engine-psx/iso.xml
2025-04-10 23:37:22 -03:00

402 lines
12 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<iso_project>
<track type="data">
<identifiers
system = "PLAYSTATION"
application = "PLAYSTATION"
volume = "SCUS-00001"
volume_set = "SCUS-00001"
publisher = "luksamuk"
data_preparer = "PSN00BSDK ${PSN00BSDK_VERSION}"
copyright = "COPYLEFT" />
<!-- <license file="${PROJECT_SOURCE_DIR}/LCNSFILE/LICENSEA.DAT" /> -->
<!-- <license file="${PROJECT_SOURCE_DIR}/LCNSFILE/LICENSEE.DAT" /> -->
<!-- <license file="${PROJECT_SOURCE_DIR}/LCNSFILE/LICENSEJ.DAT" /> -->
<directory_tree>
<file name="SYSTEM.CNF" type="data" source="${PROJECT_SOURCE_DIR}/system.cnf" />
<file name="SONIC.EXE" type="data" source="sonic.exe" />
<dir name="SPRITES">
<file name="SONIC.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sprites/CHARA/SONIC.TIM" />
<file name="SONIC.CHARA"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sprites/CHARA/SONIC.CHARA" />
<file name="MILES.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sprites/CHARA/MILES.TIM" />
<file name="MILES.CHARA"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sprites/CHARA/MILES.CHARA" />
<file name="KNUX.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sprites/CHARA/KNUX.TIM" />
<file name="KNUX.CHARA"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sprites/CHARA/KNUX.CHARA" />
<file name="BASEFONT.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sprites/BASEFONT.TIM" />
<dir name="TITLE">
<file name="TITLE.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sprites/TITLE.TIM" />
<file name="PRL.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sprites/PRL/PRL.TIM" />
<file name="CLD.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sprites/PRL/CLD.TIM" />
</dir>
</dir>
<dir name="LEVELS">
<dir name="COMMON">
<file name="OBJ.OTD"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/COMMON/objects_common.OTD" />
<file name="OBJ.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/COMMON/OBJ.TIM" />
</dir>
<dir name="R0">
<file name="Z1.LVL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R0/Z1.LVL" />
<file name="Z1.OMP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R0/Z1.OMP" />
<file name="Z2.LVL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R0/Z2.LVL" />
<file name="Z2.OMP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R0/Z2.OMP" />
<file name="Z3.LVL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R0/Z3.LVL" />
<file name="Z4.OMP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R0/Z4.OMP" />
<file name="Z4.LVL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R0/Z4.LVL" />
<file name="Z3.OMP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R0/Z3.OMP" />
<file name="MAP128.MAP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R0/MAP128.MAP" />
<file name="MAP16.MAP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R0/MAP16.MAP" />
<file name="MAP16.COL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R0/MAP16.COL" />
<file name="TILES.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R0/TILES.TIM" />
<file name="BG0.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R0/BG0.TIM" />
<file name="PRL.PRL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R0/PRL.PRL" />
</dir>
<dir name="R2">
<file name="Z1.LVL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R2/Z1.LVL" />
<file name="Z1.OMP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R2/Z1.OMP" />
<file name="MAP128.MAP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R2/MAP128.MAP" />
<file name="MAP16.COL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R2/MAP16.COL" />
<file name="MAP16.MAP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R2/MAP16.MAP" />
<file name="TILES.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R2/TILES.TIM" />
<file name="BG0.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R2/BG0.TIM" />
<file name="BG1.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R2/BG1.TIM" />
<file name="PRL.PRL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R2/PRL.PRL" />
</dir>
<dir name="R3">
<file name="Z1.LVL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/Z1.LVL" />
<file name="Z1.OMP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/Z1.OMP" />
<file name="Z2.LVL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/Z2.LVL" />
<file name="Z2.OMP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/Z2.OMP" />
<file name="MAP128.MAP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/MAP128.MAP" />
<file name="MAP16.COL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/MAP16.COL" />
<file name="MAP16.MAP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/MAP16.MAP" />
<file name="TILES.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/TILES.TIM" />
<file name="BG0.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/BG0.TIM" />
<file name="BG1.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/BG1.TIM" />
<file name="PRL.PRL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/PRL.PRL" />
</dir>
<dir name="R4">
<file name="BG0.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R4/BG0.TIM" />
<file name="BG1.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R4/BG1.TIM" />
<file name="PRL.PRL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R4/PRL.PRL" />
</dir>
<dir name="R5">
<file name="Z1.LVL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R5/Z1.LVL" />
<file name="Z1.OMP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R5/Z1.OMP" />
<file name="MAP128.MAP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R5/MAP128.MAP" />
<file name="MAP16.COL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R5/MAP16.COL" />
<file name="MAP16.MAP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R5/MAP16.MAP" />
<file name="TILES.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R5/TILES.TIM" />
<file name="BG0.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R5/BG0.TIM" />
<file name="BG1.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R5/BG1.TIM" />
<file name="PRL.PRL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R5/PRL.PRL" />
</dir>
<dir name="R8">
<file name="Z1.LVL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R8/Z1.LVL" />
<file name="Z1.OMP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R8/Z1.OMP" />
<file name="Z2.LVL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R8/Z2.LVL" />
<file name="Z2.OMP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R8/Z2.OMP" />
<file name="MAP128.MAP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R8/MAP128.MAP" />
<file name="MAP16.COL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R8/MAP16.COL" />
<file name="MAP16.MAP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R8/MAP16.MAP" />
<file name="TILES.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R8/TILES.TIM" />
<file name="BG0.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R8/BG0.TIM" />
<file name="PRL.PRL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R8/PRL.PRL" />
</dir>
<dir name="R9">
<file name="Z1.LVL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R9/Z1.LVL" />
<file name="Z1.OMP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R9/Z1.OMP" />
<file name="MAP128.MAP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R9/MAP128.MAP" />
<file name="MAP16.COL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R9/MAP16.COL" />
<file name="MAP16.MAP"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R9/MAP16.MAP" />
<file name="TILES.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R9/TILES.TIM" />
<file name="BG0.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R9/BG0.TIM" />
<file name="BG1.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R9/BG1.TIM" />
<file name="PRL.PRL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/levels/R9/PRL.PRL" />
</dir>
</dir> <!-- LEVELS -->
<dir name="MODELS">
<dir name="COMMON">
<file name="RING.MDL"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/models/common/ring.mdl" />
<!-- <file name="PLANET.MDL" -->
<!-- type="data" -->
<!-- source="${PROJECT_SOURCE_DIR}/assets/models/common/planet.mdl" /> -->
</dir> <!-- COMMON -->
</dir> <!-- MODELS -->
<dir name="MISC">
<file name="DISK.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/misc/DISK.TIM" />
<file name="LOAD.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/misc/LOAD.TIM" />
<file name="SOON.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/misc/SOON2.TIM" />
<file name="SEGALOGO.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/misc/SEGALOGO.TIM" />
<file name="CREATED.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/misc/CREATED.TIM" />
<file name="LVLSEL.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/misc/LVLSEL.TIM" />
<file name="CHARSEL.TIM"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/misc/CHARSEL.TIM" />
</dir>
<dir name="SFX">
<file name="JUMP.VAG"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sfx/JUMP.VAG" />
<file name="ROLL.VAG"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sfx/ROLL.VAG" />
<file name="DASH.VAG"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sfx/DASH.VAG" />
<file name="RELEA.VAG"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sfx/RELEA.VAG" />
<file name="RING.VAG"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sfx/RING.VAG" />
<file name="SKIDDING.VAG"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sfx/SKIDDING.VAG" />
<file name="DROPD.VAG"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sfx/DROPD.VAG" />
<file name="POP.VAG"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sfx/POP.VAG" />
<file name="SPRN.VAG"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sfx/SPRN.VAG" />
<file name="CHEK.VAG"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sfx/CHEK.VAG" />
<file name="DEATH.VAG"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sfx/DEATH.VAG" />
<file name="RINGLOSS.VAG"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sfx/RINGLOSS.VAG" />
<file name="SHIELD.VAG"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sfx/SHIELD.VAG" />
<file name="YEA.VAG"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sfx/YEA.VAG" />
<file name="SWITCH.VAG"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sfx/SWITCH.VAG" />
<file name="SPLASH.VAG"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sfx/SPLASH.VAG" />
<file name="COUNT.VAG"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sfx/COUNT.VAG" />
<file name="BUBBLE.VAG"
type="data"
source="${PROJECT_SOURCE_DIR}/assets/sfx/BUBBLE.VAG" />
</dir>
<dir name="BGM">
<file name="BGM001.XA"
type="xa"
source="${PROJECT_SOURCE_DIR}/assets/bgm/BGM001.XA" />
<file name="BGM002.XA"
type="xa"
source="${PROJECT_SOURCE_DIR}/assets/bgm/BGM002.XA" />
<file name="BGM003.XA"
type="xa"
source="${PROJECT_SOURCE_DIR}/assets/bgm/BGM003.XA" />
<file name="BGM004.XA"
type="xa"
source="${PROJECT_SOURCE_DIR}/assets/bgm/BGM004.XA" />
<file name="MNU001.XA"
type="xa"
source="${PROJECT_SOURCE_DIR}/assets/bgm/MNU001.XA" />
<file name="MNU002.XA"
type="xa"
source="${PROJECT_SOURCE_DIR}/assets/bgm/MNU002.XA" />
<file name="EVENT001.XA"
type="xa"
source="${PROJECT_SOURCE_DIR}/assets/bgm/EVENT001.XA" />
</dir>
<dummy sectors="1024"/>
</directory_tree>
</track>
</iso_project>