openmohaa/code/cgame/cg_event.c

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2023-04-30 00:02:16 +02:00
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// DESCRIPTION:
// handle entity events at snapshot or playerstate transitions
#include "cg_local.h"
/*
==============
CG_EntityEvent
An entity has an event value
==============
*/
2023-07-05 21:24:23 +02:00
void CG_EntityEvent(centity_t *cent, vec3_t position) {}