mirror of
https://github.com/luksamuk/engine-psx.git
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Initial commit
This commit is contained in:
commit
74fe5b1750
12 changed files with 767 additions and 0 deletions
6
.dir-locals.el
Normal file
6
.dir-locals.el
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
((nil
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||||||
|
(eval . (let ((root (projectile-project-root)))
|
||||||
|
(let ((includes (list "/opt/psn00bsdk/include/libpsn00b"
|
||||||
|
(concat root "include"))))
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||||||
|
(setq-local flycheck-clang-include-path includes)
|
||||||
|
(setq-local flycheck-gcc-include-path includes))))))
|
5
.gitignore
vendored
Normal file
5
.gitignore
vendored
Normal file
|
@ -0,0 +1,5 @@
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||||||
|
LCNSFILE/
|
||||||
|
build/
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||||||
|
*~
|
||||||
|
*#*#
|
||||||
|
|
21
CMakeLists.txt
Normal file
21
CMakeLists.txt
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
cmake_minimum_required(VERSION 3.21)
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||||||
|
|
||||||
|
project(SonicEngine
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|
LANGUAGES C CXX ASM
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||||||
|
VERSION 1.0.0
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||||||
|
DESCRIPTION "Sonic Engine for PSX"
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|
HOMEPAGE_URL "https://luksamuk.codes")
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||||||
|
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||||||
|
file(GLOB ENGINE_SRC ${CMAKE_CURRENT_LIST_DIR}/src/*.c)
|
||||||
|
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||||||
|
psn00bsdk_add_executable(sonic
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|
GPREL
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||||||
|
${ENGINE_SRC})
|
||||||
|
|
||||||
|
target_include_directories(sonic PUBLIC
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||||||
|
$<BUILD_INTERFACE:${CMAKE_CURRENT_LIST_DIR}/include/>)
|
||||||
|
|
||||||
|
psn00bsdk_add_cd_image(iso sonicengine
|
||||||
|
iso.xml
|
||||||
|
DEPENDS sonic system.cnf)
|
||||||
|
|
26
CMakePresets.json
Normal file
26
CMakePresets.json
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
{
|
||||||
|
"version": 3,
|
||||||
|
"cmakeMinimumRequired": {
|
||||||
|
"major": 3,
|
||||||
|
"minor": 21,
|
||||||
|
"patch": 0
|
||||||
|
},
|
||||||
|
"configurePresets": [
|
||||||
|
{
|
||||||
|
"name": "default",
|
||||||
|
"displayName": "Default configuration",
|
||||||
|
"description": "Use this preset to build the project using PSn00bSDK.",
|
||||||
|
"generator": "Ninja",
|
||||||
|
"toolchainFile": "$env{PSN00BSDK_LIBS}/cmake/sdk.cmake",
|
||||||
|
"binaryDir": "${sourceDir}/build",
|
||||||
|
"cacheVariables": {
|
||||||
|
"CMAKE_BUILD_TYPE": "Debug",
|
||||||
|
"PSN00BSDK_TC": "",
|
||||||
|
"PSN00BSDK_TARGET": "mipsel-none-elf"
|
||||||
|
},
|
||||||
|
"warnings": {
|
||||||
|
"dev": false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
373
LICENSE.txt
Normal file
373
LICENSE.txt
Normal file
|
@ -0,0 +1,373 @@
|
||||||
|
Mozilla Public License Version 2.0
|
||||||
|
==================================
|
||||||
|
|
||||||
|
1. Definitions
|
||||||
|
--------------
|
||||||
|
|
||||||
|
1.1. "Contributor"
|
||||||
|
means each individual or legal entity that creates, contributes to
|
||||||
|
the creation of, or owns Covered Software.
|
||||||
|
|
||||||
|
1.2. "Contributor Version"
|
||||||
|
means the combination of the Contributions of others (if any) used
|
||||||
|
by a Contributor and that particular Contributor's Contribution.
|
||||||
|
|
||||||
|
1.3. "Contribution"
|
||||||
|
means Covered Software of a particular Contributor.
|
||||||
|
|
||||||
|
1.4. "Covered Software"
|
||||||
|
means Source Code Form to which the initial Contributor has attached
|
||||||
|
the notice in Exhibit A, the Executable Form of such Source Code
|
||||||
|
Form, and Modifications of such Source Code Form, in each case
|
||||||
|
including portions thereof.
|
||||||
|
|
||||||
|
1.5. "Incompatible With Secondary Licenses"
|
||||||
|
means
|
||||||
|
|
||||||
|
(a) that the initial Contributor has attached the notice described
|
||||||
|
in Exhibit B to the Covered Software; or
|
||||||
|
|
||||||
|
(b) that the Covered Software was made available under the terms of
|
||||||
|
version 1.1 or earlier of the License, but not also under the
|
||||||
|
terms of a Secondary License.
|
||||||
|
|
||||||
|
1.6. "Executable Form"
|
||||||
|
means any form of the work other than Source Code Form.
|
||||||
|
|
||||||
|
1.7. "Larger Work"
|
||||||
|
means a work that combines Covered Software with other material, in
|
||||||
|
a separate file or files, that is not Covered Software.
|
||||||
|
|
||||||
|
1.8. "License"
|
||||||
|
means this document.
|
||||||
|
|
||||||
|
1.9. "Licensable"
|
||||||
|
means having the right to grant, to the maximum extent possible,
|
||||||
|
whether at the time of the initial grant or subsequently, any and
|
||||||
|
all of the rights conveyed by this License.
|
||||||
|
|
||||||
|
1.10. "Modifications"
|
||||||
|
means any of the following:
|
||||||
|
|
||||||
|
(a) any file in Source Code Form that results from an addition to,
|
||||||
|
deletion from, or modification of the contents of Covered
|
||||||
|
Software; or
|
||||||
|
|
||||||
|
(b) any new file in Source Code Form that contains any Covered
|
||||||
|
Software.
|
||||||
|
|
||||||
|
1.11. "Patent Claims" of a Contributor
|
||||||
|
means any patent claim(s), including without limitation, method,
|
||||||
|
process, and apparatus claims, in any patent Licensable by such
|
||||||
|
Contributor that would be infringed, but for the grant of the
|
||||||
|
License, by the making, using, selling, offering for sale, having
|
||||||
|
made, import, or transfer of either its Contributions or its
|
||||||
|
Contributor Version.
|
||||||
|
|
||||||
|
1.12. "Secondary License"
|
||||||
|
means either the GNU General Public License, Version 2.0, the GNU
|
||||||
|
Lesser General Public License, Version 2.1, the GNU Affero General
|
||||||
|
Public License, Version 3.0, or any later versions of those
|
||||||
|
licenses.
|
||||||
|
|
||||||
|
1.13. "Source Code Form"
|
||||||
|
means the form of the work preferred for making modifications.
|
||||||
|
|
||||||
|
1.14. "You" (or "Your")
|
||||||
|
means an individual or a legal entity exercising rights under this
|
||||||
|
License. For legal entities, "You" includes any entity that
|
||||||
|
controls, is controlled by, or is under common control with You. For
|
||||||
|
purposes of this definition, "control" means (a) the power, direct
|
||||||
|
or indirect, to cause the direction or management of such entity,
|
||||||
|
whether by contract or otherwise, or (b) ownership of more than
|
||||||
|
fifty percent (50%) of the outstanding shares or beneficial
|
||||||
|
ownership of such entity.
|
||||||
|
|
||||||
|
2. License Grants and Conditions
|
||||||
|
--------------------------------
|
||||||
|
|
||||||
|
2.1. Grants
|
||||||
|
|
||||||
|
Each Contributor hereby grants You a world-wide, royalty-free,
|
||||||
|
non-exclusive license:
|
||||||
|
|
||||||
|
(a) under intellectual property rights (other than patent or trademark)
|
||||||
|
Licensable by such Contributor to use, reproduce, make available,
|
||||||
|
modify, display, perform, distribute, and otherwise exploit its
|
||||||
|
Contributions, either on an unmodified basis, with Modifications, or
|
||||||
|
as part of a Larger Work; and
|
||||||
|
|
||||||
|
(b) under Patent Claims of such Contributor to make, use, sell, offer
|
||||||
|
for sale, have made, import, and otherwise transfer either its
|
||||||
|
Contributions or its Contributor Version.
|
||||||
|
|
||||||
|
2.2. Effective Date
|
||||||
|
|
||||||
|
The licenses granted in Section 2.1 with respect to any Contribution
|
||||||
|
become effective for each Contribution on the date the Contributor first
|
||||||
|
distributes such Contribution.
|
||||||
|
|
||||||
|
2.3. Limitations on Grant Scope
|
||||||
|
|
||||||
|
The licenses granted in this Section 2 are the only rights granted under
|
||||||
|
this License. No additional rights or licenses will be implied from the
|
||||||
|
distribution or licensing of Covered Software under this License.
|
||||||
|
Notwithstanding Section 2.1(b) above, no patent license is granted by a
|
||||||
|
Contributor:
|
||||||
|
|
||||||
|
(a) for any code that a Contributor has removed from Covered Software;
|
||||||
|
or
|
||||||
|
|
||||||
|
(b) for infringements caused by: (i) Your and any other third party's
|
||||||
|
modifications of Covered Software, or (ii) the combination of its
|
||||||
|
Contributions with other software (except as part of its Contributor
|
||||||
|
Version); or
|
||||||
|
|
||||||
|
(c) under Patent Claims infringed by Covered Software in the absence of
|
||||||
|
its Contributions.
|
||||||
|
|
||||||
|
This License does not grant any rights in the trademarks, service marks,
|
||||||
|
or logos of any Contributor (except as may be necessary to comply with
|
||||||
|
the notice requirements in Section 3.4).
|
||||||
|
|
||||||
|
2.4. Subsequent Licenses
|
||||||
|
|
||||||
|
No Contributor makes additional grants as a result of Your choice to
|
||||||
|
distribute the Covered Software under a subsequent version of this
|
||||||
|
License (see Section 10.2) or under the terms of a Secondary License (if
|
||||||
|
permitted under the terms of Section 3.3).
|
||||||
|
|
||||||
|
2.5. Representation
|
||||||
|
|
||||||
|
Each Contributor represents that the Contributor believes its
|
||||||
|
Contributions are its original creation(s) or it has sufficient rights
|
||||||
|
to grant the rights to its Contributions conveyed by this License.
|
||||||
|
|
||||||
|
2.6. Fair Use
|
||||||
|
|
||||||
|
This License is not intended to limit any rights You have under
|
||||||
|
applicable copyright doctrines of fair use, fair dealing, or other
|
||||||
|
equivalents.
|
||||||
|
|
||||||
|
2.7. Conditions
|
||||||
|
|
||||||
|
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
|
||||||
|
in Section 2.1.
|
||||||
|
|
||||||
|
3. Responsibilities
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
3.1. Distribution of Source Form
|
||||||
|
|
||||||
|
All distribution of Covered Software in Source Code Form, including any
|
||||||
|
Modifications that You create or to which You contribute, must be under
|
||||||
|
the terms of this License. You must inform recipients that the Source
|
||||||
|
Code Form of the Covered Software is governed by the terms of this
|
||||||
|
License, and how they can obtain a copy of this License. You may not
|
||||||
|
attempt to alter or restrict the recipients' rights in the Source Code
|
||||||
|
Form.
|
||||||
|
|
||||||
|
3.2. Distribution of Executable Form
|
||||||
|
|
||||||
|
If You distribute Covered Software in Executable Form then:
|
||||||
|
|
||||||
|
(a) such Covered Software must also be made available in Source Code
|
||||||
|
Form, as described in Section 3.1, and You must inform recipients of
|
||||||
|
the Executable Form how they can obtain a copy of such Source Code
|
||||||
|
Form by reasonable means in a timely manner, at a charge no more
|
||||||
|
than the cost of distribution to the recipient; and
|
||||||
|
|
||||||
|
(b) You may distribute such Executable Form under the terms of this
|
||||||
|
License, or sublicense it under different terms, provided that the
|
||||||
|
license for the Executable Form does not attempt to limit or alter
|
||||||
|
the recipients' rights in the Source Code Form under this License.
|
||||||
|
|
||||||
|
3.3. Distribution of a Larger Work
|
||||||
|
|
||||||
|
You may create and distribute a Larger Work under terms of Your choice,
|
||||||
|
provided that You also comply with the requirements of this License for
|
||||||
|
the Covered Software. If the Larger Work is a combination of Covered
|
||||||
|
Software with a work governed by one or more Secondary Licenses, and the
|
||||||
|
Covered Software is not Incompatible With Secondary Licenses, this
|
||||||
|
License permits You to additionally distribute such Covered Software
|
||||||
|
under the terms of such Secondary License(s), so that the recipient of
|
||||||
|
the Larger Work may, at their option, further distribute the Covered
|
||||||
|
Software under the terms of either this License or such Secondary
|
||||||
|
License(s).
|
||||||
|
|
||||||
|
3.4. Notices
|
||||||
|
|
||||||
|
You may not remove or alter the substance of any license notices
|
||||||
|
(including copyright notices, patent notices, disclaimers of warranty,
|
||||||
|
or limitations of liability) contained within the Source Code Form of
|
||||||
|
the Covered Software, except that You may alter any license notices to
|
||||||
|
the extent required to remedy known factual inaccuracies.
|
||||||
|
|
||||||
|
3.5. Application of Additional Terms
|
||||||
|
|
||||||
|
You may choose to offer, and to charge a fee for, warranty, support,
|
||||||
|
indemnity or liability obligations to one or more recipients of Covered
|
||||||
|
Software. However, You may do so only on Your own behalf, and not on
|
||||||
|
behalf of any Contributor. You must make it absolutely clear that any
|
||||||
|
such warranty, support, indemnity, or liability obligation is offered by
|
||||||
|
You alone, and You hereby agree to indemnify every Contributor for any
|
||||||
|
liability incurred by such Contributor as a result of warranty, support,
|
||||||
|
indemnity or liability terms You offer. You may include additional
|
||||||
|
disclaimers of warranty and limitations of liability specific to any
|
||||||
|
jurisdiction.
|
||||||
|
|
||||||
|
4. Inability to Comply Due to Statute or Regulation
|
||||||
|
---------------------------------------------------
|
||||||
|
|
||||||
|
If it is impossible for You to comply with any of the terms of this
|
||||||
|
License with respect to some or all of the Covered Software due to
|
||||||
|
statute, judicial order, or regulation then You must: (a) comply with
|
||||||
|
the terms of this License to the maximum extent possible; and (b)
|
||||||
|
describe the limitations and the code they affect. Such description must
|
||||||
|
be placed in a text file included with all distributions of the Covered
|
||||||
|
Software under this License. Except to the extent prohibited by statute
|
||||||
|
or regulation, such description must be sufficiently detailed for a
|
||||||
|
recipient of ordinary skill to be able to understand it.
|
||||||
|
|
||||||
|
5. Termination
|
||||||
|
--------------
|
||||||
|
|
||||||
|
5.1. The rights granted under this License will terminate automatically
|
||||||
|
if You fail to comply with any of its terms. However, if You become
|
||||||
|
compliant, then the rights granted under this License from a particular
|
||||||
|
Contributor are reinstated (a) provisionally, unless and until such
|
||||||
|
Contributor explicitly and finally terminates Your grants, and (b) on an
|
||||||
|
ongoing basis, if such Contributor fails to notify You of the
|
||||||
|
non-compliance by some reasonable means prior to 60 days after You have
|
||||||
|
come back into compliance. Moreover, Your grants from a particular
|
||||||
|
Contributor are reinstated on an ongoing basis if such Contributor
|
||||||
|
notifies You of the non-compliance by some reasonable means, this is the
|
||||||
|
first time You have received notice of non-compliance with this License
|
||||||
|
from such Contributor, and You become compliant prior to 30 days after
|
||||||
|
Your receipt of the notice.
|
||||||
|
|
||||||
|
5.2. If You initiate litigation against any entity by asserting a patent
|
||||||
|
infringement claim (excluding declaratory judgment actions,
|
||||||
|
counter-claims, and cross-claims) alleging that a Contributor Version
|
||||||
|
directly or indirectly infringes any patent, then the rights granted to
|
||||||
|
You by any and all Contributors for the Covered Software under Section
|
||||||
|
2.1 of this License shall terminate.
|
||||||
|
|
||||||
|
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
|
||||||
|
end user license agreements (excluding distributors and resellers) which
|
||||||
|
have been validly granted by You or Your distributors under this License
|
||||||
|
prior to termination shall survive termination.
|
||||||
|
|
||||||
|
************************************************************************
|
||||||
|
* *
|
||||||
|
* 6. Disclaimer of Warranty *
|
||||||
|
* ------------------------- *
|
||||||
|
* *
|
||||||
|
* Covered Software is provided under this License on an "as is" *
|
||||||
|
* basis, without warranty of any kind, either expressed, implied, or *
|
||||||
|
* statutory, including, without limitation, warranties that the *
|
||||||
|
* Covered Software is free of defects, merchantable, fit for a *
|
||||||
|
* particular purpose or non-infringing. The entire risk as to the *
|
||||||
|
* quality and performance of the Covered Software is with You. *
|
||||||
|
* Should any Covered Software prove defective in any respect, You *
|
||||||
|
* (not any Contributor) assume the cost of any necessary servicing, *
|
||||||
|
* repair, or correction. This disclaimer of warranty constitutes an *
|
||||||
|
* essential part of this License. No use of any Covered Software is *
|
||||||
|
* authorized under this License except under this disclaimer. *
|
||||||
|
* *
|
||||||
|
************************************************************************
|
||||||
|
|
||||||
|
************************************************************************
|
||||||
|
* *
|
||||||
|
* 7. Limitation of Liability *
|
||||||
|
* -------------------------- *
|
||||||
|
* *
|
||||||
|
* Under no circumstances and under no legal theory, whether tort *
|
||||||
|
* (including negligence), contract, or otherwise, shall any *
|
||||||
|
* Contributor, or anyone who distributes Covered Software as *
|
||||||
|
* permitted above, be liable to You for any direct, indirect, *
|
||||||
|
* special, incidental, or consequential damages of any character *
|
||||||
|
* including, without limitation, damages for lost profits, loss of *
|
||||||
|
* goodwill, work stoppage, computer failure or malfunction, or any *
|
||||||
|
* and all other commercial damages or losses, even if such party *
|
||||||
|
* shall have been informed of the possibility of such damages. This *
|
||||||
|
* limitation of liability shall not apply to liability for death or *
|
||||||
|
* personal injury resulting from such party's negligence to the *
|
||||||
|
* extent applicable law prohibits such limitation. Some *
|
||||||
|
* jurisdictions do not allow the exclusion or limitation of *
|
||||||
|
* incidental or consequential damages, so this exclusion and *
|
||||||
|
* limitation may not apply to You. *
|
||||||
|
* *
|
||||||
|
************************************************************************
|
||||||
|
|
||||||
|
8. Litigation
|
||||||
|
-------------
|
||||||
|
|
||||||
|
Any litigation relating to this License may be brought only in the
|
||||||
|
courts of a jurisdiction where the defendant maintains its principal
|
||||||
|
place of business and such litigation shall be governed by laws of that
|
||||||
|
jurisdiction, without reference to its conflict-of-law provisions.
|
||||||
|
Nothing in this Section shall prevent a party's ability to bring
|
||||||
|
cross-claims or counter-claims.
|
||||||
|
|
||||||
|
9. Miscellaneous
|
||||||
|
----------------
|
||||||
|
|
||||||
|
This License represents the complete agreement concerning the subject
|
||||||
|
matter hereof. If any provision of this License is held to be
|
||||||
|
unenforceable, such provision shall be reformed only to the extent
|
||||||
|
necessary to make it enforceable. Any law or regulation which provides
|
||||||
|
that the language of a contract shall be construed against the drafter
|
||||||
|
shall not be used to construe this License against a Contributor.
|
||||||
|
|
||||||
|
10. Versions of the License
|
||||||
|
---------------------------
|
||||||
|
|
||||||
|
10.1. New Versions
|
||||||
|
|
||||||
|
Mozilla Foundation is the license steward. Except as provided in Section
|
||||||
|
10.3, no one other than the license steward has the right to modify or
|
||||||
|
publish new versions of this License. Each version will be given a
|
||||||
|
distinguishing version number.
|
||||||
|
|
||||||
|
10.2. Effect of New Versions
|
||||||
|
|
||||||
|
You may distribute the Covered Software under the terms of the version
|
||||||
|
of the License under which You originally received the Covered Software,
|
||||||
|
or under the terms of any subsequent version published by the license
|
||||||
|
steward.
|
||||||
|
|
||||||
|
10.3. Modified Versions
|
||||||
|
|
||||||
|
If you create software not governed by this License, and you want to
|
||||||
|
create a new license for such software, you may create and use a
|
||||||
|
modified version of this License if you rename the license and remove
|
||||||
|
any references to the name of the license steward (except to note that
|
||||||
|
such modified license differs from this License).
|
||||||
|
|
||||||
|
10.4. Distributing Source Code Form that is Incompatible With Secondary
|
||||||
|
Licenses
|
||||||
|
|
||||||
|
If You choose to distribute Source Code Form that is Incompatible With
|
||||||
|
Secondary Licenses under the terms of this version of the License, the
|
||||||
|
notice described in Exhibit B of this License must be attached.
|
||||||
|
|
||||||
|
Exhibit A - Source Code Form License Notice
|
||||||
|
-------------------------------------------
|
||||||
|
|
||||||
|
This Source Code Form is subject to the terms of the Mozilla Public
|
||||||
|
License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||||
|
file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||||
|
|
||||||
|
If it is not possible or desirable to put the notice in a particular
|
||||||
|
file, then You may include the notice in a location (such as a LICENSE
|
||||||
|
file in a relevant directory) where a recipient would be likely to look
|
||||||
|
for such a notice.
|
||||||
|
|
||||||
|
You may add additional accurate notices of copyright ownership.
|
||||||
|
|
||||||
|
Exhibit B - "Incompatible With Secondary Licenses" Notice
|
||||||
|
---------------------------------------------------------
|
||||||
|
|
||||||
|
This Source Code Form is "Incompatible With Secondary Licenses", as
|
||||||
|
defined by the Mozilla Public License, v. 2.0.
|
16
README.org
Normal file
16
README.org
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
#+title: engine-psx
|
||||||
|
|
||||||
|
* engine-psx
|
||||||
|
|
||||||
|
Open source platformer engine built for the PSX.
|
||||||
|
|
||||||
|
Uses [[https://github.com/Lameguy64/PSn00bSDK/tree/master][PSn00bSDK]].
|
||||||
|
|
||||||
|
* About
|
||||||
|
|
||||||
|
To-do.
|
||||||
|
|
||||||
|
* License
|
||||||
|
|
||||||
|
Licensed under the Mozilla Public License 2.0
|
||||||
|
|
4
generate.sh
Executable file
4
generate.sh
Executable file
|
@ -0,0 +1,4 @@
|
||||||
|
#!/bin/bash
|
||||||
|
cmake --preset default .
|
||||||
|
cmake --build ./build
|
||||||
|
|
46
include/render.h
Normal file
46
include/render.h
Normal file
|
@ -0,0 +1,46 @@
|
||||||
|
#ifndef RENDER_H
|
||||||
|
#define RENDER_H
|
||||||
|
|
||||||
|
#include <psxgpu.h>
|
||||||
|
|
||||||
|
#define SCREEN_XRES 320
|
||||||
|
#define SCREEN_YRES 240
|
||||||
|
#define SCREEN_Z 320
|
||||||
|
#define CENTERX (SCREEN_XRES >> 1)
|
||||||
|
#define CENTERY (SCREEN_YRES >> 1)
|
||||||
|
|
||||||
|
// Length of the ordering table, i.e. the range Z coordinates can have, 0-15 in
|
||||||
|
// this case. Larger values will allow for more granularity with depth (useful
|
||||||
|
// when drawing a complex 3D scene) at the expense of RAM usage and performance.
|
||||||
|
#define OT_LENGTH 2048
|
||||||
|
|
||||||
|
// Size of the buffer GPU commands and primitives are written to. If the program
|
||||||
|
// crashes due to too many primitives being drawn, increase this value.
|
||||||
|
#define BUFFER_LENGTH 8192
|
||||||
|
|
||||||
|
/* Framebuffer/display list class */
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
DISPENV disp_env;
|
||||||
|
DRAWENV draw_env;
|
||||||
|
uint32_t ot[OT_LENGTH];
|
||||||
|
uint8_t buffer[BUFFER_LENGTH];
|
||||||
|
} RenderBuffer;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
RenderBuffer buffers[2];
|
||||||
|
uint8_t *next_packet;
|
||||||
|
int active_buffer;
|
||||||
|
} RenderContext;
|
||||||
|
|
||||||
|
void setup_context();
|
||||||
|
void set_clear_color(uint8_t r, uint8_t g, uint8_t b);
|
||||||
|
void swap_buffers();
|
||||||
|
void *get_next_prim();
|
||||||
|
uint32_t *get_ot_at(uint32_t otz);
|
||||||
|
void increment_prim(size_t size);
|
||||||
|
void sort_prim(void *prim, uint32_t otz);
|
||||||
|
|
||||||
|
void draw_text(int x, int y, int z, const char *text);
|
||||||
|
|
||||||
|
#endif
|
20
iso.xml
Normal file
20
iso.xml
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<iso_project>
|
||||||
|
<track type="data">
|
||||||
|
<identifiers
|
||||||
|
system = "PLAYSTATION"
|
||||||
|
volume = "SONICENGINE"
|
||||||
|
volume_set = "SONICENGINE"
|
||||||
|
publisher = "luksamuk"
|
||||||
|
data_preparer = "PSN00BSDK ${PSN00BSDK_VERSION}"
|
||||||
|
application = "PLAYSTATION"
|
||||||
|
copyright = "README.TXT;1" />
|
||||||
|
<!-- <license file="${PROJECT_SOURCE_DIR}/LCNSFILE/LICENSEA.DAT" /> -->
|
||||||
|
<directory_tree>
|
||||||
|
<file name="SYSTEM.CNF" type="data" source="${PROJECT_SOURCE_DIR}/system.cnf" />
|
||||||
|
<file name="SONIC.EXE" type="data" source="sonic.exe" />
|
||||||
|
<dummy sectors="1024"/>
|
||||||
|
</directory_tree>
|
||||||
|
</track>
|
||||||
|
</iso_project>
|
||||||
|
|
136
src/main.c
Normal file
136
src/main.c
Normal file
|
@ -0,0 +1,136 @@
|
||||||
|
#include <assert.h>
|
||||||
|
#include <stddef.h>
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <psxgte.h>
|
||||||
|
#include <inline_c.h>
|
||||||
|
|
||||||
|
#include "render.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
static int x = 32, y = 32;
|
||||||
|
static int dx = 1, dy = 1;
|
||||||
|
|
||||||
|
static SVECTOR vertices[] = {
|
||||||
|
{ -64, -64, -64, 0 },
|
||||||
|
{ 64, -64, -64, 0 },
|
||||||
|
{ 64, -64, 64, 0 },
|
||||||
|
{ -64, -64, 64, 0 },
|
||||||
|
{ -64, 64, -64, 0 },
|
||||||
|
{ 64, 64, -64, 0 },
|
||||||
|
{ 64, 64, 64, 0 },
|
||||||
|
{ -64, 64, 64, 0 }
|
||||||
|
};
|
||||||
|
|
||||||
|
static short faces[] = {
|
||||||
|
2, 1, 3, 0, // top
|
||||||
|
1, 5, 0, 4, // front
|
||||||
|
5, 6, 4, 7, // bottomn
|
||||||
|
2, 6, 1, 5, // right
|
||||||
|
7, 6, 3, 2, // back
|
||||||
|
7, 3, 4, 0 // left
|
||||||
|
};
|
||||||
|
|
||||||
|
static SVECTOR rotation = { 0 };
|
||||||
|
static VECTOR vel = { 0 };
|
||||||
|
static VECTOR acc = { 0 };
|
||||||
|
static VECTOR pos = { 0, 0, 450 };
|
||||||
|
static VECTOR scale = { ONE, ONE, ONE };
|
||||||
|
static MATRIX world = { 0 };
|
||||||
|
|
||||||
|
void
|
||||||
|
engine_init()
|
||||||
|
{
|
||||||
|
setup_context();
|
||||||
|
set_clear_color(63, 0, 127);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
engine_update()
|
||||||
|
{
|
||||||
|
if(x < 32 || x > (SCREEN_XRES - 32)) dx = -dx;
|
||||||
|
if(y < 32 || y > (SCREEN_YRES - 32)) dy = -dy;
|
||||||
|
|
||||||
|
x += dx;
|
||||||
|
y += dy;
|
||||||
|
|
||||||
|
rotation.vx += 6;
|
||||||
|
rotation.vy -= 8;
|
||||||
|
rotation.vz -= 12;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
engine_draw()
|
||||||
|
{
|
||||||
|
// Gouraud-shaded triangle
|
||||||
|
POLY_G4 *poly = (POLY_G4 *) get_next_prim();
|
||||||
|
setPolyG4(poly);
|
||||||
|
setXY4(poly,
|
||||||
|
x - 32, y - 32,
|
||||||
|
x + 32, y - 32,
|
||||||
|
x - 32, y + 32,
|
||||||
|
x + 32, y + 32);
|
||||||
|
setRGB0(poly, 255, 0, 0);
|
||||||
|
setRGB1(poly, 0, 255, 0);
|
||||||
|
setRGB2(poly, 0, 0, 255);
|
||||||
|
setRGB3(poly, 255, 255, 0);
|
||||||
|
sort_prim(poly, 1);
|
||||||
|
increment_prim(sizeof(POLY_G4));
|
||||||
|
|
||||||
|
// Gouraud-shaded cube
|
||||||
|
RotMatrix(&rotation, &world);
|
||||||
|
TransMatrix(&world, &pos);
|
||||||
|
ScaleMatrix(&world, &scale);
|
||||||
|
gte_SetRotMatrix(&world);
|
||||||
|
gte_SetTransMatrix(&world);
|
||||||
|
|
||||||
|
for(int i = 0; i < 24; i += 4) {
|
||||||
|
int nclip, otz;
|
||||||
|
POLY_G4 *poly = (POLY_G4 *) get_next_prim();
|
||||||
|
setPolyG4(poly);
|
||||||
|
setRGB0(poly, 128, 0, 0);
|
||||||
|
setRGB1(poly, 0, 128, 0);
|
||||||
|
setRGB2(poly, 0, 0, 128);
|
||||||
|
setRGB3(poly, 128, 128, 0);
|
||||||
|
|
||||||
|
gte_ldv0(&vertices[faces[i]]);
|
||||||
|
gte_ldv1(&vertices[faces[i + 1]]);
|
||||||
|
gte_ldv2(&vertices[faces[i + 2]]);
|
||||||
|
gte_rtpt();
|
||||||
|
gte_nclip();
|
||||||
|
gte_stopz(&nclip);
|
||||||
|
if(nclip <= 0) continue;
|
||||||
|
|
||||||
|
gte_stsxy0(&poly->x0);
|
||||||
|
gte_ldv0(&vertices[faces[i + 3]]);
|
||||||
|
gte_rtps();
|
||||||
|
gte_stsxy3(&poly->x1, &poly->x2, &poly->x3);
|
||||||
|
gte_avsz4();
|
||||||
|
gte_stotz(&otz);
|
||||||
|
|
||||||
|
if((otz > 0) && (otz < OT_LENGTH)) {
|
||||||
|
sort_prim(poly, otz);
|
||||||
|
increment_prim(sizeof(POLY_G4));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw some text in front of the square (Z = 0, primitives with higher
|
||||||
|
// Z indices are drawn first).
|
||||||
|
draw_text(8, 8, 0,
|
||||||
|
"Hello world!\n"
|
||||||
|
"Running on PSX.\n"
|
||||||
|
"Built using PSn00bSDK.");
|
||||||
|
}
|
||||||
|
|
||||||
|
int
|
||||||
|
main(void)
|
||||||
|
{
|
||||||
|
engine_init();
|
||||||
|
|
||||||
|
while(1) {
|
||||||
|
engine_update();
|
||||||
|
engine_draw();
|
||||||
|
swap_buffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
110
src/render.c
Normal file
110
src/render.c
Normal file
|
@ -0,0 +1,110 @@
|
||||||
|
#include "render.h"
|
||||||
|
#include <assert.h>
|
||||||
|
#include <psxgte.h>
|
||||||
|
#include <inline_c.h>
|
||||||
|
|
||||||
|
static RenderContext ctx;
|
||||||
|
|
||||||
|
void
|
||||||
|
setup_context()
|
||||||
|
{
|
||||||
|
// Initialize the GPU and load the default font texture provided by
|
||||||
|
// PSn00bSDK at (960, 0) in VRAM.
|
||||||
|
ResetGraph(0);
|
||||||
|
FntLoad(960, 0);
|
||||||
|
|
||||||
|
// Place the two framebuffers vertically in VRAM.
|
||||||
|
SetDefDrawEnv(&ctx.buffers[0].draw_env, 0, 0, SCREEN_XRES, SCREEN_YRES);
|
||||||
|
SetDefDispEnv(&ctx.buffers[0].disp_env, 0, 0, SCREEN_XRES, SCREEN_YRES);
|
||||||
|
SetDefDrawEnv(&ctx.buffers[1].draw_env, 0, SCREEN_YRES, SCREEN_XRES, SCREEN_YRES);
|
||||||
|
SetDefDispEnv(&ctx.buffers[1].disp_env, 0, SCREEN_YRES, SCREEN_XRES, SCREEN_YRES);
|
||||||
|
|
||||||
|
// Set the default background color and enable auto-clearing.
|
||||||
|
set_clear_color(0, 0, 0);
|
||||||
|
ctx.buffers[0].draw_env.isbg = 1;
|
||||||
|
ctx.buffers[1].draw_env.isbg = 1;
|
||||||
|
|
||||||
|
// Initialize the first buffer and clear its OT so that it can be used for
|
||||||
|
// drawing.
|
||||||
|
ctx.active_buffer = 0;
|
||||||
|
ctx.next_packet = ctx.buffers[0].buffer;
|
||||||
|
ClearOTagR(ctx.buffers[0].ot, OT_LENGTH);
|
||||||
|
|
||||||
|
// Initialize and setup the GTE geometry offsets
|
||||||
|
InitGeom();
|
||||||
|
gte_SetGeomOffset(CENTERX, CENTERY);
|
||||||
|
gte_SetGeomScreen(SCREEN_Z);
|
||||||
|
|
||||||
|
// Turn on the video output.
|
||||||
|
SetDispMask(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
set_clear_color(uint8_t r, uint8_t g, uint8_t b)
|
||||||
|
{
|
||||||
|
setRGB0(&(ctx.buffers[0].draw_env), r, g, b);
|
||||||
|
setRGB0(&(ctx.buffers[1].draw_env), r, g, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
swap_buffers()
|
||||||
|
{
|
||||||
|
// Wait for the GPU to finish drawing, then wait for vblank in order to
|
||||||
|
// prevent screen tearing.
|
||||||
|
DrawSync(0);
|
||||||
|
VSync(0);
|
||||||
|
|
||||||
|
RenderBuffer *draw_buffer = &ctx.buffers[ctx.active_buffer];
|
||||||
|
RenderBuffer *disp_buffer = &ctx.buffers[ctx.active_buffer ^ 1];
|
||||||
|
|
||||||
|
// Display the framebuffer the GPU has just finished drawing and start
|
||||||
|
// rendering the display list that was filled up in the main loop.
|
||||||
|
PutDispEnv(&disp_buffer->disp_env);
|
||||||
|
DrawOTagEnv(&draw_buffer->ot[OT_LENGTH - 1], &draw_buffer->draw_env);
|
||||||
|
|
||||||
|
// Switch over to the next buffer, clear it and reset the packet allocation
|
||||||
|
// pointer.
|
||||||
|
ctx.active_buffer ^= 1;
|
||||||
|
ctx.next_packet = disp_buffer->buffer;
|
||||||
|
ClearOTagR(disp_buffer->ot, OT_LENGTH);
|
||||||
|
}
|
||||||
|
|
||||||
|
void *
|
||||||
|
get_next_prim()
|
||||||
|
{
|
||||||
|
return (void *) ctx.next_packet;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
increment_prim(size_t size)
|
||||||
|
{
|
||||||
|
ctx.next_packet += size;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
sort_prim(void *prim, uint32_t otz)
|
||||||
|
{
|
||||||
|
// Place the primitive after all previously allocated primitives, then
|
||||||
|
// insert it into the OT and bump the allocation pointer.
|
||||||
|
addPrim(get_ot_at(otz), (uint8_t *) prim);
|
||||||
|
|
||||||
|
// Make sure we haven't yet run out of space for future primitives.
|
||||||
|
assert(ctx.next_packet <= &ctx.buffers[ctx.active_buffer].buffer[BUFFER_LENGTH]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// A simple helper for drawing text using PSn00bSDK's debug font API. Note that
|
||||||
|
// FntSort() requires the debug font texture to be uploaded to VRAM beforehand
|
||||||
|
// by calling FntLoad().
|
||||||
|
void
|
||||||
|
draw_text(int x, int y, int z, const char *text)
|
||||||
|
{
|
||||||
|
ctx.next_packet = FntSort(get_ot_at(z), get_next_prim(), x, y, text);
|
||||||
|
assert(ctx.next_packet <= &ctx.buffers[ctx.active_buffer].buffer[BUFFER_LENGTH]);
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t *
|
||||||
|
get_ot_at(uint32_t otz)
|
||||||
|
{
|
||||||
|
RenderBuffer *buffer = &ctx.buffers[ctx.active_buffer];
|
||||||
|
return &buffer->ot[otz];
|
||||||
|
}
|
4
system.cnf
Normal file
4
system.cnf
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
BOOT=cdrom:\SONIC.EXE;1
|
||||||
|
TCB=4
|
||||||
|
EVENT=10
|
||||||
|
STACK=801FFFF0
|
Loading…
Add table
Add a link
Reference in a new issue