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46 lines
1.1 KiB
C
46 lines
1.1 KiB
C
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/*
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GameSpy GT2 SDK
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Dan "Mr. Pants" Schoenblum
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dan@gamespy.com
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Copyright 2002 GameSpy Industries, Inc
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devsupport@gamespy.com
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*/
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#ifndef _GT2_SOCKET_H_
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#define _GT2_SOCKET_H_
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#include "gt2Main.h"
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GT2Result gti2CreateSocket
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(
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GT2Socket * socket,
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const char * localAddress,
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int outgoingBufferSize,
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int incomingBufferSize,
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gt2SocketErrorCallback callback,
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GTI2ProtocolType type
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);
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void gti2CloseSocket(GT2Socket socket);
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void gti2Listen(GT2Socket socket, gt2ConnectAttemptCallback callback);
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GT2Result gti2NewSocketConnection(GT2Socket socket, GT2Connection * connection, unsigned int ip, unsigned short port);
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void gti2FreeSocketConnection(GT2Connection connection);
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GT2Connection gti2SocketFindConnection(GT2Socket socket, unsigned int ip, unsigned short port);
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// ip is network byte order, port is host byte order
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// returns false if there was a fatal error
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GT2Bool gti2SocketSend(GT2Socket socket, unsigned int ip, unsigned short port, const GT2Byte * message, int len);
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GT2Bool gti2SocketConnectionsThink(GT2Socket socket);
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void gti2FreeClosedConnections(GT2Socket socket);
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void gti2SocketError(GT2Socket socket);
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#endif
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