2016-03-27 11:49:47 +02:00
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/*
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===========================================================================
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2023-12-30 17:36:01 +01:00
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Copyright (C) 2023 the OpenMoHAA team
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2016-03-27 11:49:47 +02:00
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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2023-12-30 17:36:01 +01:00
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#pragma once
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2016-03-27 11:49:47 +02:00
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2023-12-30 17:36:01 +01:00
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class UILANGameClass : public UIListCtrl
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{
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2016-03-27 11:49:47 +02:00
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protected:
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2023-12-30 17:36:01 +01:00
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int m_iLastUpdateTime;
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UIReggedMaterial *m_noservers_mat;
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2016-03-27 11:49:47 +02:00
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public:
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2023-12-30 17:36:01 +01:00
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CLASS_PROTOTYPE(UILANGameClass);
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2016-03-27 11:49:47 +02:00
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private:
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2023-12-30 17:36:01 +01:00
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void SetupServers(void);
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2016-03-27 11:49:47 +02:00
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protected:
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2023-12-30 17:36:01 +01:00
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void Draw(void) override;
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void SelectServer(Event *ev);
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void JoinServer(Event *ev);
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qboolean KeyEvent(int key, unsigned int time) override;
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void UpdateUIElement(void) override;
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2016-03-27 11:49:47 +02:00
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public:
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2023-12-30 17:36:01 +01:00
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UILANGameClass();
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2016-03-27 11:49:47 +02:00
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};
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