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screens
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Remove PSX 30 years assets
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2025-02-15 20:51:04 -03:00 |
basic_font.h
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Add logo to autoplay
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2024-11-25 03:28:00 -03:00 |
camera.h
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Add left limits (relative to min camera x) and adjust levels layout
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2025-01-01 22:52:37 -03:00 |
cd_callback.h
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Remove any traces of FMVs, .STR playback and MDEC usage
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2025-01-12 09:19:37 -03:00 |
chara.h
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Completely remove old chara render code
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2025-01-10 23:55:55 -03:00 |
collision.h
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Little collision changes to allow 360 degree movement
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2024-12-12 23:50:26 -03:00 |
demo.h
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Add auto-demos!
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2024-11-23 01:00:17 -03:00 |
input.h
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Add auto-demos!
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2024-11-23 01:00:17 -03:00 |
level.h
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Remove parallax rendering when screen is full of level geometry
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2024-12-24 13:33:58 -03:00 |
memalloc.h
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Load common object table and object placement data
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2024-10-02 00:06:15 -03:00 |
model.h
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Load common object table and object placement data
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2024-10-02 00:06:15 -03:00 |
object.h
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Add bubble patches and bubbles (no collision or drowning yet)
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2024-12-19 23:35:14 -03:00 |
object_state.h
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Ensure number bubbles are always on screen and visible
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2024-12-22 17:48:02 -03:00 |
parallax.h
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Add Surely Wood Zone, GHZ2 and spikes (wip)
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2024-10-29 03:31:53 -03:00 |
player.h
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Create unified method to change player action
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2025-02-09 16:13:34 -03:00 |
player_constants.h
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Add physics constants separation and underwater physics
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2024-12-21 21:57:40 -03:00 |
render.h
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Setup GTE quad rendering
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2025-01-10 17:06:07 -03:00 |
screen.h
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Remove any traces of FMVs, .STR playback and MDEC usage
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2025-01-12 09:19:37 -03:00 |
sound.h
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Speed up BGM playback by storing XA locations on startup
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2024-12-24 19:45:14 -03:00 |
timer.h
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Fix timer-locked animations and reduce title card time
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2024-11-17 23:41:22 -03:00 |
util.h
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Add application version extracted from tags or commits
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2024-11-02 21:00:28 -03:00 |