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https://github.com/luksamuk/engine-psx.git
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Add Surely Wood Zone, GHZ2 and spikes (wip)
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24 changed files with 1289 additions and 36 deletions
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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BIN
assets/levels/R3/TILES.TIM
Normal file
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assets/levels/R3/TILES.TIM
Normal file
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Normal file
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Normal file
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<?xml version="1.0" encoding="UTF-8"?>
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1
assets/levels/R3/map16.json
Normal file
1
assets/levels/R3/map16.json
Normal file
File diff suppressed because one or more lines are too long
9
assets/levels/R3/parallax.toml
Normal file
9
assets/levels/R3/parallax.toml
Normal file
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@ -0,0 +1,9 @@
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352
assets/levels/R3/tilemap128.tmx
Normal file
352
assets/levels/R3/tilemap128.tmx
Normal file
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@ -0,0 +1,352 @@
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,246,247,246,247,246,247,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,259,260,259,260,259,260,259,260,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,246,247,246,247,246,247,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,259,260,259,260,259,260,259,260,0,0,0,0,0,0,0,0,
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6,7,8,9,6,7,8,9,0,7,8,9,6,7,8,9,0,7,8,9,6,7,8,9,0,0,0,0,0,0,0,0,
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23,24,25,26,23,24,25,26,0,24,25,26,23,24,25,26,0,24,25,26,23,24,25,26,0,0,0,0,0,0,0,0,
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|
40,41,42,43,40,41,42,43,0,41,42,43,40,41,42,43,0,41,42,43,40,41,42,43,246,247,246,247,246,247,246,247,
|
||||||
|
57,58,59,60,57,58,59,60,0,58,59,60,57,58,59,60,0,58,59,60,57,58,59,60,259,260,259,260,259,260,259,260,
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||||||
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6,7,8,9,6,7,8,9,0,7,8,9,6,7,8,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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23,24,25,26,23,24,25,26,0,24,25,26,23,24,25,26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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40,41,42,43,40,41,42,43,0,41,42,43,40,41,42,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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57,58,59,60,57,58,59,60,0,58,59,60,57,58,59,60,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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12,13,14,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,17,18,19,0,0,0,0,0,0,0,0,
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|
29,30,31,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,34,35,36,0,0,0,0,0,0,0,0,
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48,49,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,53,0,0,0,0,0,0,0,0,
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0,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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6,7,8,9,6,7,8,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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23,24,25,26,23,24,25,26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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40,41,42,43,40,41,42,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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57,58,59,60,57,58,59,60,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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23,24,25,26,23,24,25,26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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40,41,42,43,40,41,42,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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57,58,59,60,57,58,59,60,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,17,18,19,12,13,14,15,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,34,35,36,29,30,31,32,0,0,0,0,
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||||||
|
</data>
|
||||||
|
</layer>
|
||||||
|
</map>
|
BIN
assets/levels/R3/tiles.png
Normal file
BIN
assets/levels/R3/tiles.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 133 KiB |
640
assets/levels/R3/tiles16.tsx
Normal file
640
assets/levels/R3/tiles16.tsx
Normal file
|
@ -0,0 +1,640 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.10" tiledversion="1.11.0" name="tiles16" tilewidth="16" tileheight="16" tilecount="272" columns="16">
|
||||||
|
<image source="16x16.png" width="256" height="272"/>
|
||||||
|
<tile id="1">
|
||||||
|
<objectgroup draworder="index" id="2">
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|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="133">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="134">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="135">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="136">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="137">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="149">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="3" x="0" y="0">
|
||||||
|
<polygon points="0,0 16,1.125 16,16 0,16"/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="150">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0.0625" y="1.1875">
|
||||||
|
<polygon points="0,0 15.9375,0.875 15.9375,14.8125 -0.0625,14.8125"/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="151">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="2">
|
||||||
|
<polygon points="0,0 16,2.0625 16,14 0,14"/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="152">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="4.3125">
|
||||||
|
<polygon points="0,0 16.0625,3.8125 16,11.6875 0,11.6875"/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="153">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="8">
|
||||||
|
<polygon points="0,0 15.875,4.125 16,8 0,8"/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="154">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="-0.0625" y="12">
|
||||||
|
<polygon points="0,0 16.0625,4 0.0625,4"/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="166">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="167">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="168">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="169">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="170">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="171">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0">
|
||||||
|
<polygon points="0,0 16,1.3125 16,16 0,16"/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="172">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0.0625" y="1.4375">
|
||||||
|
<polygon points="0,0 15.875,6.75 15.9375,14.5625 -0.0625,14.5625"/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="173">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="8.0625">
|
||||||
|
<polygon points="0,0 16,7.9375 0,7.9375"/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="185">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="186">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="187">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="188">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="189">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="190">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="191">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="192">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="193">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0">
|
||||||
|
<polygon points="0,0 16.0625,8.25 16,16 0,16"/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="194">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="7.9375">
|
||||||
|
<polygon points="0,0 16,6.0625 16,8.0625 0,8.0625"/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="195">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="-0.0625" y="14.0625">
|
||||||
|
<polygon points="0,0 16.0625,1.9375 0.0625,1.9375"/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="207">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="208">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="209">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="210">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="211">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="212">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="213">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="214">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="215">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="216">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0" width="16" height="16"/>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="217">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="0">
|
||||||
|
<polygon points="0,0 16,3.25 16,16 0,16"/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="218">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0.125" y="3.4375">
|
||||||
|
<polygon points="0,0 15.875,4.75 15.875,12.5625 -0.125,12.5625"/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="219">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0.0625" y="7.9375">
|
||||||
|
<polygon points="0,0 15.875,3 15.9375,8.0625 -0.0625,8.0625"/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="220">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0.0625" y="11">
|
||||||
|
<polygon points="0,0 15.9375,2.125 15.9375,5 -0.0625,5"/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="221">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0.0625" y="13.125">
|
||||||
|
<polygon points="0,0 15.9375,1.9375 15.9375,2.875 -0.0625,2.875"/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
<tile id="222">
|
||||||
|
<objectgroup draworder="index" id="2">
|
||||||
|
<object id="1" x="0" y="15">
|
||||||
|
<polygon points="0,0 16,1 0,1"/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</tile>
|
||||||
|
</tileset>
|
|
@ -23,11 +23,11 @@
|
||||||
// Holds a single parallax strip for a level.
|
// Holds a single parallax strip for a level.
|
||||||
// A strip is a horizontally-repeating quad.
|
// A strip is a horizontally-repeating quad.
|
||||||
typedef struct {
|
typedef struct {
|
||||||
uint8_t u0;
|
//uint8_t u0;
|
||||||
uint8_t v0;
|
//uint8_t v0;
|
||||||
uint16_t width;
|
uint16_t width;
|
||||||
uint16_t height;
|
uint16_t height;
|
||||||
uint8_t bgindex;
|
//uint8_t bgindex;
|
||||||
uint8_t is_single;
|
uint8_t is_single;
|
||||||
int32_t scrollx;
|
int32_t scrollx;
|
||||||
int32_t speedx;
|
int32_t speedx;
|
||||||
|
|
33
iso.xml
33
iso.xml
|
@ -117,6 +117,12 @@
|
||||||
<file name="Z1.OMP"
|
<file name="Z1.OMP"
|
||||||
type="data"
|
type="data"
|
||||||
source="${PROJECT_SOURCE_DIR}/assets/levels/R2/Z1.OMP" />
|
source="${PROJECT_SOURCE_DIR}/assets/levels/R2/Z1.OMP" />
|
||||||
|
<file name="Z2.LVL"
|
||||||
|
type="data"
|
||||||
|
source="${PROJECT_SOURCE_DIR}/assets/levels/R2/Z2.LVL" />
|
||||||
|
<file name="Z2.OMP"
|
||||||
|
type="data"
|
||||||
|
source="${PROJECT_SOURCE_DIR}/assets/levels/R2/Z2.OMP" />
|
||||||
<file name="MAP128.MAP"
|
<file name="MAP128.MAP"
|
||||||
type="data"
|
type="data"
|
||||||
source="${PROJECT_SOURCE_DIR}/assets/levels/R2/MAP128.MAP" />
|
source="${PROJECT_SOURCE_DIR}/assets/levels/R2/MAP128.MAP" />
|
||||||
|
@ -140,6 +146,33 @@
|
||||||
source="${PROJECT_SOURCE_DIR}/assets/levels/R2/PRL.PRL" />
|
source="${PROJECT_SOURCE_DIR}/assets/levels/R2/PRL.PRL" />
|
||||||
</dir>
|
</dir>
|
||||||
|
|
||||||
|
<dir name="R3">
|
||||||
|
<file name="Z1.LVL"
|
||||||
|
type="data"
|
||||||
|
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/Z1.LVL" />
|
||||||
|
<file name="Z1.OMP"
|
||||||
|
type="data"
|
||||||
|
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/Z1.OMP" />
|
||||||
|
<file name="MAP128.MAP"
|
||||||
|
type="data"
|
||||||
|
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/MAP128.MAP" />
|
||||||
|
<file name="MAP16.COL"
|
||||||
|
type="data"
|
||||||
|
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/MAP16.COL" />
|
||||||
|
<file name="MAP16.MAP"
|
||||||
|
type="data"
|
||||||
|
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/MAP16.MAP" />
|
||||||
|
<file name="TILES.TIM"
|
||||||
|
type="data"
|
||||||
|
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/TILES.TIM" />
|
||||||
|
<file name="BG0.TIM"
|
||||||
|
type="data"
|
||||||
|
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/BG0.TIM" />
|
||||||
|
<file name="PRL.PRL"
|
||||||
|
type="data"
|
||||||
|
source="${PROJECT_SOURCE_DIR}/assets/levels/R3/PRL.PRL" />
|
||||||
|
</dir>
|
||||||
|
|
||||||
</dir> <!-- LEVELS -->
|
</dir> <!-- LEVELS -->
|
||||||
|
|
||||||
<dir name="MODELS">
|
<dir name="MODELS">
|
||||||
|
|
|
@ -32,6 +32,7 @@ static void _monitor_update(ObjectState *state, ObjectTableEntry *typedata, VECT
|
||||||
static void _spring_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos, uint8_t is_red);
|
static void _spring_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos, uint8_t is_red);
|
||||||
static void _spring_diagonal_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos, uint8_t is_red);
|
static void _spring_diagonal_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos, uint8_t is_red);
|
||||||
static void _checkpoint_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos);
|
static void _checkpoint_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos);
|
||||||
|
static void _spikes_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos);
|
||||||
|
|
||||||
// Player hitbox information. Calculated once per frame.
|
// Player hitbox information. Calculated once per frame.
|
||||||
static int32_t player_vx, player_vy; // Top left corner of player hitbox
|
static int32_t player_vx, player_vy; // Top left corner of player hitbox
|
||||||
|
@ -89,6 +90,7 @@ object_update(ObjectState *state, ObjectTableEntry *typedata, VECTOR *pos)
|
||||||
case OBJ_SPRING_YELLOW_DIAGONAL: _spring_diagonal_update(state, typedata, pos, 0); break;
|
case OBJ_SPRING_YELLOW_DIAGONAL: _spring_diagonal_update(state, typedata, pos, 0); break;
|
||||||
case OBJ_SPRING_RED_DIAGONAL: _spring_diagonal_update(state, typedata, pos, 1); break;
|
case OBJ_SPRING_RED_DIAGONAL: _spring_diagonal_update(state, typedata, pos, 1); break;
|
||||||
case OBJ_CHECKPOINT: _checkpoint_update(state, typedata, pos); break;
|
case OBJ_CHECKPOINT: _checkpoint_update(state, typedata, pos); break;
|
||||||
|
case OBJ_SPIKES: _spikes_update(state, typedata, pos); break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -434,3 +436,42 @@ _spring_diagonal_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos, uin
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static void
|
||||||
|
_spikes_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos)
|
||||||
|
{
|
||||||
|
// TODO: For now, only spikes pointing upwards check for collision
|
||||||
|
if(state->flipmask != 0) return;
|
||||||
|
|
||||||
|
// Collision logic is very similar to monitors
|
||||||
|
// Calculate solidity
|
||||||
|
int32_t solidity_vx = pos->vx - 16;
|
||||||
|
int32_t solidity_vy = pos->vy - 32; // Spikes are a 32x32 solid box
|
||||||
|
|
||||||
|
// Perform collision detection
|
||||||
|
if(aabb_intersects(player_vx, player_vy, player_width, player_height,
|
||||||
|
solidity_vx, solidity_vy, 32, 32))
|
||||||
|
{
|
||||||
|
|
||||||
|
// Landing on top
|
||||||
|
if((player_vy - solidity_vy < 16) &&
|
||||||
|
((player_vx >= solidity_vx - 4) && (player_vx <= solidity_vx + 32 - 4)))
|
||||||
|
{
|
||||||
|
player.ev_grnd1.collided = player.ev_grnd2.collided = 1;
|
||||||
|
player.ev_grnd1.angle = player.ev_grnd2.angle = 0;
|
||||||
|
player.ev_grnd1.coord = player.ev_grnd2.coord = solidity_vy;
|
||||||
|
} else {
|
||||||
|
// Check for intersection on left/right
|
||||||
|
if(player_vx < pos->vx) {
|
||||||
|
player.ev_right.collided = 1;
|
||||||
|
player.ev_right.coord = (solidity_vx + 2);
|
||||||
|
player.ev_right.angle = 0;
|
||||||
|
} else {
|
||||||
|
player.ev_left.collided = 1;
|
||||||
|
player.ev_left.coord = solidity_vx + 16;
|
||||||
|
player.ev_right.angle = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -54,11 +54,11 @@ load_parallax(Parallax *parallax, const char *filename,
|
||||||
|
|
||||||
for(uint8_t i = 0; i < parallax->num_strips; i++) {
|
for(uint8_t i = 0; i < parallax->num_strips; i++) {
|
||||||
ParallaxStrip *strip = ¶llax->strips[i];
|
ParallaxStrip *strip = ¶llax->strips[i];
|
||||||
strip->u0 = get_byte(bytes, &b);
|
uint8_t u0 = get_byte(bytes, &b);
|
||||||
strip->v0 = get_byte(bytes, &b);
|
uint8_t v0 = get_byte(bytes, &b);
|
||||||
strip->width = get_short_be(bytes, &b);
|
strip->width = get_short_be(bytes, &b);
|
||||||
strip->height = get_short_be(bytes, &b);
|
strip->height = get_short_be(bytes, &b);
|
||||||
strip->bgindex = get_byte(bytes, &b);
|
uint8_t bgindex = get_byte(bytes, &b);
|
||||||
strip->is_single = get_byte(bytes, &b);
|
strip->is_single = get_byte(bytes, &b);
|
||||||
strip->scrollx = get_long_be(bytes, &b);
|
strip->scrollx = get_long_be(bytes, &b);
|
||||||
strip->speedx = get_long_be(bytes, &b);
|
strip->speedx = get_long_be(bytes, &b);
|
||||||
|
@ -80,8 +80,8 @@ load_parallax(Parallax *parallax, const char *filename,
|
||||||
|
|
||||||
// 3. Preload and prepare polygons for this strip
|
// 3. Preload and prepare polygons for this strip
|
||||||
// TODO: 6 or 8 Depends on CLUT!!!
|
// TODO: 6 or 8 Depends on CLUT!!!
|
||||||
uint16_t curr_px = (uint16_t)(px + ((uint32_t)strip->bgindex << 6));
|
uint16_t curr_px = (uint16_t)(px + ((uint32_t)bgindex << 6));
|
||||||
uint16_t curr_cy = (uint16_t)(cy + strip->bgindex);
|
uint16_t curr_cy = (uint16_t)(cy + bgindex);
|
||||||
|
|
||||||
for(uint32_t p = 0; p < polygons_per_strip; p++) {
|
for(uint32_t p = 0; p < polygons_per_strip; p++) {
|
||||||
POLY_FT4 *poly0 = &prl_pols[0][i][p];
|
POLY_FT4 *poly0 = &prl_pols[0][i][p];
|
||||||
|
@ -92,14 +92,14 @@ load_parallax(Parallax *parallax, const char *filename,
|
||||||
poly0->tpage = getTPage(tx_mode & 0x3, 0, curr_px, py);
|
poly0->tpage = getTPage(tx_mode & 0x3, 0, curr_px, py);
|
||||||
poly0->clut = getClut(cx, curr_cy);
|
poly0->clut = getClut(cx, curr_cy);
|
||||||
//setXYWH(poly0, 0, strip->y0, strip->width, strip->height);
|
//setXYWH(poly0, 0, strip->y0, strip->width, strip->height);
|
||||||
setUVWH(poly0, strip->u0, strip->v0, strip->width - 1, strip->height - 1);
|
setUVWH(poly0, u0, v0, strip->width - 1, strip->height - 1);
|
||||||
|
|
||||||
setPolyFT4(poly1);
|
setPolyFT4(poly1);
|
||||||
setRGB0(poly1, 0, 0, 0);
|
setRGB0(poly1, 0, 0, 0);
|
||||||
poly1->tpage = getTPage(tx_mode & 0x3, 0, curr_px, py);
|
poly1->tpage = getTPage(tx_mode & 0x3, 0, curr_px, py);
|
||||||
poly1->clut = getClut(cx, curr_cy);
|
poly1->clut = getClut(cx, curr_cy);
|
||||||
//setXYWH(poly1, 0, strip->y0, strip->width, strip->height);
|
//setXYWH(poly1, 0, strip->y0, strip->width, strip->height);
|
||||||
setUVWH(poly1, strip->u0, strip->v0, strip->width - 1, strip->height - 1);
|
setUVWH(poly1, u0, v0, strip->width - 1, strip->height - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -35,12 +35,13 @@ uint8_t level_fade;
|
||||||
|
|
||||||
#define CHANNELS_PER_BGM 3
|
#define CHANNELS_PER_BGM 3
|
||||||
static uint32_t bgm_loop_sectors[] = {
|
static uint32_t bgm_loop_sectors[] = {
|
||||||
4000,
|
4000, // R0Z1
|
||||||
4800,
|
4800, // R0Z2
|
||||||
3230,
|
3230, // R1Z1
|
||||||
|
4050, // R1Z2
|
||||||
7300,
|
4050, // GHZ1
|
||||||
7300,
|
4050, // GHZ2
|
||||||
|
3250, // SWZ1
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
@ -473,8 +474,30 @@ level_load_level(screen_level_data *data)
|
||||||
level_debrief();
|
level_debrief();
|
||||||
|
|
||||||
// Start playback after we don't need the CD anymore.
|
// Start playback after we don't need the CD anymore.
|
||||||
snprintf(filename0, 255, "\\BGM\\BGM%03u.XA;1", (level / CHANNELS_PER_BGM) + 1);
|
if(level == 0) { // R0Z1
|
||||||
music_channel = level % CHANNELS_PER_BGM;
|
snprintf(filename0, 255, "\\BGM\\BGM001.XA;1");
|
||||||
|
music_channel = 0;
|
||||||
|
} else if(level == 1) { // R0Z2
|
||||||
|
snprintf(filename0, 255, "\\BGM\\BGM001.XA;1");
|
||||||
|
music_channel = 1;
|
||||||
|
} else if(level == 2) { // R1Z1
|
||||||
|
snprintf(filename0, 255, "\\BGM\\BGM001.XA;1");
|
||||||
|
music_channel = 2;
|
||||||
|
} else if(level == 3) { // R1Z2
|
||||||
|
snprintf(filename0, 255, "\\BGM\\BGM002.XA;1");
|
||||||
|
music_channel = 0;
|
||||||
|
} else if(level == 4 || level == 5) { // GHZ1 / GHZ2
|
||||||
|
snprintf(filename0, 255, "\\BGM\\BGM002.XA;1");
|
||||||
|
music_channel = 1;
|
||||||
|
} else if(level == 6) { // SWZ1
|
||||||
|
// El Gato Battle 2 Vortex Remake by pkVortex
|
||||||
|
// https://www.youtube.com/watch?v=ZU-MGiM5YlA
|
||||||
|
snprintf(filename0, 255, "\\BGM\\BGM002.XA;1");
|
||||||
|
music_channel = 2;
|
||||||
|
} else {
|
||||||
|
// Do not play anything
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
sound_play_xa(filename0, 0, music_channel, bgm_loop_sectors[level]);
|
sound_play_xa(filename0, 0, music_channel, bgm_loop_sectors[level]);
|
||||||
}
|
}
|
||||||
|
@ -487,6 +510,8 @@ level_set_clearcolor()
|
||||||
set_clear_color(LERPC(level_fade, 26), LERPC(level_fade, 104), LERPC(level_fade, 200));
|
set_clear_color(LERPC(level_fade, 26), LERPC(level_fade, 104), LERPC(level_fade, 200));
|
||||||
else if(level == 4 || level == 5) // R2 (GHZ)
|
else if(level == 4 || level == 5) // R2 (GHZ)
|
||||||
set_clear_color(LERPC(level_fade, 36), LERPC(level_fade, 0), LERPC(level_fade, 180));
|
set_clear_color(LERPC(level_fade, 36), LERPC(level_fade, 0), LERPC(level_fade, 180));
|
||||||
|
else if(level == 6 || level == 7)
|
||||||
|
set_clear_color(0, 0, 0);
|
||||||
// R0
|
// R0
|
||||||
else set_clear_color(LERPC(level_fade, 63), LERPC(level_fade, 0), LERPC(level_fade, 127));
|
else set_clear_color(LERPC(level_fade, 63), LERPC(level_fade, 0), LERPC(level_fade, 127));
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,11 +13,11 @@
|
||||||
#include "util.h"
|
#include "util.h"
|
||||||
#include "timer.h"
|
#include "timer.h"
|
||||||
|
|
||||||
#define CHOICE_MODELTEST 5
|
#define CHOICE_MODELTEST 7
|
||||||
#define CHOICE_TITLE 6
|
#define CHOICE_TITLE 8
|
||||||
#define CHOICE_SONICT 7
|
#define CHOICE_SONICT 9
|
||||||
#define CHOICE_INTRO 8
|
#define CHOICE_INTRO 10
|
||||||
#define CHOICE_SOON 9
|
#define CHOICE_SOON 11
|
||||||
#define MAX_LEVELS (CHOICE_SOON + 1)
|
#define MAX_LEVELS (CHOICE_SOON + 1)
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
|
@ -189,13 +189,13 @@ screen_levelselect_draw(void *d)
|
||||||
|
|
||||||
snprintf(
|
snprintf(
|
||||||
data->buffer, 255,
|
data->buffer, 255,
|
||||||
"%c ROUND 0 ZONE 1\n"
|
"%c ROUND 0 ZONE 1\n"
|
||||||
"%c ZONE 2\n"
|
"%c ZONE 2\n"
|
||||||
"%c ROUND 1 ZONE 1\n"
|
"%c ROUND 1 ZONE 1\n"
|
||||||
"%c ZONE 2\n"
|
"%c ZONE 2\n"
|
||||||
"%c GREEN HILL ZONE 1\n"
|
"%c GREEN HILL ZONE 1\n"
|
||||||
"\n"
|
"%c ZONE 2\n"
|
||||||
"\n"
|
"%c SURELY WOOD ZONE 1\n" // Wood Zone retexture by Nite Shadow
|
||||||
"\n"
|
"\n"
|
||||||
"\n"
|
"\n"
|
||||||
"\n"
|
"\n"
|
||||||
|
@ -215,6 +215,8 @@ screen_levelselect_draw(void *d)
|
||||||
(data->menu_choice == 2) ? '>' : ' ',
|
(data->menu_choice == 2) ? '>' : ' ',
|
||||||
(data->menu_choice == 3) ? '>' : ' ',
|
(data->menu_choice == 3) ? '>' : ' ',
|
||||||
(data->menu_choice == 4) ? '>' : ' ',
|
(data->menu_choice == 4) ? '>' : ' ',
|
||||||
|
(data->menu_choice == 5) ? '>' : ' ',
|
||||||
|
(data->menu_choice == 6) ? '>' : ' ',
|
||||||
(data->menu_choice == CHOICE_MODELTEST) ? '>' : ' ',
|
(data->menu_choice == CHOICE_MODELTEST) ? '>' : ' ',
|
||||||
(data->menu_choice == CHOICE_TITLE) ? '>' : ' ',
|
(data->menu_choice == CHOICE_TITLE) ? '>' : ' ',
|
||||||
(data->menu_choice == CHOICE_SONICT) ? '>' : ' ',
|
(data->menu_choice == CHOICE_SONICT) ? '>' : ' ',
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue