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Small programatic changes to Knuckles animations
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parent
712c80c682
commit
6271d5e741
1 changed files with 11 additions and 3 deletions
14
src/player.c
14
src/player.c
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@ -1158,11 +1158,15 @@ player_update(Player *player)
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// it slightly slower
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player_set_frame_duration(player, 1);
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} else {
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switch(player_get_current_animation_hash(player)) {
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uint32_t anim_hash = player_get_current_animation_hash(player);
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switch(anim_hash) {
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case ANIM_WALKING:
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case ANIM_WATERWALK:
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case ANIM_RUNNING:
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player_set_frame_duration(player, MAX(0, 8 - abs(player->vel.vz >> 12)));
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if((player->character == CHARA_KNUCKLES) && (anim_hash == ANIM_WALKING))
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// Speed up Knuckles's walk animation, just a little bit
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player_set_frame_duration(player, MAX(0, 7 - abs(player->vel.vz >> 12)));
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else player_set_frame_duration(player, MAX(0, 8 - abs(player->vel.vz >> 12)));
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break;
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case ANIM_SPINDASH:
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@ -1179,7 +1183,11 @@ player_update(Player *player)
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break;
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case ANIM_PUSHING:
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player_set_frame_duration(player, MAX(0, 8 - abs(player->vel.vz >> 12)) << 2);
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player_set_frame_duration(
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player,
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(player->character == CHARA_KNUCKLES)
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? 6
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: MAX(0, 8 - abs(player->vel.vz >> 12)) << 2);
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break;
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case ANIM_SPRING:
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