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Fix application of angle for spindash animation
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parent
c92c19e2d0
commit
455ab66af9
1 changed files with 4 additions and 2 deletions
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@ -1374,8 +1374,10 @@ _snap_angle(int32_t angle)
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void
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void
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player_draw(Player *player, VECTOR *pos)
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player_draw(Player *player, VECTOR *pos)
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{
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{
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uint8_t is_rolling_angle =
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(player_get_current_animation_hash(player) == ANIM_ROLLING);
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uint8_t is_rolling =
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uint8_t is_rolling =
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(player_get_current_animation_hash(player) == ANIM_ROLLING)
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is_rolling_angle
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|| (player_get_current_animation_hash(player) == ANIM_SPINDASH);
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|| (player_get_current_animation_hash(player) == ANIM_SPINDASH);
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int32_t anim_angle = -_snap_angle(player->angle);
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int32_t anim_angle = -_snap_angle(player->angle);
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uint8_t show_character = (((player->iframes >> 2) % 2) == 0);
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uint8_t show_character = (((player->iframes >> 2) % 2) == 0);
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@ -1388,7 +1390,7 @@ player_draw(Player *player, VECTOR *pos)
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(int16_t)(pos->vx >> 12),
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(int16_t)(pos->vx >> 12),
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(int16_t)(pos->vy >> 12) + (is_rolling ? 4 : 0),
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(int16_t)(pos->vy >> 12) + (is_rolling ? 4 : 0),
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facing_left,
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facing_left,
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(is_rolling ? 0 : anim_angle));
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(is_rolling_angle ? 0 : anim_angle));
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}
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}
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// Miles' tail
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// Miles' tail
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