Remove sub-render on sprite test

This commit is contained in:
Lucas Vieira 2025-04-26 22:01:41 -03:00
parent a5f29bda16
commit fd1c811cd0

View file

@ -22,7 +22,6 @@ typedef struct {
uint8_t flipx;
int32_t angle;
RECT render_area;
RECT render_sub_area;
} screen_sprite_test_data;
void
@ -64,8 +63,7 @@ screen_sprite_test_load()
level_fade = 0x7f;
set_clear_color(0x64, 0x95, 0xed);
setRECT(&data->render_area, 960, 0, 64, 64);
setRECT(&data->render_sub_area, 960, 64, 64, 64);
setRECT(&data->render_area, 960, 0, 56, 56);
}
void
@ -164,18 +162,6 @@ screen_sprite_test_draw(void *d)
data->flipx ? 6 : 2, 9,
data->flipx,
data->angle);
if(spritetest_character == CHARA_MILES) {
chara_draw_prepare(&data->render_sub_area, SUB_OT_LENGTH - 3);
chara_draw_offscreen(&data->chara, 73, data->flipx, SUB_OT_LENGTH - 4);
chara_draw_blit(&data->render_sub_area,
(int16_t)CENTERX,
(int16_t)CENTERY,
data->flipx ? 7 : 0, 9,
data->flipx,
data->angle);
}
chara_draw_end(0);
}