assets | ||
include | ||
screenshots | ||
src | ||
tools | ||
.dir-locals.el | ||
.gitignore | ||
buildshell.sh | ||
CMakeLists.txt | ||
CMakePresets.json | ||
iso.xml | ||
LICENSE.txt | ||
Makefile | ||
README.org | ||
system.cnf |
engine-psx
Open source platformer engine built for the Original PlayStation.
Uses PSn00bSDK.
Engine short video running on DuckStation, dated [2024-08-05].
About
This is a platformer game engine build for the PlayStation 1, heavily inspired by Sonic The Hedgehog. The focus here is on experimentation, attempting to build a sane 2D engine in pure C while taking advantage of what the PlayStation has to offer in terms of hardware.
This engine is opensource and can be built by anyone. Also, since it uses Psn00bSDK, it also contains no copyrighted material. Plus, any tools used in this project are modern, opensource or cheap to acquire.
Some assets use different formats than common formats. This is because I needed a better way to process these files, or the PlayStation recognizes different formats.
All code is tested under emulators PCSX-Redux and DuckStation, and are also tested on real hardware (a PlayStation model SCPH-5501).
Recommended tools
Here are some tools I've been using:
- GIMP with G'Mic plugin (to reduce image colormaps to 256 colors with no dithering);
- Aseprite (for handling sprite sheets and tilemaps), plus some useful script files (tweak
export_tileset.lua
so it only exports with arow_len
of32
, since all tiles are 8x8); mkpsxiso
, to build the ISO files;gcc-mipsel
compiler toolchain;timedit
, to import images and convert them to .TIM format;wav2vag
, to convert .WAV sound effects to .VAG audio;psxavenc
, to convert music to a preliminary .XA format;xainterleave
, to interleave .XA files into a single, ready-for-production .XA file;cdrdao
, if you intend on burning your ISO on a CD-R;CMake
andGNU Make
, for build scripts.
Some of these tools are already available when you properly install PSn00bSDK. Just follow this guide.
Running on real hardware
Engine short video running on a PlayStation SCPH-5501, dated [2024-08-05].
In theory, to burn the disc, you would need a Sony license file which comes
bundled with the Psy-Q SDK (which I AM NOT using). I WILL NOT provide these
files for obvious legal reasons. But if you manage to obtain them, tweak
iso.xml
to add such a license file. I cannot guarantee that the ISO will work
on real hardware if this file is omitted.
You most likely will need a PlayStation console that allows you to run homebrew software – I did not do anything on my model, but again, I bought it from someone else, and I didn't open it up to check if it was still intact from day one.
You will also need a CD drive capable of burning CD images to physical disks, and you will also need good quality CD-R disks. Do not ignore this. If you're a fellow brazillian, I recommend Multilaser.
Remember also that this method was tested in an SCPH-5501 model.
Use a command such as this to burn your image into the disk by using cdrdao
(do not use other software, unless you know what you're doing):
cd build/
cdrdao write --speed 1 --driver generic-mmc-raw --swap -n --eject "engine.cue"
If you're on Windows or you need more information on other methods, check out this awesome guide.
Running on your browser
NOTE: As of now, for some reason, EmulatorJS won't load the game. You can
still play it on an offline emulator such as DuckStation or pcsx-redux
.
If you're using a browser emulator such as EmulatorJS and you need your .ISO + .CUE to be a single file, you might want to use something to convert it to .CHD format. You can do this by using a tool called tochd:
tochd -d . -- ./build/engine.cue
Gallery
Screenshot | Description |
---|---|
![]() |
Alpha engine ([2024-08-05]). Same as screenshot below, but on a physical PlayStation (SCPH-5501). |
![]() |
Alpha engine ([2024-08-05]). First implementation of collision, camera and level data. |
![]() |
Alpha engine ([2024-07-22]). Running on DuckStation. |
![]() |
Alpha engine ([2024-07-21]). Running on a physical PlayStation (SCPH-5501). |
License
Licensed under the Mozilla Public License 2.0.