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#+title: engine-psx
-* engine-psx
-
Open source platformer engine built for the PSX.
Uses [[https://github.com/Lameguy64/PSn00bSDK/tree/master][PSn00bSDK]].
+#+html:
+[[file:./screenshots/engine-psx-072224.gif]]
+#+html:
+
+/Engine short video running on DuckStation, dated 07/22/2024./
+
* About
-To-do.
+This is a platformer game engine build for the PlayStation 1, heavily inspired
+by Sonic The Hedgehog. The focus here is on experimentation, attempting to build
+a sane 2D engine in pure C while taking advantage of what the PlayStation has to
+offer in terms of hardware.
+
+This engine is opensource and can be built by anyone. Also, since it uses
+Psn00bSDK, it also contains no copyrighted material. Plus, any tools used in
+this project are modern, opensource or cheap to acquire.
+
+Some assets use different formats than common formats. This is because I needed
+a better way to process these files, or the PlayStation recognizes different
+formats.
+
+All code is tested under emulators PCSX-Redux and DuckStation, and are also
+tested on real hardware (a PlayStation model SCPH-5501).
+
+** Recommended tools
+
+Here are some tools I've been using:
+
+- GIMP with G'Mic plugin (to reduce image colormaps to 256 colors with no
+ dithering);
+- Aseprite (for handling sprite sheets and tilemaps), plus some useful [[https://github.com/Gabinou/tilemap_scripts_aseprite][script files]] (tweak
+ =export_tileset.lua= so it only exports with a =row_len= of =32=, since all
+ tiles are 8x8);
+- =mkpsxiso=, to build the ISO files;
+- =gcc-mipsel= compiler toolchain;
+- =timedit=, to import images and convert them to .TIM format;
+- =wav2vag=, to convert .WAV sound effects to .VAG audio;
+- =psxavenc=, to convert music to a preliminary .XA format;
+- =xainterleave=, to interleave .XA files into a single, ready-for-production
+ .XA file;
+- =cdrdao=, if you intend on burning your ISO on a CD-R;
+- =CMake= and =GNU Make=, for build scripts.
+
+Some of these tools are already available when you properly install
+PSn00bSDK. Just follow [[https://github.com/Lameguy64/PSn00bSDK/blob/master/doc/installation.md][this guide]].
+
+** Running on real hardware
+
+#+html:
+[[file:./screenshots/engine-psx-realhardware-072124.gif]]
+#+html:
+
+/Engine short video running on a PlayStation SCPH-5001, dated 07/21/2024./
+
+In theory, to burn the disc, you would need a Sony license file which comes
+bundled with the Psy-Q SDK (which *I AM NOT* using). Tweak =iso.xml= to add such
+file. I cannot guarantee that it will work on real hardware if this file is
+omitted.
+
+You most likely will need a PlayStation console that allows you to run homebrew
+software -- I did not do anything on my model, but again, I bought it from
+someone else, and I didn't open it up to check if it was still intact from day
+one.
+
+You will also need a CD drive capable of burning CD images to physical disks,
+and *you will also need good quality CD-R disks. Do not ignore this.* If you're
+a fellow brazillian, I recommend Multilaser.
+
+Remember also that this method was tested in an SCPH-5501 model.
+
+Use a command such as this to burn your image into the disk by using =cdrdao=
+(*do not* use other software, unless you know what you're doing):
+
+#+begin_src bash
+cd build/
+cdrdao write --speed 1 --driver generic-mmc-raw --swap -n --eject "sonicengine.cue"
+#+end_src
+
+If you're on Windows or you need more information on other methods, check out
+[[https://alex-free.github.io/psx-cdr/][this awesome guide]].
* License
-Licensed under the Mozilla Public License 2.0
+Licensed under the Mozilla Public License 2.0.
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