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https://github.com/luksamuk/engine-psx.git
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Progress on object placement layout
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parent
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commit
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5 changed files with 138 additions and 14 deletions
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@ -9,7 +9,7 @@ from pprint import pp
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def main():
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map_src = realpath(sys.argv[1])
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obj_defs, obj_places = parse_map(map_src)
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pp(obj_places)
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# pp(obj_places)
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for key, d in obj_defs.items():
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d.write()
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@ -1,14 +1,28 @@
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from dataclasses import dataclass, field
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import typing
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from ctypes import c_ubyte, c_byte, c_short, c_ushort, c_int
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# from enum import Enum
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from enum import Enum
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c_short = c_short.__ctype_be__
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c_ushort = c_ushort.__ctype_be__
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c_int = c_int.__ctype_be__
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class DummyObjectId(Enum):
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RING_3H = -1
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RING_3V = -2
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@staticmethod
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def get(name: str) -> int:
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switch = {
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"ring_3h": DummyObjectId.RING_3H,
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"ring_3v": DummyObjectId.RING_3V,
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}
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result = switch.get(name.lower())
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assert result is not None, f"Unknown dummy object {name}"
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return result
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# OBJECT TABLE DEFINITION (.OTN) LAYOUT
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# - is_level_specific (u8)
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# - num_classes (u16)
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@ -82,12 +96,13 @@ MaybeObjectFragment = ObjectFragment | None
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@dataclass
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class ObjectData:
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id: int = -1
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gid: int = -1
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name: str = ""
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animations: [ObjectAnimation] = field(default_factory=list)
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fragment: MaybeObjectFragment = None
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def write_to(self, f):
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f.write(c_ubyte(self.id))
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f.write(c_byte(self.id))
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f.write(c_ubyte(int(self.fragment is not None)))
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f.write(c_ushort(len(self.animations)))
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for animation in self.animations:
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@ -100,11 +115,19 @@ class ObjectData:
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@dataclass
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class ObjectMap:
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is_level_specific: bool = False
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name: str = ""
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out: str = ""
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firstgid: int = 0
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num_objs: int = 0
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object_types: typing.Dict[int, ObjectData] = field(default_factory=dict)
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# Mapping of dummy objects (gid -> actual id)
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obj_mapping: typing.Dict[int, int] = field(default_factory=dict)
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def get_otype_from_gid(self, gid: int) -> int:
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gid = gid & ~(0b1111 << 29)
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return self.obj_mapping[gid]
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def write(self):
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with open(self.out, "wb") as f:
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self.write_to(f)
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@ -116,10 +139,20 @@ class ObjectMap:
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print(f"Writing object class id {t.id} ({t.name})...")
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t.write_to(f)
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# I don't have a better name for this. Sorry
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def get_is_specific_if_from_this_map(self, dirty_gid: int) -> bool | None:
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# Clean GID
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gid = dirty_gid & ~(0b1111 << 29)
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if gid >= self.firstgid:
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return self.is_level_specific
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return None
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# OBJECT MAP PLACEMENT (.OMP) LAYOUT
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# - Type / ID (u8)
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# - is_level_specific (u8)
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# - Type / ID (s8)
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# - Flip Mask (u8)
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# - has_properties (u8)
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# - vx (s32)
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# - vy (s32)
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# - Properties (exists depending on Type)
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@ -127,13 +160,38 @@ class ObjectMap:
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# - kind (u8)
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@dataclass
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class MonitorProperties:
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kind: str = ""
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ObjectProperties = MonitorProperties | None
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# Root for the .OMP datatype
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@dataclass
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class ObjectPlacement:
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is_level_specific: bool = False
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otype: int = 0
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x: int = 0
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y: int = 0
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flipx: bool = False
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flipy: bool = False
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rotcw: bool = False
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rotct: bool = False
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rotcw: bool = False # clockwise rotation
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rotct: bool = False # counterclockwise rotation
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properties: ObjectProperties = None
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def write_to(self, f):
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flipmask = (
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((1 << 0) if self.flipx else 0)
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| ((1 << 1) if self.flipy else 0)
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| ((1 << 2) if self.rotcw else 0)
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| ((1 << 3) if self.rotct else 0)
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)
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f.write(c_ubyte(int(self.is_level_specific)))
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f.write(c_byte(self.otype))
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f.write(c_int(self.x))
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f.write(c_int(self.y))
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f.write(c_ubyte(flipmask))
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# TODO: Properties
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@ -1,6 +1,7 @@
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from bs4 import BeautifulSoup
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import toml
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from os.path import realpath, dirname, splitext
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from pprint import pp
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from datatypes import *
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@ -47,14 +48,21 @@ def parse_tileset(firstgid: int, set_src: str) -> (ObjectMap, str):
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od = ObjectData()
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od.id = obj_id
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od.name = (str(tile["type"]) if tile else "none").lower()
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gid = int(tile["id"]) + firstgid
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extra = extra_data.get(od.name)
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# If this is a dummy object (e.g. rows of rings), we don't
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# need to register it
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# TODO: These dummy objects will be needed somewhere else!
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# We actually need to register them, yes! But somewhere
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# else.
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if extra and extra.get("dummy", False):
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o.num_objs -= 1
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o.obj_mapping[gid] = DummyObjectId.get(od.name).value
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continue
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# If not a dummy, increase sequential id for next object
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# If this isn't a dummy object, increase object ID.
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# ID's are sequential only for non-dummy objects.
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obj_id += 1
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# Get tile collision
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@ -78,9 +86,8 @@ def parse_tileset(firstgid: int, set_src: str) -> (ObjectMap, str):
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# for p in points
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# ]
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# collision["points"] = points
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# Get other tile data
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idx = i + firstgid
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o.obj_mapping[gid] = gid - firstgid
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# Append TOML data
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if extra:
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@ -103,7 +110,7 @@ def parse_tileset(firstgid: int, set_src: str) -> (ObjectMap, str):
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# # TODO: append collision
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# pass
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o.object_types[idx] = od
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o.object_types[gid] = od
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else:
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o.num_objs -= 1
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@ -111,9 +118,61 @@ def parse_tileset(firstgid: int, set_src: str) -> (ObjectMap, str):
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o.out = splitext(set_src)[0] + ".OTD"
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o.is_level_specific = ts["name"] != "objects_common"
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o.num_objs = len(o.object_types)
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o.name = ts["name"]
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return (o, ts["name"])
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def parse_object_group(
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tilesets: typing.Dict[str, ObjectMap], objgroup
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) -> [ObjectPlacement]:
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is_level_specific = False
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current_ts = None
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placements = []
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objects = objgroup.find_all("object", [])
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if not objects:
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return []
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# Get first object's gid.
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first_obj = sorted(objects, key=lambda x: int(x.get("gid")))[0]
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first_obj_gid = int(first_obj.get("gid"))
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print(f"First object gid: {first_obj_gid}")
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# Identify if this is from common objects tileset or from level-specific tileset.
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for key, ts in tilesets.items():
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print(f"First gid: {ts.firstgid}")
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result = ts.get_is_specific_if_from_this_map(first_obj_gid)
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if result is not None:
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current_ts = ts
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is_level_specific = result
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# If the tileset was not found... DON'T GO BEYOND THIS POINT!
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assert current_ts is not None, "Object was not found in any tilesets!"
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# Iterate over placements
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for obj in objects:
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p = ObjectPlacement()
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p.is_level_specific = is_level_specific
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p.otype = current_ts.get_otype_from_gid(int(obj.get("gid")))
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p.x = int(float(obj.get("x")))
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p.y = int(float(obj.get("y")))
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p.flipx = False # TODO
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p.flipy = False # TODO
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p.rotcw = int(float(obj.get("rotation", 0))) == 90
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p.rotccw = int(float(obj.get("rotation", 0))) == -90
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props = obj.find("properties")
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if props:
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# TODO: Check type, build type-specific property, etc
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pass
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print(
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f"Object type {current_ts.object_types[p.otype + current_ts.firstgid].name if p.otype >= 0 else 'DUMMY'}"
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)
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pp(p)
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placements.append(p)
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return placements
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def parse_map(map_src: str) -> (typing.Dict[str, ObjectMap], [ObjectPlacement]):
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map = None
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with open(map_src) as f:
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@ -132,5 +191,9 @@ def parse_map(map_src: str) -> (typing.Dict[str, ObjectMap], [ObjectPlacement]):
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objmaps[ts_name] = loaded_set
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# Retrieve objects placement
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layergroup = map.find(name="group", attrs={"name": "OBJECTS"})
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objgroups = layergroup.find_all("objectgroup")
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for objgroup in objgroups:
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placements += parse_object_group(objmaps, objgroup)
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return (objmaps, placements)
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@ -1,6 +1,9 @@
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// -*- mode: c; -*-
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enum CommonId: u8 {
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enum CommonId: s8 {
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RING_3V = -2,
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RING_3H = -1,
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RING = 0,
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MONITOR = 1,
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SPIKES = 2,
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@ -131,7 +131,7 @@ Frames are an array with the following arguments in order:
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- [optional, default False] Flip_Y
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#+begin_src toml :tangle ../assets/levels/COMMON/objects_common.toml
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#+begin_src toml
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[ring]
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[[ring.animations]]
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@ -421,7 +421,7 @@ dummy = true
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** Parse test
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#+begin_src python :results output
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#+begin_src python :results output :eval never
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import toml
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from pprint import pp
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