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Preload FMV locations on game boot-up, just like BGMs
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5 changed files with 48 additions and 33 deletions
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@ -2,6 +2,7 @@
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#define MDEC_H
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#include "render.h"
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#include <psxcd.h>
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//#define BLOCK_SIZE 24
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#define BLOCK_SIZE 16
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@ -39,13 +40,21 @@ typedef struct {
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uint32_t _reserved;
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} STR_Header;
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typedef enum {
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FMV_SONICTEAM = 0,
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FMV_PS30YRS = 1,
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FMV_NUM_VIDEOS = FMV_PS30YRS + 1,
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} FMVOption;
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// Load all locations of FMVs on disc
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void mdec_fmv_init();
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// Use this function as main playback entrypoint.
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// It will override the game loop and be stuck in a playback loop.
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// Do not call the other functions directly unless you know what you're doing.
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void mdec_play(const char *filepath);
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void mdec_play(FMVOption);
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void mdec_start(const char *filepath);
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void mdec_start(volatile CdlLOC *loc);
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void mdec_stop();
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void mdec_loop();
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@ -2,12 +2,7 @@
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#define SCREENS_FMV_H
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#include "screen.h"
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typedef enum {
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FMV_SONICTEAM = 0,
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FMV_PS30YRS = 1,
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FMV_NUM_VIDEOS = FMV_PS30YRS + 1,
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} FMVOption;
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#include "mdec.h"
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void screen_fmv_load();
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void screen_fmv_unload(void *);
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