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36 lines
993 B
C
36 lines
993 B
C
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/*
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GameSpy Voice2 SDK
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Dan "Mr. Pants" Schoenblum
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dan@gamespy.com
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Copyright 2004 GameSpy Industries, Inc
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devsupport@gamespy.com
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http://gamespy.net
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*/
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#ifndef _GV_UTIL_H_
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#define _GV_UTIL_H_
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#include "gvMain.h"
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#include "gvCodec.h"
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// gets the volume for a set of samples
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GVScalar gviGetSamplesVolume(const GVSample * samplesPtr, int numSamples);
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// checks if any samples in the set are above the given threshold
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GVBool gviIsOverThreshold(const GVSample * samplesPtr, int numSamples, GVScalar threshold);
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// returns the lowest multiple of base that is >= value
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int gviRoundUpToNearestMultiple(int value, int base);
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// returns the highest multiple of base that is <= value
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int gviRoundDownToNearestMultiple(int value, int base);
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// rounds the multiple of base that is closest to value
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int gviRoundToNearestMultiple(int value, int base);
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// multiply or divide by bytes per millisecond
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int gviMultiplyByBytesPerMillisecond(int value);
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int gviDivideByBytesPerMillisecond(int value);
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#endif
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