Separate title logo and tweak guide

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Lucas S. Vieira 2024-10-29 03:32:25 -03:00
parent 489cec6845
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2 changed files with 5 additions and 3 deletions

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@ -59,7 +59,7 @@ Extra files such as 'tiles16.tsx' will also be generated.
- Make sure you un-mark the "Set for Black" option in Semi Transparent - Make sure you un-mark the "Set for Black" option in Semi Transparent
Information. Information.
- Make sure your tileset is at 448x0 and that the CLUT information is 4-bit - Make sure your tileset is at 448x0 and that the CLUT information is 4-bit
depth and at 320x257. Notice that texture pages 8 and 24 are for level depth and at 0x482. Notice that texture pages 8 and 24 are for level
tiles and CLUT information, respectively. tiles and CLUT information, respectively.
- *NOTE:* If you use another tool such as TIMEDIT, just make sure the black - *NOTE:* If you use another tool such as TIMEDIT, just make sure the black
color is accurately picked as transparent color, and that no color is accurately picked as transparent color, and that no
@ -86,8 +86,10 @@ Please make sure that the first tile is COMPLETELY BLANK and mind the tile
sequence (tiles are counted first from left to right, then up to down). sequence (tiles are counted first from left to right, then up to down).
1. Create a 'tiles16.tsx' map from '16x16.png', if you haven't already. 1. Create a 'tiles16.tsx' map from '16x16.png', if you haven't already.
2. Create a 'tilemap128.tmx' map and use 'tiles16.tsx' as tileset. This map 2. Create a 'tilemap128.tmx' map and use 'tiles16.tsx' as tileset. I recommend
must have infinite dimensions. this map to start with 32x112 dimensions, and 16x16 tiles, of course.
- Create layers called "none", "oneway" and "solid" (top to bottom), with
those specific names.
3. Create your tiles from left to right, and if you must, up to down. Be mindful 3. Create your tiles from left to right, and if you must, up to down. Be mindful
of tile order, and make sure that the first tile (first eight rows and of tile order, and make sure that the first tile (first eight rows and
columns) are completely blank. columns) are completely blank.