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Fix rendering artifacts related to tile exports
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8 changed files with 12 additions and 6 deletions
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 7.2 KiB |
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@ -1,7 +1,17 @@
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<tim_project>
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<properties buffer_res="2" buffer_order="0"/>
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<tim_group name="global">
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<tim file="sonic.tim"/>
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<tim file="sonic.tim" source="../pre/sprites/proj/tiles-treated.gif">
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<import_parameters>
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<target_bpp>4</target_bpp>
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<dithering>0</dithering>
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<quantize_mode>0</quantize_mode>
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<set_color_stp>0</set_color_stp>
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<set_black_stp>0</set_black_stp>
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<transparency_mode>2</transparency_mode>
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<color_key>0x6000000</color_key>
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</import_parameters>
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</tim>
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</tim_group>
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<tim_group name="Sprites"/>
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</tim_project>
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@ -61,10 +61,6 @@ engine_init()
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}
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sonic_chara = load_chara("\\SPRITES\\SONIC.CHARA;1", &tim);
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printf("Size: %d x %d\n", sonic_chara->width, sonic_chara->height);
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printf("Frames: %d\nAnims: %d\n", sonic_chara->numframes, sonic_chara->numanims);
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printf("TPage: (%d %d) Clut: (%d %d)\n", sonic_chara->prectx, sonic_chara->precty,
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sonic_chara->crectx, sonic_chara->crecty);
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}
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void
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