openmohaa/code/gamespy/Peer/peer.h

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2023-02-04 21:00:01 +01:00
/*
GameSpy Peer SDK
Dan "Mr. Pants" Schoenblum
dan@gamespy.com
Copyright 1999-2007 GameSpy Industries, Inc
devsupport@gamespy.com
*/
#ifndef _PEER_H_
#define _PEER_H_
/*************
** INCLUDES **
*************/
#include "../common/gsCommon.h"
#include "../Chat/chat.h"
#include "../qr2/qr2.h"
#include "../serverbrowsing/sb_internal.h"
#ifdef __cplusplus
extern "C" {
#endif
/************
** DEFINES **
************/
// Defines for the msg param that's passed into peerListingGamesCallback().
// PANTS-04.20.00-changed from PI_* to PEER_*
// PANTS-09.26.02-added PEER_COMPLETE
///////////////////////////////////////////////////////////////////////////
#define PEER_ADD 0 // a server is being added
#define PEER_UPDATE 1 // a server has been updated
#define PEER_REMOVE 2 // a server has been removed
#define PEER_CLEAR 3 // all the servers have been cleared
#define PEER_COMPLETE 4 // the initial listing of servers is complete
// Nick errors, for peerNickErrorCallback.
//////////////////////////////////////////
#define PEER_NICK_OK 0
#define PEER_IN_USE 1 // the nick is already being used
#define PEER_INVALID 2 // the nick contains invalid characters
#define PEER_UNIQUENICK_EXPIRED 3 // the uniquenick for this account has expired
#define PEER_NO_UNIQUENICK 4 // there is no uniquenick for this account
#define PEER_INVALID_UNIQUENICK 5 // the uniquenick to associate with the account is invalid or in use
#define PEER_NICK_TOO_LONG 6 // the nick was too long
// Possible values for the failureReason passed to the peerConnectCallback.
///////////////////////////////////////////////////////////////////////////
#define PEER_DISCONNECTED 0 // disconnected from, or unable to connect to, the server
#define PEER_NICK_ERROR 1 // a nick error was either ignored or not handled
#define PEER_LOGIN_FAILED 2 // the login info passed to peerConnectLogin was not valid
// Maximum length of a room password, including the terminating NUL.
////////////////////////////////////////////////////////////////////
#define PEER_PASSWORD_LEN 24
// Each player can have various flags set for each room they are in.
////////////////////////////////////////////////////////////////////
#define PEER_FLAG_STAGING 0x01 // s
#define PEER_FLAG_READY 0x02 // r
#define PEER_FLAG_PLAYING 0x04 // g
#define PEER_FLAG_AWAY 0x08 // a
#define PEER_FLAG_HOST 0x10 // h
#define PEER_FLAG_OP 0x20
#define PEER_FLAG_VOICE 0x40
// Bitfield reporting options for peerStartGame.
////////////////////////////////////////////////
#define PEER_KEEP_REPORTING 0 // Continue reporting.
#define PEER_STOP_REPORTING 1 // Stop reporting. Cannot be used with other options.
#define PEER_REPORT_INFO 2 // Continue reporting server keys (as if it were not playing).
#define PEER_REPORT_PLAYERS 4 // Continue reporting player keys (as if it were not playing).
/**********
** TYPES **
**********/
// The peer object.
///////////////////
typedef void * PEER;
// Boolean.
///////////
typedef enum
{
PEERFalse,
PEERTrue
} PEERBool;
// Types of rooms.
//////////////////
typedef enum
{
TitleRoom, // The main room for a game.
GroupRoom, // A room which is, in general, for a particular type of gameplay (team, dm, etc.).
StagingRoom, // A room where players meet before starting a game.
NumRooms
} RoomType;
// Types of messages. These have the same
// values as their CHAT SDK counterparts.
// PANTS-01.08.01
/////////////////////////////////////////
typedef enum
{
NormalMessage,
ActionMessage,
NoticeMessage
} MessageType;
// Possible results when attempting to join a room.
// Passed into peerJoinRoomCallback().
///////////////////////////////////////////////////
typedef enum
{
PEERJoinSuccess, // The room was joined.
PEERFullRoom, // The room is full.
PEERInviteOnlyRoom, // The room is invite only.
PEERBannedFromRoom, // The local user is banned from the room.
PEERBadPassword, // An incorrect password (or none) was given for a passworded room.
PEERAlreadyInRoom, // The local user is already in or entering a room of the same type.
PEERNoTitleSet, // Can't join a room if no title is set.
PEERNoConnection, // Can't join a room if there's no chat connection.
PEERAutoMatching, // The user can't join a staging room during an auto match attempt.
PEERJoinFailed // Generic failure.
} PEERJoinResult;
// Possible status values passed to the peerAutoMatchStatusCallback.
// If PEERFailed, the match failed, otherwise this is the current status
// of the automatch attempt.
////////////////////////////////////////////////////////////////////////
typedef enum
{
PEERFailed, // The automatch attempt failed.
PEERSearching, // Searching for a match (active).
PEERWaiting, // Waiting for a match (passive).
PEERStaging, // In a staging room with at least one other player, possibly waiting for more.
PEERReady, // All players are in the staging room, the game is ready to be launched.
PEERComplete // The game is launching, the automatch attempt is now complete.
// The player is still in the staging room.
} PEERAutoMatchStatus;
/**************
** CALLBACKS **
**************/
// Called when the connection to the server gets disconnected.
//////////////////////////////////////////////////////////////
typedef void (* peerDisconnectedCallback)
(
PEER peer, // The peer object.
const gsi_char * reason, // The reason for the disconnection.
void * param // User-data.
);
// Called when a message is sent to a room the local player is in.
//////////////////////////////////////////////////////////////////
typedef void (* peerRoomMessageCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The type of room that the message was in.
const gsi_char * nick, // The nick of the player who sent the message.
const gsi_char * message, // The text of the message.
MessageType messageType, // The type of message.
void * param // User-data.
);
// Called when a UTM is sent to a room the local player is in.
//////////////////////////////////////////////////////////////
typedef void (* peerRoomUTMCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The type of room that the UTM was in.
const gsi_char * nick, // The nick of the player who sent the UTM.
const gsi_char * command, // The UTM command for this message.
const gsi_char * parameters, // Any parameters for this UTM.
PEERBool authenticated, // True if this has been authenticated by the server.
void * param // User-data.
);
// Called when the name of a room the player is in changes.
// The new name can be checked with peerGetRoomName.
// PANTS|09.11.00
///////////////////////////////////////////////////////////
typedef void (* peerRoomNameChangedCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The type of room that the name changed in.
void * param // User-data
);
// Called when a room's mode changes.
// PANTS|04.17.00
///////////////////////////////////////////////////////////
typedef void (* peerRoomModeChangedCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The type of room that the name changed in.
CHATChannelMode * mode, // The current mode for this room.
void * param // User-data
);
// Called when a private message is received from another player.
/////////////////////////////////////////////////////////////////
typedef void (* peerPlayerMessageCallback)
(
PEER peer, // The peer object.
const gsi_char * nick, // The nick of the player who sent the message.
const gsi_char * message, // The text of the message.
MessageType messageType, // The type of message.
void * param // User-data
);
// Called when a private UTM is received from another player.
/////////////////////////////////////////////////////////////
typedef void (* peerPlayerUTMCallback)
(
PEER peer, // The peer object.
const gsi_char * nick, // The nick of the player who sent the UTM.
const gsi_char * command, // The UTM command for this message.
const gsi_char * parameters, // Any parameters for this UTM.
PEERBool authenticated, // True if this has been authenticated by the server.
void * param // User-data
);
// Called when a player's ready state changes,
// from a call to peerSetReady().
//////////////////////////////////////////////
typedef void (* peerReadyChangedCallback)
(
PEER peer, // The peer object.
const gsi_char * nick, // The nick of the player who's ready state changed.
PEERBool ready, // The player's new ready state.
void * param // User-data.
);
// Called when the host of a staging room launches the game,
// with a call to peerStartGame().
// The public and private IPs and ports of the server can
// be obtained from the server object.
////////////////////////////////////////////////////////////
typedef void (* peerGameStartedCallback)
(
PEER peer, // The peer object.
SBServer server, // A server object representing this host.
const gsi_char * message, // A message that was passed into peerStartGame().
void * param // User-data.
);
// A player joined a room.
//////////////////////////
typedef void (* peerPlayerJoinedCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The type of room that the player joined.
const gsi_char * nick, // The nick of the player that joined.
void * param // User-data.
);
// A player left a room.
////////////////////////
typedef void (* peerPlayerLeftCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The type of room that the player left.
const gsi_char * nick, // The nick of the player that left.
const gsi_char * reason, // The reason the player left.
void * param // User-data.
);
// The local player was kicked from a room.
///////////////////////////////////////////
typedef void (* peerKickedCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The type of room that the player was kicked from.
const gsi_char * nick, // The nick of the player that did the kicking.
const gsi_char * reason, // An optional reason for the kick.
void * param // User-data.
);
// The entire player list for this room has been updated.
/////////////////////////////////////////////////////////
typedef void (* peerNewPlayerListCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The type of room.
void * param // User-data
);
// A player in one of the rooms changed his nick.
/////////////////////////////////////////////////
typedef void (* peerPlayerChangedNickCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The type of the room the nick changed was in.
const gsi_char * oldNick, // The player's old nick.
const gsi_char * newNick, // The player's new nick.
void * param // User-data.
);
// The IP and ProfileID for this player has just been received.
// PANTS|01.08.01
// This gets called for all players (who are using peer) in a room
// shortly after joining. It will be called with nick==NULL after
// getting info for all the players.
//////////////////////////////////////////////////////////////////
typedef void (* peerPlayerInfoCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The room the info was gotten in.
const gsi_char * nick, // The nick of the player the info is for.
unsigned int IP, // The player's IP.
int profileID, // The player's profile ID.
void * param // User-data.
);
// This gets called when a player's flags have changed.
///////////////////////////////////////////////////////
typedef void (* peerPlayerFlagsChangedCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The room the flags were changed in.
const gsi_char * nick, // The player whose flags have changed.
int oldFlags, // The player's old flags.
int newFlags, // The player's new flags.
void * param // User-data
);
// An updated ping for a player, who may be in any room(s).
///////////////////////////////////////////////////////////
typedef void (* peerPingCallback)
(
PEER peer, // The peer object.
const gsi_char * nick, // The other player's nick.
int ping, // The ping.
void * param // User-data.
);
// An updated cross-ping between two players in the staging room.
/////////////////////////////////////////////////////////////////
typedef void (* peerCrossPingCallback)
(
PEER peer, // The peer object.
const gsi_char * nick1, // The first player's nick.
const gsi_char * nick2, // The second player's nick.
int crossPing, // The cross-ping.
void * param // User-data.
);
// This is called for watch keys when a room is joined, for
// watch keys when another player joins, and for any newly
// set watch keys.
///////////////////////////////////////////////////////////
typedef void (* peerGlobalKeyChangedCallback)
(
PEER peer, // The peer object.
const gsi_char * nick, // The player whose key changed.
const gsi_char * key, // The key.
const gsi_char * value, // The value.
void * param // User-data.
);
// This is called for watch keys when a room is joined, for
// watch keys when another player joins, for any newly
// set watch keys, and when a broadcast key is changed.
///////////////////////////////////////////////////////////
typedef void (* peerRoomKeyChangedCallback)
(
PEER peer, // The peer object.
RoomType roomType, // The room the player is in.
const gsi_char * nick, // The player whose key changed.
const gsi_char * key, // The key.
const gsi_char * value, // The value.
void * param // User-data.
);
// Called to report QR server keys.
// Use qr2_buffer_add or qr2_buffer_add_int to
// add this key's information to the buffer.
//////////////////////////////////////////////
typedef void (* peerQRServerKeyCallback)
(
PEER peer, // The peer object.
int key, // The key for which to report information.
qr2_buffer_t buffer, // Fill in the information using this buffer.
void * param // User-data.
);
// Called to report QR player keys.
// Use qr2_buffer_add or qr2_buffer_add_int to
// add this key's information to the buffer.
//////////////////////////////////////////////
typedef void (* peerQRPlayerKeyCallback)
(
PEER peer, // The peer object.
int key, // The key for which to report information.
int index, // The index of the player for which to report info.
qr2_buffer_t buffer, // Fill in the information using this buffer.
void * param // User-data.
);
// Called to report QR team keys.
// Use qr2_buffer_add or qr2_buffer_add_int to
// add this key's information to the buffer.
//////////////////////////////////////////////
typedef void (* peerQRTeamKeyCallback)
(
PEER peer, // The peer object.
int key, // The key for which to report information.
int index, // The index of the team for which to report info.
qr2_buffer_t buffer, // Fill in the information using this buffer.
void * param // User-data.
);
// Called to get a list of keys to be reported.
// Use qr2_keybuffer_add() to add keys.
// The following keys do not need to be added, as peer already adds them:
// GAMENAME_KEY, HOSTNAME_KEY, NUMPLAYERS_KEY, MAXPLAYERS_KEY,
// GAMEMODE_KEY, PASSWORD_KEY, GROUPID_KEY, PLAYER__KEY, PING__KEY.
/////////////////////////////////////////////////////////////////////////
typedef void (* peerQRKeyListCallback)
(
PEER peer, // The peer object.
qr2_key_type type, // The type of keys being asked for (key_server, key_player, or key_team).
qr2_keybuffer_t keyBuffer, // Fill in the keys using this buffer.
void * param // User-data.
);
// Called to get a count of the number of players or teams.
///////////////////////////////////////////////////////////
typedef int (* peerQRCountCallback)
(
PEER peer, // The peer object.
qr2_key_type type, // The type of count to return (key_player or key_team).
void * param // User-data.
);
// Called when there is an error reporting the server.
//////////////////////////////////////////////////////
typedef void (* peerQRAddErrorCallback)
(
PEER peer, // The peer object.
qr2_error_t error, // The type of error.
gsi_char * errorString, // A text string containing the error.
void * param // User-data.
);
// Called when hosting a server and a nat-negotiate cookie is received.
///////////////////////////////////////////////////////////////////////
typedef void (* peerQRNatNegotiateCallback)
(
PEER peer, // The peer object.
int cookie, // A cookie sent from a potential client.
void * param // User-data.
);
// Called when hosting a server with the server's public reporting address.
///////////////////////////////////////////////////////////////////////////
typedef void (* peerQRPublicAddressCallback)
(
PEER peer, // The peer object.
unsigned int ip, // The public reporting IP
unsigned short port, // The public reporting port
void * param // User-data.
);
// This struct gets passed into peerInitialize().
// param will be passed as the last parameter to each of the callbacks.
///////////////////////////////////////////////////////////////////////
typedef struct PEERCallbacks
{
peerDisconnectedCallback disconnected;
peerRoomMessageCallback roomMessage;
peerRoomUTMCallback roomUTM;
peerRoomNameChangedCallback roomNameChanged; // PANTS|09.11.00
peerRoomModeChangedCallback roomModeChanged; // PANTS|04.17.01
peerPlayerMessageCallback playerMessage;
peerPlayerUTMCallback playerUTM;
peerReadyChangedCallback readyChanged;
peerGameStartedCallback gameStarted;
peerPlayerJoinedCallback playerJoined;
peerPlayerLeftCallback playerLeft;
peerKickedCallback kicked;
peerNewPlayerListCallback newPlayerList;
peerPlayerChangedNickCallback playerChangedNick;
peerPlayerInfoCallback playerInfo; // PANTS|01.08.01
peerPlayerFlagsChangedCallback playerFlagsChanged; // PANTS|03.12.01
peerPingCallback ping;
peerCrossPingCallback crossPing;
peerGlobalKeyChangedCallback globalKeyChanged;
peerRoomKeyChangedCallback roomKeyChanged;
peerQRServerKeyCallback qrServerKey;
peerQRPlayerKeyCallback qrPlayerKey;
peerQRTeamKeyCallback qrTeamKey;
peerQRKeyListCallback qrKeyList;
peerQRCountCallback qrCount;
peerQRAddErrorCallback qrAddError;
peerQRNatNegotiateCallback qrNatNegotiateCallback;
peerQRPublicAddressCallback qrPublicAddressCallback;
void * param;
} PEERCallbacks;
/************
** UNICODE **
************/
#ifndef GSI_UNICODE
#define peerConnect peerConnectA
#define peerConnectLogin peerConnectLoginA
#define peerConnectPreAuth peerConnectPreAuthA
#define peerRetryWithNick peerRetryWithNickA
#define peerRegisterUniqueNick peerRegisterUniqueNickA
#define peerSetTitle peerSetTitleA
#define peerGetTitle peerGetTitleA
#define peerGetNick peerGetNickA
#define peerFixNick peerFixNickA
#define peerTranslateNick peerTranslateNickA
#define peerChangeNick peerChangeNickA
#define peerSetAwayMode peerSetAwayModeA
#define peerParseQuery peerParseQueryA
#define peerAuthenticateCDKey peerAuthenticateCDKeyA
#define peerJoinTitleRoom peerJoinTitleRoomA
#define peerJoinStagingRoom peerJoinStagingRoomA
#define peerJoinStagingRoomByChannel peerJoinStagingRoomByChannelA
#define peerCreateStagingRoom peerCreateStagingRoomA
#define peerCreateStagingRoomWithSocket peerCreateStagingRoomWithSocketA
#define peerLeaveRoom peerLeaveRoomA
#define peerListGroupRooms peerListGroupRoomsA
#define peerStartListingGames peerStartListingGamesA
#define peerMessageRoom peerMessageRoomA
#define peerUTMRoom peerUTMRoomA
#define peerSetPassword peerSetPasswordA
#define peerSetRoomName peerSetRoomNameA
#define peerGetRoomName peerGetRoomNameA
#define peerGetRoomChannel peerGetRoomChannelA
#define peerSetTitleRoomChannel peerSetTitleRoomChannelA
#define peerMessagePlayer peerMessagePlayerA
#define peerUTMPlayer peerUTMPlayerA
#define peerKickPlayer peerKickPlayerA
#define peerGetPlayerPing peerGetPlayerPingA
#define peerGetPlayersCrossPing peerGetPlayersCrossPingA
#define peerPingPlayer peerPingPlayerA
#define peerGetPlayerInfoNoWait peerGetPlayerInfoNoWaitA
#define peerGetPlayerInfo peerGetPlayerInfoA
#define peerGetPlayerProfileID peerGetPlayerProfileIDA
#define peerGetPlayerIP peerGetPlayerIPA
#define peerIsPlayerHost peerIsPlayerHostA
#define peerGetPlayerFlags peerGetPlayerFlagsA
#define peerGetReady peerGetReadyA
#define peerStartGame peerStartGameA
#define peerSetGlobalKeys peerSetGlobalKeysA
#define peerGetPlayerGlobalKeys peerGetPlayerGlobalKeysA
#define peerGetRoomGlobalKeys peerGetRoomGlobalKeysA
#define peerSetRoomKeys peerSetRoomKeysA
#define peerGetRoomKeys peerGetRoomKeysA
#define peerSetGlobalWatchKeys peerSetGlobalWatchKeysA
#define peerSetRoomWatchKeys peerSetRoomWatchKeysA
#define peerGetGlobalWatchKey peerGetGlobalWatchKeyA
#define peerGetRoomWatchKey peerGetRoomWatchKeyA
#define peerStartAutoMatch peerStartAutoMatchA
#define peerStartAutoMatchWithSocket peerStartAutoMatchWithSocketA
#else
#define peerConnect peerConnectW
#define peerConnectLogin peerConnectLoginW
#define peerConnectPreAuth peerConnectPreAuthW
#define peerRetryWithNick peerRetryWithNickW
#define peerRegisterUniqueNick peerRegisterUniqueNickW
#define peerSetTitle peerSetTitleW
#define peerGetTitle peerGetTitleW
#define peerGetNick peerGetNickW
#define peerFixNick peerFixNickW
#define peerTranslateNick peerTranslateNickW
#define peerChangeNick peerChangeNickW
#define peerSetAwayMode peerSetAwayModeW
#define peerParseQuery peerParseQueryA
#define peerAuthenticateCDKey peerAuthenticateCDKeyW
#define peerJoinTitleRoom peerJoinTitleRoomW
#define peerJoinStagingRoom peerJoinStagingRoomW
#define peerJoinStagingRoomByChannel peerJoinStagingRoomByChannelW
#define peerCreateStagingRoom peerCreateStagingRoomW
#define peerCreateStagingRoomWithSocket peerCreateStagingRoomWithSocketW
#define peerLeaveRoom peerLeaveRoomW
#define peerListGroupRooms peerListGroupRoomsW
#define peerStartListingGames peerStartListingGamesW
#define peerMessageRoom peerMessageRoomW
#define peerUTMRoom peerUTMRoomW
#define peerSetPassword peerSetPasswordW
#define peerSetRoomName peerSetRoomNameW
#define peerGetRoomName peerGetRoomNameW
#define peerGetRoomChannel peerGetRoomChannelW
#define peerSetTitleRoomChannel peerSetTitleRoomChannelW
#define peerMessagePlayer peerMessagePlayerW
#define peerUTMPlayer peerUTMPlayerW
#define peerKickPlayer peerKickPlayerW
#define peerGetPlayerPing peerGetPlayerPingW
#define peerGetPlayersCrossPing peerGetPlayersCrossPingW
#define peerPingPlayer peerPingPlayerW
#define peerGetPlayerInfoNoWait peerGetPlayerInfoNoWaitW
#define peerGetPlayerInfo peerGetPlayerInfoW
#define peerGetPlayerProfileID peerGetPlayerProfileIDW
#define peerGetPlayerIP peerGetPlayerIPW
#define peerIsPlayerHost peerIsPlayerHostW
#define peerGetPlayerFlags peerGetPlayerFlagsW
#define peerGetReady peerGetReadyW
#define peerStartGame peerStartGameW
#define peerSetGlobalKeys peerSetGlobalKeysW
#define peerGetPlayerGlobalKeys peerGetPlayerGlobalKeysW
#define peerGetRoomGlobalKeys peerGetRoomGlobalKeysW
#define peerSetRoomKeys peerSetRoomKeysW
#define peerGetRoomKeys peerGetRoomKeysW
#define peerSetGlobalWatchKeys peerSetGlobalWatchKeysW
#define peerSetRoomWatchKeys peerSetRoomWatchKeysW
#define peerGetGlobalWatchKey peerGetGlobalWatchKeyW
#define peerGetRoomWatchKey peerGetRoomWatchKeyW
#define peerStartAutoMatch peerStartAutoMatchW
#define peerStartAutoMatchWithSocket peerStartAutoMatchWithSocketW
#endif
/************
** GENERAL **
************/
// This creates and intializes a peer object.
// NULL is returned in case of an error, otherwise a peer
// object is returned.
// If a peer object is returned, peerShutdown() must be called
// to cleanup the object
///////////////////////////////////////////////////////////////
PEER peerInitialize
(
PEERCallbacks * callbacks // Global callbacks.
);
// This gets called when the connection attempt finishes.
/////////////////////////////////////////////////////////
typedef void (* peerConnectCallback)
(
PEER peer, // The peer object.
PEERBool success, // PEERTrue if success, PEERFalse if failure.
int failureReason, // If failure, the reason for it (PEER_DISCONNECTED, etc.)
void * param // User-data.
);
// This gets called if there is an error with
// the nickname while connecting.
// Call peerRetryWithNick() to try another nick. If it
// is called with a NULL nick, then the connect will be
// stopped, and peerConnectCallback will be called with
// failure.
// The suggested nicks are only provided if type
// is PEER_INVALID_UNIQUENICK.
/////////////////////////////////////////////////////////
typedef void (* peerNickErrorCallback)
(
PEER peer, // The peer object.
int type, // The type of nick error (PEER_IN_USE, PEER_INVALID, etc.)
const gsi_char * nick, // The bad nick.
int numSuggestedNicks, // The number of suggested nicks.
const gsi_char ** suggestedNicks, // The array of nicks.
void * param // User-data.
);
// This connects a peer object to a chat server.
// Call peerDisconnect() to close the connection.
// A title must be set with peerSetTitle before connecting.
///////////////////////////////////////////////////////////
void peerConnect
(
PEER peer, // The peer object.
const gsi_char * nick, // The nick to connect with.
int profileID, // The profileID, or 0 if no profileID.
peerNickErrorCallback nickErrorCallback, // Called if nick error.
peerConnectCallback connectCallback, // Called on complete.
void * param, // User-data.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Same as peerConnect, but also authenticates using a uniquenick
// and password or an email, profilenick, and password.
/////////////////////////////////////////////////////////////////
void peerConnectLogin
(
PEER peer, // The peer object.
int namespaceID, // The namespace in which to login.
const gsi_char * email, // The email to login with.
const gsi_char * profilenick, // The profile to login with.
const gsi_char * uniquenick, // The uniquenick to login with.
const gsi_char * password, // The password for the login account.
peerNickErrorCallback nickErrorCallback, // Called if nick error.
peerConnectCallback connectCallback, // Called on complete.
void * param, // User-data.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Same as peerConnect, but also authenticates using an authtoken
// and partnerchallenge from a partner account system.
/////////////////////////////////////////////////////////////////
void peerConnectPreAuth
(
PEER peer, // The peer object.
const gsi_char * authtoken, // The authtoken for this login.
const gsi_char * partnerchallenge, // The partner challenge for this login.
peerNickErrorCallback nickErrorCallback, // Called if nick error.
peerConnectCallback connectCallback, // Called on complete.
void * param, // User-data.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// If peerNickErrorCallback is called, call this to
// try and continue the connection with a new nickname.
// If there is an error with this nick, the
// peerNickErrCallback will be called again.
///////////////////////////////////////////////////////
void peerRetryWithNick
(
PEER peer,
const gsi_char * nick
);
// Register a uniquenick.
// Should be called in response to the peerNickErrorCallback being called
// with a type of PEER_UNIQUENICK_EXPIRED or PEER_NO_UNIQUENICK.
// If the uniquenick cannot be registered, the peerNickErrorCallback will
// be called again with a type of PEER_IN_USE or PEER_INVALID.
/////////////////////////////////////////////////////////////////////////
void peerRegisterUniqueNick
(
PEER peer,
int namespaceID,
const gsi_char * uniquenick,
const gsi_char * cdkey
);
// Returns true if peer is connected.
// PANTS|09.11.00
/////////////////////////////////////
PEERBool peerIsConnected(PEER peer);
// Sets the current title.
// A title must be set before connecting.
// Returns PEERFalse if an error, or PEERTrue if success.
// For most games the title/qrSecretKey and
// sbName/sbSecretKey pairs will be the same.
/////////////////////////////////////////////////////////
PEERBool peerSetTitle
(
PEER peer, // The peer object.
const gsi_char * title, // The title to make current (ie., ut, gmtest).
const gsi_char * qrSecretKey, // The queryreporting secret key.
const gsi_char * sbName, // The serverbrowsing name.
const gsi_char * sbSecretKey, // The serverbrowsing secret key.
int sbGameVersion, // The version of the game doing the browsing.
int sbMaxUpdates, // The maximum number of concurent updates (10-15 for modem users, 20-30 for high-bandwidth).
PEERBool natNegotiate, // PEERTrue if the title supports GameSpy's NAT-negotiation technology (or another similar technology).
PEERBool pingRooms[NumRooms], // To do pings int a room, set it to PEERTrue.
PEERBool crossPingRooms[NumRooms] // To do cross-pings in a room, set it to PEERTrue.
);
// Resets peer to no title.
///////////////////////////
void peerClearTitle(PEER peer);
// Gets the currently set title.
// Returns NULL if no title is set.
///////////////////////////////////
const gsi_char * peerGetTitle(PEER peer);
// Disconnect peer from the chat server.
////////////////////////////////////////
void peerDisconnect(PEER peer);
// Shutdown peer.
// The peer object should not be used again after this call.
////////////////////////////////////////////////////////////
void peerShutdown(PEER peer);
// Let's peer think.
// This should be called at least every ~10ms,
// typically, within the program's main loop.
//////////////////////////////////////////////
void peerThink(PEER peer);
// Get the chat object associated with this peer object.
// This returns NULL if peer isn't connected.
////////////////////////////////////////////////////////
CHAT peerGetChat(PEER peer);
// Get the local user's nickname.
/////////////////////////////////
const gsi_char * peerGetNick(PEER peer);
// Replaces any invalid characters in nick with underscores.
////////////////////////////////////////////////////////////
void peerFixNick
(
gsi_char * newNick,
const gsi_char * oldNick
);
// Removes the namespace extension from a chat unique nick.
// Returns the nick if it ended with the extension.
// Otherwise returns NULL.
///////////////////////////////////////////////////////////
const gsi_char * peerTranslateNick
(
gsi_char * nick, // The nick to translate
const gsi_char * extension // The extension to be removed.
);
// Gets the local IP address. If called before
// the peer object is connected, will return 0.
// DEPRECATED - Use peerGetPublicIP.
///////////////////////////////////////////////
#define peerGetLocalIP peerGetPublicIP
// Gets the local public IP address. If called before
// the peer object is connected, will return 0.
//////////////////////////////////////////////////////
unsigned int peerGetPublicIP(PEER peer);
// Gets the local private IP address.
/////////////////////////////////////
unsigned int peerGetPrivateIP(PEER peer);
// Gets the local userID.
// Only valid if connected with peerConnectLogin or peerConnectPreAuth.
///////////////////////////////////////////////////////////////////////
int peerGetUserID(PEER peer);
// Gets the local profileID.
// Only valid if connected with peerConnectLogin or peerConnectPreAuth.
///////////////////////////////////////////////////////////////////////
int peerGetProfileID(PEER peer);
// This gets called when an attempt to change nicks is finished.
////////////////////////////////////////////////////////////////
typedef void (* peerChangeNickCallback)
(
PEER peer, // The peer object.
PEERBool success, // PEERTrue if success, PEERFalse if failure.
const gsi_char * oldNick, // The old nickname.
const gsi_char * newNick, // The new nickname.
void * param // User-data.
);
// Changes the user's nickname.
///////////////////////////////
void peerChangeNick
(
PEER peer, // The peer object.
const gsi_char * newNick, // The nickname to which to change.
peerChangeNickCallback callback, // Called when finished.
void * param, // Passed to the callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Causes Peer to not automatically leave the
// room the next time peerSetTitle or peerClearTitle
// is called. No effect if a title isn't set. When
// the next title is set, the flag is cleared.
// Only TitleRoom is currently supported.
// This function is normally not needed.
////////////////////////////////////////////////////
void peerStayInRoom
(
PEER peer, // The peer object.
RoomType roomType // Only TitleRoom is currently supproted.
);
// Turns quiet mode on/off.
///////////////////////////
void peerSetQuietMode
(
PEER peer, // The peer object.
PEERBool quiet // If PEERTrue, enable quiet mode.
);
// Sets the away mode.
// If an empty string or NULL, away mode is off.
// If a valid string, away mode is on.
////////////////////////////////////////////////
void peerSetAwayMode
(
PEER peer, // The peer object.
const gsi_char * reason // The away reason. If NULL or "", not away.
);
// When using peerStartReportingWithSocket or peerCreateStagingRoomWithSocket,
// any qureries received on the sockets need to be passed to the SDK. Pass
// the data using this function.
//////////////////////////////////////////////////////////////////////////////
void peerParseQuery
(
PEER peer, // The peer object.
char * query, // String of query data.
int len, // The length of the string, not including the NUL.
struct sockaddr * sender // The address the query was received from.
);
// This gets called when an attempt to authenticate a CD key is finished.
// If the result is 1, the CD key was authenticated. Otherwise, the CD
// key was not authenticated.
/////////////////////////////////////////////////////////////////////////
typedef void (* peerAuthenticateCDKeyCallback)
(
PEER peer, // The peer object.
int result, // 1 if authenticated, otherwise not authenticated.
const gsi_char * message, // A string representing the result.
void * param // User-data.
);
// Sends a CD Key to the chat server for authentication.
// The callback gets called when the chat server responds.
// This call is required by some games to enter chat rooms.
// It must be called after connecting to the chat server, but
// before entering a room.
/////////////////////////////////////////////////////////////
void peerAuthenticateCDKey
(
PEER peer, // The peer object.
const gsi_char * cdkey, // The CD key to authenticate.
peerAuthenticateCDKeyCallback callback, // Called when finished.
void * param, // Passed to the callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Sends a nat-negotiate cookie to a server.
////////////////////////////////////////////
void peerSendNatNegotiateCookie
(
PEER peer, // The peer object.
unsigned int ip, // IP (network byte order) of the server to send the cookie to.
unsigned short port, // Port (host byte order) of the server to send the cookie to.
int cookie // The cookie to send.
);
// Sends a client message to a QR2 server.
//////////////////////////////////////////
void peerSendMessageToServer
(
PEER peer,
unsigned int ip,
unsigned short port,
const char * data,
int len
);
// If always is PEERTrue, then players' IP and profile ID will
// always be requested when joining a room. This info is normally
// only requested if pings are set in a room. Use this function
// to always request the information.
//////////////////////////////////////////////////////////////////
void peerAlwaysGetPlayerInfo
(
PEER peer, // The peer object.
PEERBool always // If true, always get player info.
);
/**********
** ROOMS **
**********/
// This gets called when an attempt to join or create a room has finished.
//////////////////////////////////////////////////////////////////////////
typedef void (* peerJoinRoomCallback)
(
PEER peer, // The peer object.
PEERBool success, // PEERTrue if success, PEERFalse if failure.
PEERJoinResult result, // The result of the attempt.
RoomType roomType, // The type of room joined/created.
void * param // User-data.
);
// Joins the currently selected title's title room.
///////////////////////////////////////////////////
void peerJoinTitleRoom
(
PEER peer, // The peer object.
const gsi_char password[PEER_PASSWORD_LEN], // An optional password, normally NULL.
peerJoinRoomCallback callback, // Called when finished.
void * param, // Passed to the callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Joins a group room.
// The groupID comes from the peerListGroupRoomsCallback.
/////////////////////////////////////////////////////////
void peerJoinGroupRoom
(
PEER peer, // The peer object.
int groupID, // The ID for the group to join.
peerJoinRoomCallback callback, // Called when finished.
void * param, // Passed to the callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Sets the group ID.
// Used to get a list of games in a group room and/or report or create a game
// in a particular group, without actually being in that group room. This is
// not needed if already using peerJoinGroupRoom.
// Setting a group ID of 0 is equivalent to leaving the group room.
/////////////////////////////////////////////////////////////////////////////
void peerSetGroupID
(
PEER peer, // The peer object.
int groupID // The group ID to set
);
// Returns the current group ID.
// The group ID is set with either peerJoinGroupRoom or peerSetGroupID.
///////////////////////////////////////////////////////////////////////
int peerGetGroupID
(
PEER peer // The peer object.
);
// Joins a staging room.
// server is one of the server objects passed to peerListingGamesCallback().
// This call will only work if staging==PEERTrue for the server.
// PANTS|09.11.00 - The password is only needed for passworded rooms.
// PANTS|03.15.01 - No longer requires you to be actively listing games.
////////////////////////////////////////////////////////////////////////////
void peerJoinStagingRoom
(
PEER peer, // The peer object.
SBServer server, // The server passed into peerlistingGamesCallback().
const gsi_char password[PEER_PASSWORD_LEN], // The password of the room being joined. Can be NULL or "".
peerJoinRoomCallback callback, // Called when finished.
void * param, // Passed to the callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Joins a staging room by its channel name.
// Same as peerJoinStagingRoom, except it takes the staging room's
// channel name instead of an SBServer object. Also, when the
// peerGameStartedCallback is called, the server paramter passed to
// it will be NULL.
///////////////////////////////////////////////////////////////////
void peerJoinStagingRoomByChannel
(
PEER peer, // The peer object.
const gsi_char * channel, // The channel to join.
const gsi_char password[PEER_PASSWORD_LEN], // The password of the room being joined. Can be NULL or "".
peerJoinRoomCallback callback, // Called when finished.
void * param, // Passed to the callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Creates a new staging room, with the local player hosting.
// PANTS|09.11.00 - If the password parameter is not NULL
// or "", this will create a passworded room. The same
// case-sensitive password needs to be passed into
// peerJoinStagingRoom() for other player's to join the room.
// PANTS|09.11.00 - The staging room will be reported as part
// of whatever group room the local player was in when the
// room was created. Leaving the group room will not affect
// what group the staging room is reported as part of.
/////////////////////////////////////////////////////////////
void peerCreateStagingRoom
(
PEER peer, // The peer object.
const gsi_char * name, // The name of the room.
int maxPlayers, // The max number of players allowed in the room.
const gsi_char password[PEER_PASSWORD_LEN], // An optional password for the staging room
peerJoinRoomCallback callback, // Called when finished.
void * param, // Passed to the callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Same as peerCreateStagingRoom, but uses the provided socket for
// sending heartbeats and query replies. This allows the game
// to share a socket with the peer SDK, which can make hosting
// games behind a NAT proxy possible.
//////////////////////////////////////////////////////////////////
void peerCreateStagingRoomWithSocket
(
PEER peer, // The peer object.
const gsi_char * name, // The name of the room.
int maxPlayers, // The max number of players allowed in the room.
const gsi_char password[PEER_PASSWORD_LEN], // An optional password for the staging room
SOCKET socket, // The socket to be used for reporting.
unsigned short port, // The local port to which the socket is bound.
peerJoinRoomCallback callback, // Called when finished.
void * param, // Passed to the callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Leave a room.
// PANTS|09.11.00 - You can now leave a group room
// without being forcibly removed from a staging room.
//////////////////////////////////////////////////////
void peerLeaveRoom
(
PEER peer, // The peer object.
RoomType roomType, // The room you want to leave (TitleRoom, GroupRoom, or StagingRoom).
const gsi_char * reason // The reason the player is leaving (can be NULL). PANTS|03.13.01
);
// Gets called once for each group room when listing group rooms.
// After this has been called for each group room, it will be
// called one more time with groupID==0 and name==NULL.
/////////////////////////////////////////////////////////////////
typedef void (* peerListGroupRoomsCallback)
(
PEER peer, // The peer object.
PEERBool success, // PEERTrue if success, PEERFalse if failure.
int groupID, // A unique ID for this group.
SBServer server, // The server object for this group room.
const gsi_char * name, // The group room's name.
int numWaiting, // The number of players in the room.
int maxWaiting, // The maximum number of players allowed in the room.
int numGames, // The number of games either staging or running in the group.
int numPlaying, // The total number of players in games in the group.
void * param // User-data.
);
// List all the groups rooms for the currently set title.
// The fields parameter allows you to request extra info
// on each group room.
/////////////////////////////////////////////////////////
void peerListGroupRooms
(
PEER peer, // The peer object.
const gsi_char * fields, // A backslash delimited list of fields.
peerListGroupRoomsCallback callback, // Called for each group room.
void * param, // Passed to the callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Called with info on games being listed.
// Used to maintain a list of running games and staging rooms.
// The server object is a unique way of identifying each game.
// It can also be used with the calls in the "SBServer Object Functions" section
// of sb_serverbrowsing.h to find out more info about the server.
// If staging==PEERTrue, the game hasn't started yet, it's still in the staging room
// use peerJoinStagingRoom() to join the staging room, or if staging==peerfalse
// use the server object to get the game's IP and port to join with.
// During the _intial_ listing of games, progress is the percentage (0-100) of the
// games that have been added. Once the initial listing is completed,
// progress will always be 100.
// PANTS|09.11.00 - The "password" key will be set to 1 for games that are
// passworded. This can be checked with ServerGetIntValue(server, "password", 0).
/////////////////////////////////////////////////////////////////////////////////////
typedef void (* peerListingGamesCallback)
(
PEER peer, // The peer object.
PEERBool success, // PEERTrue if success, PEERFalse if failure.
const gsi_char * name, // The name of the game being listed.
SBServer server, // The server object for this game.
PEERBool staging, // If PEERTrue, this is a staging room and not a running game.
int msg, // The type of message this is.
// PEER_CLEAR:
// Clear the list. This has the same effect as if this was called
// with PEER_REMOVE for every server listed.
// PEER_ADD:
// This is a new server. Add it to the list.
// PEER_UPDATE:
// This server is already on the list, and its been updated.
// PEER_REMOVE:
// Remove this server from the list. The server object for this server
// should not be used again after this callback returns.
int progress, // The percent of servers that have been added.
void * param // User-data.
);
// Start listing the currently running games and staging rooms.
// This is used to maintain a list that can presented to the user,
// so they can pick a game (or staging room) to join.
// Games and staging rooms are filtered based on what group the local
// user is in. If the local user isn't in a group, then only games
// and staging rooms that aren't part of any group are listed.
// The fields determine which info to request from the server. These
// must be registered QR2 keys (see qr2regkeys.h). HOSTNAME_KEY and
// GAMEMODE_KEY are automatically requested by Peer, so do not need
// to included.
/////////////////////////////////////////////////////////////////////
void peerStartListingGames
(
PEER peer, // The peer object.
const unsigned char * fields, // An array of registered QR2 keys to request from servers.
int numFields, // The number of keys in the fields array.
const gsi_char * filter, // A SQL-like rule filter.
peerListingGamesCallback callback, // Called when finished.
void * param // Passed to the callback.
);
// Stop games from being listed. This does NOT clear the games list.
// So all games listed are still considered valid. They stay valid
// until either another call to peerStartListingGames or until the
// title is cleared (or a new one set).
////////////////////////////////////////////////////////////////////
void peerStopListingGames
(
PEER peer // The peer object.
);
// Queries the game server for the latest information.
// If fullUpdate is PEERTrue, all of the keys will be requested.
// If fullUpdate is PEERFalse, only the keys passed to
// peerStartListingGames as the fields parameter will be requested.
///////////////////////////////////////////////////////////////////
void peerUpdateGame
(
PEER peer, // The peer object.
SBServer server, // The server object for the game to update.
PEERBool fullUpdate // If true, get all of the game's keys.
);
// 08-26-2004 Added by Saad Nader
// Queries the game server for the latest information via the master
// server.
// If fullUpdate is PEERTrue, all of the keys will be requested.
// If fullUpdate is PEERFalse, only the keys passed to
// peerStartListingGames as the fields parameter will be requested.
///////////////////////////////////////////////////////////////////
void peerUpdateGameByMaster
(
PEER peer, // The peer object.
SBServer server, // The server object for the game to update.
PEERBool fullUpdate // If true, get all of the game's keys.
);
// Send a ping to the server
// ICMP echo reply will be sent as response. The firewall
// or NAT between server and internet does not have to accept
// ICMP echo requests.
///////////////////////////////////////////////////////////////////
void peerUpdateGamePing(PEER peer, SBServer server);
// Send a message to a room.
////////////////////////////
void peerMessageRoom
(
PEER peer, // The peer object.
RoomType roomType, // The room to send the message to.
const gsi_char * message, // The message.
MessageType messageType // The type of message.
);
// Send a UTM to a room.
////////////////////////
void peerUTMRoom
(
PEER peer, // The peer object.
RoomType roomType, // The room to send the UTM to.
const gsi_char * command, // The command.
const gsi_char * parameters, // The UTM's parameters.
PEERBool authenticate // If true, the server will authenticate this UTM (should normally be false).
);
// Set a password in a room you're hosting.
// The only roomType currently supported is StagingRoom.
// This will only work if the player is hosting the room.
// If password is NULL or "", the password will be cleared.
///////////////////////////////////////////////////////////
void peerSetPassword
(
PEER peer, // The peer object.
RoomType roomType, // The room in which to set the password.
const gsi_char password[PEER_PASSWORD_LEN] // The password to set.
);
// Set the name of a room you're hosting.
// The only roomType currently supported is StagingRoom.
// PANTS|09.11.00
////////////////////////////////////////////////////////
void peerSetRoomName
(
PEER peer, // The peer object.
RoomType roomType, // The room in which to set the name.
const gsi_char * name // The new name
);
// Get a room's name (the channel's title).
// Returns NULL if not in the room.
///////////////////////////////////////////
const gsi_char * peerGetRoomName
(
PEER peer, // The peer object.
RoomType roomType // The room to get the name for.
);
// Get's the chat channel associated with the room.
// Returns NULL if not in the room.
///////////////////////////////////////////////////
const gsi_char * peerGetRoomChannel
(
PEER peer, // The peer object.
RoomType roomType // The room to get the channel for.
);
// Returns PEERTrue if in the room.
///////////////////////////////////
PEERBool peerInRoom
(
PEER peer, // The peer object.
RoomType roomType // The room to check for.
);
// Use this channel for the title room for the currently set title.
// This function is normally not needed.
///////////////////////////////////////////////////////////////////
void peerSetTitleRoomChannel
(
PEER peer, // The peer object.
const gsi_char * channel // The channel to use for the title room.
);
// Use this to get the SBServer object for the staging room host.
// This will return NULL if the local player is not in a staging room,
// is the staging room host, or joined using peerJoinStagingRoomByChannel.
//////////////////////////////////////////////////////////////////////////
SBServer peerGetHostServer(PEER peer);
// Update the maximum number of players for a staging room
/////////////////////////////////////////////////////////
void peerSetStagingRoomMaxPlayers
(
PEER peer,
int maxPlayers
);
/************
** PLAYERS **
************/
// Called for each player in a room being enumerated, and once
// when finished, with index==-1 and nick==NULL.
//////////////////////////////////////////////////////////////
typedef void (* peerEnumPlayersCallback)
(
PEER peer, // The peer object.
PEERBool success, // PEERTrue if success, PEERFalse if failure.
RoomType roomType, // The room whose players are being enumerated.
int index, // The index of the player (0 to (N - 1)). -1 when finished.
const gsi_char * nick, // The nick of the player.
int flags, // This player's flags (see #define's above). PANTS|03.12.01
void * param // User-data.
);
// Enumerates through the players in a room.
////////////////////////////////////////////
void peerEnumPlayers
(
PEER peer, // The peer object.
RoomType roomType, // The room to enum the players in.
peerEnumPlayersCallback callback, // Called when finished.
void * param // Passed to callback.
);
// Send a message to a player.
//////////////////////////////
void peerMessagePlayer
(
PEER peer, // The peer object.
const gsi_char * nick, // The nick of the player to send the message to.
const gsi_char * message, // The message to send.
MessageType messageType // The type of message.
);
// Send a UTM to a player.
//////////////////////////
void peerUTMPlayer
(
PEER peer, // The peer object.
const gsi_char * nick, // The nick of the player to send the UTM to.
const gsi_char * command, // The command.
const gsi_char * parameters, // The UTM's parameters.
PEERBool authenticate // If true, the server will authenticate this UTM (should normally be false).
);
// Kick a player from a room.
// Can only be called by a player with host privileges.
///////////////////////////////////////////////////////
void peerKickPlayer
(
PEER peer, // The peer object.
RoomType roomType, // The room to kick the player from.
const gsi_char * nick, // The nick of the player to kick.
const gsi_char * reason // An optional reason for kicking the player
);
// Gets a player's ping (between the local machine and the player's machine).
// Returns PEERFalse if we don't have or can't get the player's ping.
/////////////////////////////////////////////////////////////////////////////
PEERBool peerGetPlayerPing
(
PEER peer, // The peer object.
const gsi_char * nick, // The player to get the ping for.
int * ping // The player's ping is stored here, if we have it.
);
// Gets the cross-ping between 2 players.
// Returns PEERFalse if we don't have or can't get the player's cross-ping.
///////////////////////////////////////////////////////////////////////////
PEERBool peerGetPlayersCrossPing
(
PEER peer, // The peer object.
const gsi_char * nick1, // The first player.
const gsi_char * nick2, // The second player.
int * crossPing // The cross-ping is stored here, if we have it.
);
// Peer already automatically pings all players that are in ping rooms.
// This function does a one-time ping of a remote player in a non-ping room.
// However pings must be enabled in at least one room for this to work,
// otherwise Peer will not open the UDP ping socket.
// Also, peerAlwaysGetPlayerInfo() must be enabled so that Peer has IPs for
// players that are only in non-ping rooms.
////////////////////////////////////////////////////////////////////////////
PEERBool peerPingPlayer
(
PEER peer, // The peer object.
const gsi_char * nick // The player to ping.
);
// Gets a player's info immediately.
// Returns PEERFalse if the info is no available.
/////////////////////////////////////////////////
PEERBool peerGetPlayerInfoNoWait
(
PEER peer,
const gsi_char * nick,
unsigned int * IP,
int * profileID
);
// Called as a result of a call to peerGetPlayerInfo().
///////////////////////////////////////////////////////
typedef void (* peerGetPlayerInfoCallback)
(
PEER peer, // The peer object.
PEERBool success, // PEERTrue if success, PEERFalse if failure.
const gsi_char * nick, // The player's nick.
unsigned int IP, // The player's IP, in network byte order.
int profileID, // The player's profile ID.
void * param // User-data.
);
// Called to get a player's IP and profile ID.
//////////////////////////////////////////////
void peerGetPlayerInfo
(
PEER peer, // The peer object.
const gsi_char * nick, // The player's nick.
peerGetPlayerInfoCallback callback, // Called when finished.
void * param, // Passed to callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Called as a result of a call to peerGetPlayerProfileID().
////////////////////////////////////////////////////////////
typedef void (* peerGetPlayerProfileIDCallback)
(
PEER peer, // The peer object.
PEERBool success, // PEERTrue if success, PEERFalse if failure.
const gsi_char * nick, // The player's nick.
int profileID, // The player's profile ID.
void * param // User-data.
);
// Called to get a player's profile ID.
// DEPRECATED - Use peerGetPlayerInfo.
///////////////////////////////////////
void peerGetPlayerProfileID
(
PEER peer, // The peer object.
const gsi_char * nick, // The player's nick.
peerGetPlayerProfileIDCallback callback, // Called when finished.
void * param, // Passed to callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Called as a result of a call to peerGetPlayerIP().
/////////////////////////////////////////////////////
typedef void (* peerGetPlayerIPCallback)
(
PEER peer, // The peer object.
PEERBool success, // PEERTrue if success, PEERFalse if failure.
const gsi_char * nick, // The player's nick.
unsigned int IP, // The player's IP, in network byte order. PANTS|09.11.00 - was unsigned long
void * param // User-data.
);
// Called to get a player's IP.
// DEPRECATED - Use peerGetPlayerInfo.
//////////////////////////////////////
void peerGetPlayerIP
(
PEER peer, // The peer object.
const gsi_char * nick, // The player's nick.
peerGetPlayerIPCallback callback, // Called when finished.
void * param, // Passed to callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Checks if a player is a host (has ops).
// Returns PEERTrue if yes, PEERFalse if no.
////////////////////////////////////////////
PEERBool peerIsPlayerHost
(
PEER peer, // The peer object.
const gsi_char * nick, // The player's nick.
RoomType roomType // The room to check in.
);
// Gets a player's flags in a room. Returns PEERFalse if
// the local player or this player is not in the room.
/////////////////////////////////////////////////////////
PEERBool peerGetPlayerFlags
(
PEER peer,
const gsi_char * nick,
RoomType roomType,
int * flags
);
/*********
** GAME **
*********/
/**************** Disabled *************************/
// Returns the qr2 record used to report
// Primarily used for CD Key integration to prevent
// game intrusion and and post staging hacks
////////////////////////////////////////////////////
//qr2_t peerGetReportingRecord(PEER peer);
// Sets the local player's ready state.
// PEERTrue if ready, PEERFalse if not ready.
/////////////////////////////////////////////
void peerSetReady
(
PEER peer, // The peer object.
PEERBool ready // Ready or not.
);
// Gets a player's ready state.
///////////////////////////////
PEERBool peerGetReady
(
PEER peer, // The peer object.
const gsi_char * nick, // The player's nick.
PEERBool * ready // The player's ready state gets stored in here.
);
// Checks if all the player's in the staging room are ready.
////////////////////////////////////////////////////////////
PEERBool peerAreAllReady
(
PEER peer // The peer object.
);
// Called only by a staging room host to start the game.
// All the other people in the staging room will have their
// peerGameStartedCallback() called.
// The message gets passed to everyone in the peerGameStartedCallback(), and
// can be used to pass information such as a special port or password.
// If (reportingOptions & PEER_STOP_REPORTING), Peer will stop game reporting,
// so the program is responsible for any server reporting.
// If !(reportingOptions & PEER_STOP_REPORTING), Peer will continue doing
// game reporting, and calling the program-supplied callbacks. If
// (reportingOptions & PEER_REPORT_INFO), all server keys will still be
// reported. If (reportingOptions & PEER_REPORT_PLAYERS), all player keys
// will still be reported.
/////////////////////////////////////////////////////////////////////////////
void peerStartGame
(
PEER peer, // The peer object.
const gsi_char * message, // A message to send to everyone.
int reportingOptions // Bitfield flags used to set reporting options.
);
// Starts server reporting, without creating a staging room.
// Call peerStopGame() to stop reporting.
////////////////////////////////////////////////////////////////
PEERBool peerStartReporting
(
PEER peer // The peer object.
);
// Same as peerStartReporting, but uses the provided socket for
// sending heartbeats and query replies. This allows the game
// to share a socket with the peer SDK, , which can make hosting
// games behind a NAT proxy possible.
////////////////////////////////////////////////////////////////
PEERBool peerStartReportingWithSocket
(
PEER peer, // The peer object.
SOCKET socket, // The socket to be used for reporting.
unsigned short port // The local port to which the socket is bound.
);
// Mark the local player as playing.
// Use this if the player is in a game not
// started by peer, but he should be marked as playing.
///////////////////////////////////////////////////////
void peerStartPlaying
(
PEER peer // The peer object.
);
// Check to see if the local player is playing.
///////////////////////////////////////////////
PEERBool peerIsPlaying
(
PEER peer // The peer object.
);
// Needs to be called by the host when the game has stopped.
////////////////////////////////////////////////////////////
void peerStopGame
(
PEER peer // The peer object.
);
// Call this when hosting a staging room or a game to force peer
// to report the game again. An example of when to call this is
// when a player joins or leaves a game.
// PANTS|09.11.00
///////////////////////////////////////////////////////////////////
void peerStateChanged
(
PEER peer // The peer object.
);
/*********
** KEYS **
*********/
// Set global keys on the local player.
///////////////////////////////////////
void peerSetGlobalKeys
(
PEER peer, // The peer object.
int num, // The number of keys to set.
const gsi_char ** keys, // The keys to set.
const gsi_char ** values // The values for the keys.
);
// Called with a player's global keys.
//////////////////////////////////////
typedef void (* peerGetGlobalKeysCallback)
(
PEER peer, // The peer object.
PEERBool success, // If PEERFalse, unable to get the keys.
const gsi_char * nick, // The player the keys are for.
int num, // The number of keys.
const gsi_char ** keys, // The keys got.
const gsi_char ** values, // The values for the keys.
void * param // User-data.
);
// Get a player's global keys.
//////////////////////////////
void peerGetPlayerGlobalKeys
(
PEER peer, // The peer object.
const gsi_char * nick, // The player to get the keys for.
int num, // The number of keys.
const gsi_char ** keys, // The keys to get.
peerGetGlobalKeysCallback callback, // Called with the keys.
void * param, // Passed to callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Get the global keys for all players in a room we're in.
//////////////////////////////////////////////////////////
void peerGetRoomGlobalKeys
(
PEER peer, // The peer object.
RoomType roomType, // The room to get the keys in.
int num, // The number of keys.
const gsi_char ** keys, // The keys to get.
peerGetGlobalKeysCallback callback, // Called with the keys.
void * param, // Passed to callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Set the room keys for a player.
// Use NULL or "" to set keys on the room itself.
/////////////////////////////////////////////////
void peerSetRoomKeys
(
PEER peer, // The peer object.
RoomType roomType, // The room to set the keys in.
const gsi_char * nick, // The player to set the keys on (NULL or "" for the room).
int num, // The number of keys.
const gsi_char ** keys, // The keys to set.
const gsi_char ** values // The values to set.
);
// Called with a player's room keys.
////////////////////////////////////
typedef void (* peerGetRoomKeysCallback)
(
PEER peer, // The peer object.
PEERBool success, // If PEERFalse, unable to get the keys.
RoomType roomType, // The room the keys are in.
const gsi_char * nick, // The player the keys are for, or NULL for the room.
int num, // The number of keys.
gsi_char ** keys, // The keys.
gsi_char ** values, // The values for the keys.
void * param // User-data.
);
// Get the room keys for either a single player of an entire room.
// Use "*" for the player to get the keys for the entire room.
// Use NULL or "" for the player to get keys on the room itself.
//////////////////////////////////////////////////////////////////
void peerGetRoomKeys
(
PEER peer, // The peer object.
RoomType roomType, // The room to get the keys in.
const gsi_char * nick, // The player to get the keys for.
int num, // The number of keys.
const gsi_char ** keys, // The keys to get.
peerGetRoomKeysCallback callback, // Called with the keys.
void * param, // Passed to callback.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Set the global watch keys for a room type.
// If addKeys is set to PEERTrue, the keys will be
// added to the current global watch keys for this room.
// If addKeys is PEERFalse, these will replace any existing
// global watch keys for this room.
// When entering a room of the given type, peer will get and
// cache these keys for all players in the room.
////////////////////////////////////////////////////////////
void peerSetGlobalWatchKeys
(
PEER peer, // The peer object.
RoomType roomType, // The type of room to set the watch keys for.
int num, // The number of keys.
const gsi_char ** keys, // The keys to watch for.
PEERBool addKeys // If PEERTrue, add these keys to the existing global watch keys for this room.
);
// Set the room watch keys for a room type.
// If addKeys is set to PEERTrue, the keys will be
// added to the current room watch keys for this room.
// If addKeys is PEERFalse, these will replace any existing
// room watch keys for this room.
// When entering a room of the given type, peer will get and
// cache these keys for all players in the room.
////////////////////////////////////////////////////////////
void peerSetRoomWatchKeys
(
PEER peer, // The peer object.
RoomType roomType, // The type of room to set the watch keys for.
int num, // The number of keys.
const gsi_char ** keys, // The keys to watch for.
PEERBool addKeys // If PEERTrue, add these keys to the existing room watch keys for this room.
);
// Get the global watch key for a particular player.
// If the key isn't cached locally (either because it isn't
// a watch key or just isn't yet known), NULL will be returned.
// If the key is empty, "" will be returned.
///////////////////////////////////////////////////////////////
const gsi_char * peerGetGlobalWatchKey
(
PEER peer, // The peer object.
const gsi_char * nick, // The player to get the key for.
const gsi_char * key // The key to get.
);
// Get the room watch key for a particular player in a room.
// If the key isn't cached locally (either because it isn't
// a watch key or just isn't yet known), NULL will be returned.
// If the key is empty, "" will be returned.
///////////////////////////////////////////////////////////////
const gsi_char * peerGetRoomWatchKey
(
PEER peer, // The peer object.
RoomType roomType, // The room to get the key in.
const gsi_char * nick, // The player to get the key for.
const gsi_char * key // The key to get.
);
/**************
** AUTOMATCH **
**************/
// Called during a automatch attempt to inform the app of the status.
/////////////////////////////////////////////////////////////////////
typedef void (* peerAutoMatchStatusCallback)
(
PEER peer, // The peer object.
PEERAutoMatchStatus status, // The current status.
void * param // User-data.
);
// This callback may be called during the automatch attempt.
// Peer uses the callback to ask the application how well a particular
// match fits what the user is looking for. The application checks the match
// and then returns a rating for it. If the rating is <=0 the match is
// considered unsuitable and Peer will not attempt that match. If the rating
// is >0 this match is considered suitable. The higher the rating, up to a
// maximum of INT_MAX, the more suitable the match. The exact scheme used
// to generate a rating is entirely up to the application. The match ratings
// are used by Peer both to check if a particular match meets the user's wishes
// and to compare matches to each other. Peer will first try to match with the
// highest rated possible match, then the second highest, etc.
///////////////////////////////////////////////////////////////////////////////
typedef int (* peerAutoMatchRateCallback)
(
PEER peer, // The peer object.
SBServer match, // Possible match to rate.
void * param // User-data.
);
// Used to start a automatch attempt.
// The filter contains any hard criteria. This is used to narrow down the list
// of possible matches to those the user might consider.
// The status callback will be called as the attempt progresses, and the rate
// callback will be used to sort possible matches.
/////////////////////////////////////////////////////////////////////////////////
void peerStartAutoMatch
(
PEER peer, // The peer object.
int maxPlayers, // The total number of players to match (including the local player).
const gsi_char * filter, // Hard criteria - filters out servers.
peerAutoMatchStatusCallback statusCallback, // Called as the attempt status changes.
peerAutoMatchRateCallback rateCallback, // Used to rate possible matches.
void * param, // User-data.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Same as peerStartAutoMatch, but uses the provided socket for
// sending heartbeats and query replies. This allows the game
// to share a socket with the peer SDK, which can make hosting
// games behind a NAT proxy possible.
////////////////////////////////////////////////////////////////
void peerStartAutoMatchWithSocket
(
PEER peer, // The peer object.
int maxPlayers, // The total number of players to match (including the local player).
const gsi_char * filter, // Hard criteria - filters out servers.
SOCKET socket, // The socket to be used for reporting.
unsigned short port, // The local port to which the socket is bound.
peerAutoMatchStatusCallback statusCallback, // Called as the attempt status changes.
peerAutoMatchRateCallback rateCallback, // Used to rate possible matches.
void * param, // User-data.
PEERBool blocking // If PEERTrue, don't return until finished.
);
// Stops an automatch attempt in progress.
// The user will not automatically be removed from any staging room he is in.
/////////////////////////////////////////////////////////////////////////////
void peerStopAutoMatch(PEER peer);
// Checks if a automatch attempt is in progress.
////////////////////////////////////////////////
PEERBool peerIsAutoMatching(PEER peer);
// Gets the current status of the automatch attempt.
// If no attempt is in progress, PEERFailed will be returned.
/////////////////////////////////////////////////////////////
PEERAutoMatchStatus peerGetAutoMatchStatus(PEER peer);
#ifdef __cplusplus
}
#endif
#endif