContainerClass<Type>& operator=(const Container<Type>& container);
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ContainerClass(Container<Type>&& container);
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ContainerClass<Type>& operator=(Container<Type>&& container);
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~ContainerClass() override;
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void Archive(Archiver& arc) override;
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int AddObject(const Type& obj);
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int AddUniqueObject(const Type& obj);
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void AddObjectAt(int index, const Type& obj);
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Type *AddressOfObjectAt(int index);
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void ClearObjectList(void);
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void FreeObjectList(void);
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int IndexOfObject(const Type& obj);
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void InsertObjectAt(int index, const Type& obj);
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int NumObjects(void) const;
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Type& ObjectAt(const size_t index) const;
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bool ObjectInList(const Type& obj);
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void RemoveObjectAt(int index);
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void RemoveObject(const Type& obj);
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void Reset(void);
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void Resize(int maxelements);
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void SetObjectAt(int index, const Type& obj);
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void Sort(int (*compare)(const void *elem1, const void *elem2));
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Type& operator[](const int index) const;
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2016-03-27 11:49:47 +02:00
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};
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template<typename Type>
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ContainerClass<Type>::ContainerClass()
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{}
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template<typename Type>
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ContainerClass<Type>::ContainerClass(const Container<Type>& container)
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: value(container)
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{}
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template<typename Type>
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ContainerClass<Type>& ContainerClass<Type>::operator=(const Container<Type>& container)
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{
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value = container;
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return *this;
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}
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template<typename Type>
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ContainerClass<Type>::ContainerClass(Container<Type>&& container)
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: value(std::move(container))
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{}
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template<typename Type>
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ContainerClass<Type>& ContainerClass<Type>::operator=(Container<Type>&& container)
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{
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value = std::move(container);
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return *this;
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}
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template<typename Type>
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ContainerClass<Type>::~ContainerClass()
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{
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value.FreeObjectList();
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}
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template<typename Type>
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int ContainerClass<Type>::AddObject(const Type& obj)
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{
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return value.AddObject(obj);
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}
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template<typename Type>
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int ContainerClass<Type>::AddUniqueObject(const Type& obj)
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{
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return value.AddUniqueObject(obj);
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}
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template<typename Type>
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void ContainerClass<Type>::AddObjectAt(int index, const Type& obj)
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{
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return value.AddObjectAt(index, obj);
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}
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template<typename Type>
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Type *ContainerClass<Type>::AddressOfObjectAt(int index)
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{
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return value.AddressOfObjectAt(index);
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}
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template<typename Type>
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void ContainerClass<Type>::ClearObjectList(void)
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{
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return value.ClearObjectList();
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}
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template<typename Type>
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void ContainerClass<Type>::FreeObjectList(void)
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{
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return value.FreeObjectList();
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}
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template<typename Type>
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int ContainerClass<Type>::IndexOfObject(const Type& obj)
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{
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return value.IndexOfObject(obj);
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}
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template<typename Type>
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void ContainerClass<Type>::InsertObjectAt(int index, const Type& obj)
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{
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return value.InsertObjectAt(index, obj);
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}
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template<typename Type>
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int ContainerClass<Type>::NumObjects(void) const
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{
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return value.NumObjects();
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}
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template<typename Type>
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Type& ContainerClass<Type>::ObjectAt(const size_t index) const
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{
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return value.ObjectAt(index);
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}
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template<typename Type>
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bool ContainerClass<Type>::ObjectInList(const Type& obj)
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{
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return value.ObjectInList(obj);
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}
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template<typename Type>
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void ContainerClass<Type>::RemoveObjectAt(int index)
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{
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return value.RemoveObjectAt(index);
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}
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template<typename Type>
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void ContainerClass<Type>::RemoveObject(const Type& obj)
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{
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return value.RemoveObject(obj);
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}
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template<typename Type>
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void ContainerClass<Type>::Reset(void)
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{
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return value.Reset();
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}
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template<typename Type>
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void ContainerClass<Type>::Resize(int maxelements)
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{
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return value.Resize(maxelements);
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}
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template<typename Type>
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void ContainerClass<Type>::SetObjectAt(int index, const Type& obj)
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{
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return value.SetObjectAt(index, obj);
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}
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template<typename Type>
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void ContainerClass<Type>::Sort(int (*compare)(const void *elem1, const void *elem2))
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{
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return value.Sort(compare);
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}
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template<typename Type>
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Type& ContainerClass<Type>::operator[](const int index) const
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{
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return value[index];
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}
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