Fix Knuckles balance animation

This commit is contained in:
Lucas S. Vieira 2025-04-10 00:44:28 -03:00
parent b58e48d0f5
commit cf3d88c3a6

View file

@ -1370,7 +1370,9 @@ player_update(Player *player)
case ANIM_BALANCELIGHT:
case ANIM_BALANCEHEAVY:
player_set_frame_duration(player, 12);
if(player->character == CHARA_KNUCKLES)
player_set_frame_duration(player, 6);
else player_set_frame_duration(player, 12);
break;
case ANIM_GLIDECANCEL: