openmohaa/code/gamespy/GP/gpiPS3.h

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2023-02-04 21:00:01 +01:00
/*
gpiPS3.h
GameSpy Presence SDK
devsupport@gamespy.com
***********************************************************************
Please see the GameSpy Presence SDK documentation for more information
**********************************************************************/
#ifndef _GPIPS3_H_
#define _GPIPS3_H_
//INCLUDES
//////////
#include "gpi.h"
#include <np.h>
#include <np\common.h>
#include <sysutil/sysutil_common.h>
//DEFINES
/////////
#define GPI_NP_SYNC_DELAY 5000 //wait 5 seconds after login before doing any syncs
#define GPI_NP_STATUS_TIMEOUT 5000 //timeout after 5 second max if NP status is not online
#define GPI_NP_NUM_TRANSACTIONS 32 //Max num of simultaneous NP lookup transactions
//STRUCTURES
////////////
typedef struct
{
int npTransId;
SceNpId *npIdForAdd;
gsi_bool npLookupDone;
} npIdLookupTrans;
//FUNCTIONS
///////////
GPResult gpiInitializeNpBasic();
GPResult gpiCheckNpStatus(GPConnection * connection);
GPResult gpiDestroyNpBasic(GPConnection * connection);
GPResult gpiProcessNp(GPConnection * connection);
int gpiNpBasicCallback(int event, int retCode, uint32_t reqId, void *arg);
GPResult gpiSyncNpBuddies(GPConnection * connection);
void gpiSyncNpBuddiesCallback(GPConnection * pconnection, GPProfileSearchResponseArg * arg, void * param);
GPResult gpiSyncNpBlockList(GPConnection * connection);
void gpiSyncNpBlockListCallback(GPConnection * pconnection, GPProfileSearchResponseArg * arg, void * param);
GPResult gpiAddToNpBlockList(GPConnection * connection, int profileid);
void gpiAddToNpBlockListInfoCallback(GPConnection * pconnection, GPGetInfoResponseArg * arg, void * param);
#endif