diff --git a/src/player.c b/src/player.c index 8b46abd..ba4d23c 100644 --- a/src/player.c +++ b/src/player.c @@ -1165,8 +1165,7 @@ player_update(Player *player) } } else if(player->action == ACTION_FLY) { if(player->framecount < PLAYER_FLY_MAXFRAMES) { - if(player->vel.vy <= 0) - player->framecount++; + player->framecount++; // spinrev is a flight state. 1 is ascent, 0 is descent. // This state affects gravity, so we're OK with the speed here