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Optimize level renderer to reduce frame drops
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4 changed files with 53 additions and 65 deletions
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@ -17,9 +17,9 @@
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// Size of the buffer GPU commands and primitives are written to. If the program
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// crashes due to too many primitives being drawn, increase this value.
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//#define BUFFER_LENGTH 8192
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//#define BUFFER_LENGTH 24576
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#define BUFFER_LENGTH 24576
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//#define BUFFER_LENGTH 40960
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#define BUFFER_LENGTH 65532
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//#define BUFFER_LENGTH 65532
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/* Framebuffer/display list class */
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