2023-08-13 20:20:17 +02:00
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/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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2023-05-24 19:40:09 +02:00
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#pragma once
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2023-05-24 21:45:26 +02:00
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#ifdef __cplusplus
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void S_EndRegistration(void);
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void S_Respatialize(int entityNum, const vec3_t origin, vec3_t axis[3]);
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sfxHandle_t S_RegisterSound(const char* sample, qboolean compressed, qboolean streamed);
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void S_AddLoopingSound(const vec3_t origin, const vec3_t velocity, sfxHandle_t sfxHandle, float volume, float minDist, float maxDist, float pitch, int flags);
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void S_StartLocalSound(const char* name, qboolean force_load);
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2023-10-02 21:11:16 +02:00
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void S_StartLocalSoundChannel(const char* sound_name, qboolean force_load, int channel);
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2023-05-24 21:45:26 +02:00
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void S_StartSound(const vec3_t origin, int entNum, int entChannel, sfxHandle_t sfxHandle, float volume, float minDist, float pitch, float maxDist, qboolean streamed);
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void S_ClearLoopingSounds(void);
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qboolean S_IsSoundRegistered(const char* name);
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void S_Init2();
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#endif
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2023-05-24 19:40:09 +02:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Music soundtrack
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void MUSIC_Pause();
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void MUSIC_Unpause();
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qboolean MUSIC_LoadSoundtrackFile(const char* filename);
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qboolean MUSIC_SongValid(const char* mood);
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qboolean MUSIC_Loaded(void);
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void Music_Update(void);
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void MUSIC_SongEnded(void);
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void MUSIC_NewSoundtrack(const char* name);
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void MUSIC_UpdateMood(int current, int fallback);
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void MUSIC_UpdateVolume(float volume, float fade_time);
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void MUSIC_StopAllSongs(void);
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void MUSIC_FreeAllSongs(void);
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qboolean MUSIC_Playing(void);
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int MUSIC_FindSong(const char* name);
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int MUSIC_CurrentSongChannel(void);
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void MUSIC_StopChannel(int channel_number);
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qboolean MUSIC_PlaySong(const char* alias);
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void MUSIC_UpdateMusicVolumes(void);
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void MUSIC_CheckForStoppedSongs(void);
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2024-07-01 16:10:37 +02:00
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void S_TriggeredMusic_Start();
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void S_TriggeredMusic_StartLoop();
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void S_TriggeredMusic_Stop();
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2024-08-05 19:14:30 +02:00
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const char* S_CurrentSoundtrack();
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2023-05-24 21:45:26 +02:00
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void S_StopSound(int entnum, int channel);
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2023-09-05 20:17:38 +02:00
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void S_StopAllSounds2(qboolean stop_music);
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2023-05-24 19:40:09 +02:00
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float S_GetSoundTime(sfxHandle_t handle);
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void S_SetGlobalAmbientVolumeLevel(float volume);
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void S_SetReverb(int reverb_type, float reverb_level);
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2023-08-13 20:20:17 +02:00
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qboolean S_IsSoundPlaying(int channelNumber, const char* name);
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2023-05-24 19:40:09 +02:00
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void S_UpdateEntity(int entityNum, const vec3_t origin, const vec3_t velocity, qboolean use_listener);
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void S_FadeSound(float fTime);
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2023-07-21 20:30:11 +02:00
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void S_TriggeredMusic_PlayIntroMusic();
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2024-07-22 19:15:52 +02:00
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void S_TriggeredMusic_SetupHandle(const char* pszName, int iLoopCount, int iOffset, qboolean autostart);
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2023-05-24 19:40:09 +02:00
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2024-07-22 20:07:32 +02:00
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const char* S_GetMusicFilename();
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int S_GetMusicLoopCount();
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unsigned int S_GetMusicOffset();
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2024-09-18 20:49:38 +02:00
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void S_StopMovieAudio();
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int S_CurrentMoviePosition();
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void S_SetupMovieAudio(const char* pszMovieName);
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2023-05-24 19:40:09 +02:00
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#ifdef __cplusplus
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}
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#endif
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