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Add limitation for top of level (prevents flight)
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parent
596b6a63bb
commit
060ab045d8
1 changed files with 10 additions and 3 deletions
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@ -329,6 +329,11 @@ screen_level_update(void *d)
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update_obj_window(&leveldata, &obj_table_common, camera.pos.vx, camera.pos.vy);
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update_obj_window(&leveldata, &obj_table_common, camera.pos.vx, camera.pos.vy);
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object_pool_update(&obj_table_common);
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object_pool_update(&obj_table_common);
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// Only update these if past fade in!
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if(data->level_transition > 0) {
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player_update(&player);
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}
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// Limit player left position
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// Limit player left position
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if((player.pos.vx - (PUSH_RADIUS << 12)) < (camera.min_x - (CENTERX << 12))) {
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if((player.pos.vx - (PUSH_RADIUS << 12)) < (camera.min_x - (CENTERX << 12))) {
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player.pos.vx = camera.min_x - (CENTERX << 12) + (PUSH_RADIUS << 12);
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player.pos.vx = camera.min_x - (CENTERX << 12) + (PUSH_RADIUS << 12);
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@ -338,9 +343,11 @@ screen_level_update(void *d)
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}
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}
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}
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}
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// Only update these if past fade in!
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// Limit player top position
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if(data->level_transition > 0) {
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if((player.pos.vy - (16 << 12) < 0) && (player.vel.vy < 0)) {
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player_update(&player);
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player.pos.vy = (16 << 12);
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player.vel.vy = 0;
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if(player.action == ACTION_FLY) player.spinrev = 0;
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}
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}
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// If speed shoes are finished, we use the player's values
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// If speed shoes are finished, we use the player's values
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