From 52a6aa42eff3940cf1350d2c7d78317dfb73d28b Mon Sep 17 00:00:00 2001 From: "Lucas S. Vieira" Date: Sun, 12 Jan 2025 03:38:28 -0300 Subject: [PATCH] Move all .VAG encoding to makefile --- Makefile | 30 +++++++++++++++++++++--------- assets/sfx/convert.sh | 13 ------------- 2 files changed, 21 insertions(+), 22 deletions(-) delete mode 100755 assets/sfx/convert.sh diff --git a/Makefile b/Makefile index e787255..c95a1f1 100644 --- a/Makefile +++ b/Makefile @@ -11,6 +11,7 @@ LVLSRC := $(shell ls ./assets/levels/**/Z*.tmx) MDLSRC := $(shell ls ./assets/models/**/*.rsd) PRLSRC := $(shell ls ./assets/levels/**/parallax.toml) XASRC := $(shell ls ./assets/bgm/*.txt) +VAGSRC := $(shell ls ./assets/sfx/*.ogg) MAP16OUT := $(addsuffix MAP16.MAP,$(dir $(MAP16SRC))) COL16OUT := $(addsuffix MAP16.COL,$(dir $(COL16SRC))) @@ -20,6 +21,7 @@ OMPOUT := $(addsuffix .OMP,$(basename $(LVLSRC))) MDLOUT := $(addsuffix .mdl,$(basename $(MDLSRC))) PRLOUT := $(addsuffix PRL.PRL,$(dir $(PRLSRC))) XAOUT := $(addsuffix .XA,$(basename $(XASRC))) +VAGOUT := $(addsuffix .VAG,$(basename $(VAGSRC))) .PHONY: clean ${CUESHEET} run configure chd cook iso elf debug cooktest purge rebuild repack packrun @@ -106,11 +108,12 @@ mdls: $(MDLOUT) map16: $(MAP16OUT) $(COL16OUT) map128: $(MAP128OUT) lvl: $(LVLOUT) -prl: $(PRLOUT) +prl: $(PRLOUT) objs: $(OMPOUT) xa: $(XAOUT) +vag: $(VAGOUT) -cook: mdls map16 map128 lvl objs prl xa +cook: mdls map16 map128 lvl objs prl vag xa cleancook: rm -rf assets/models/**/*.mdl \ @@ -125,26 +128,28 @@ cleancook: assets/levels/**/tilemap128_solid.csv \ assets/levels/**/tilemap128_oneway.csv \ assets/levels/**/tilemap128_front.csv \ + assets/sfx/*.WAV \ + assets/sfx/*.VAG \ assets/bgm/*.XA \ assets/bgm/*.xa -# Object models +# =========== Object models =========== %.mdl: %.rsd %.ply %.mat ./tools/convrsd/convrsd.py $< -# 16x16 tile mapping +# =========== 16x16 tile mapping =========== # (Depends on mapping generated on Aseprite) %/MAP16.MAP: %/map16.json ./tools/framepacker.py --tilemap $< $@ -# 16x16 collision +# =========== 16x16 collision =========== # (Depends on tiles16.tsx tile map with collision data, generated on Tiled). %/MAP16.COL: %/tiles16.tsx tiled --export-tileset $< "$(dir $<)collision16.json" ./tools/cookcollision.py "$(dir $<)collision16.json" $@ rm "$(dir $@)collision16.json" -# 128x128 tile mapping +# =========== 128x128 tile mapping =========== # Also generates 128.png to create a 128x128 tileset (should be done manually) # (Depends on tilemap128.tmx map generated on Tiled) %/MAP128.MAP: %/tilemap128.tmx @@ -157,7 +162,7 @@ cleancook: rm -f "$(basename $<)_none.psxcsv" rm -f "$(basename $<)_front.psxcsv" -# Level maps +# =========== Level maps =========== # These maps should use a tileset generated from "128.png". # (Depends on files such as Z1.tmx, Z2.tmx, etc., generated on Tiled) %.LVL: %.tmx @@ -166,16 +171,23 @@ cleancook: rm "$(basename $@).psxlvl" -# Object level placement +# =========== Object level placement =========== # (Depends on files such as Z1.tmx, Z2.tmx, etc., generated on Tiled) %.OMP: %.tmx ./tools/cookobj/cookobj.py $< -# Level parallax data +# =========== Level parallax data =========== # (Depends on a specific file named parallax.toml within level directory) %/PRL.PRL: %/parallax.toml ./tools/buildprl/buildprl.py $< +# =========== VAG audio encoding =========== +%.VAG: %.ogg + ffmpeg -loglevel quiet -y -i "$<" -acodec pcm_s16le -ac 1 -ar 22050 "$(basename $<).WAV" + wav2vag "$(basename $<).WAV" "$@" + @rm "$(basename $<).WAV" + +# =========== XA audio encoding =========== # Individual file XA songs %.xa: %.flac psxavenc -f 37800 -t xa -b 4 -c 2 -F 1 -C 0 $< $@ diff --git a/assets/sfx/convert.sh b/assets/sfx/convert.sh deleted file mode 100755 index 1233800..0000000 --- a/assets/sfx/convert.sh +++ /dev/null @@ -1,13 +0,0 @@ -#!/bin/bash - -for f in *.ogg; do - ffmpeg -y -i "$f" -acodec pcm_s16le -ac 1 -ar 22050 "${f%%.ogg}.WAV"; - wav2vag "${f%%.ogg}.WAV" "${f%%.ogg}.VAG"; - rm "${f%%.ogg}.WAV"; -done - -# for f in *.wav; do -# ffmpeg -y -i "$f" -acodec pcm_s16le -ac 1 -ar 22050 "${f%%.wav}_2.WAV"; -# wav2vag "${f%%.wav}_2.WAV" "${f%%.wav}.VAG"; -# rm "${f%%.wav}_2.WAV"; -# done