2024-07-11 00:58:18 -03:00
|
|
|
export PATH := /opt/psn00bsdk/bin:$(PATH)
|
|
|
|
export PSN00BSDK_LIBS := /opt/psn00bsdk/lib/libpsn00b
|
|
|
|
|
2024-08-18 17:41:45 -03:00
|
|
|
MAP16SRC := $(shell ls ./assets/levels/**/map16.json)
|
|
|
|
COL16SRC := $(shell ls ./assets/levels/**/tiles16.tsx)
|
|
|
|
MAP128SRC := $(shell ls ./assets/levels/**/tilemap128.tmx)
|
|
|
|
LVLSRC := $(shell ls ./assets/levels/**/Z*.tmx)
|
|
|
|
|
|
|
|
MAP16OUT := $(addsuffix MAP16.MAP,$(dir $(MAP16SRC)))
|
|
|
|
COL16OUT := $(addsuffix MAP16.COL,$(dir $(COL16SRC)))
|
|
|
|
MAP128OUT := $(addsuffix MAP128.MAP,$(dir $(COL16SRC)))
|
|
|
|
LVLOUT := $(addsuffix .LVL,$(basename $(LVLSRC)))
|
|
|
|
|
2024-08-24 21:47:19 -03:00
|
|
|
.PHONY: clean ./build/engine.cue run configure chd cook iso elf debug cooktest purge
|
2024-07-11 00:58:18 -03:00
|
|
|
|
2024-08-24 21:47:19 -03:00
|
|
|
# Final product is CUE+BIN files
|
|
|
|
all: iso
|
|
|
|
|
|
|
|
# Targets for producing ELF, CUE+BIN and CHD files
|
|
|
|
elf: ./build/engine.elf
|
|
|
|
iso: ./build/engine.cue
|
2024-07-31 23:54:35 -03:00
|
|
|
chd: engine.chd
|
2024-07-11 00:58:18 -03:00
|
|
|
|
2024-08-24 21:47:19 -03:00
|
|
|
# Target for running the image
|
2024-08-18 17:41:45 -03:00
|
|
|
run: ./build/engine.cue
|
2024-08-24 21:47:19 -03:00
|
|
|
pcsx-redux-appimage \
|
|
|
|
-run -interpreter -fastboot -stdout \
|
|
|
|
-iso ./build/engine.cue
|
|
|
|
|
|
|
|
# Run PCSX-Redux emulator
|
|
|
|
emu:
|
|
|
|
2>/dev/null 1>&2 pcsx-redux -gdb -gdb-port 3333 -run -interpreter -fastboot &
|
|
|
|
|
|
|
|
# Run debugger
|
|
|
|
debug:
|
|
|
|
gdb-multiarch
|
|
|
|
|
|
|
|
|
|
|
|
# =======================================
|
|
|
|
# Targets for executable building
|
|
|
|
# =======================================
|
2024-07-11 00:58:18 -03:00
|
|
|
|
2024-08-24 21:47:19 -03:00
|
|
|
# Target directory
|
|
|
|
./build: configure
|
|
|
|
|
|
|
|
# ELF PSX executable
|
|
|
|
./build/engine.elf: ./build
|
|
|
|
cd build && make engine
|
2024-07-11 00:58:18 -03:00
|
|
|
|
2024-08-24 21:47:19 -03:00
|
|
|
# .CUE + .BIN (needs ELF and cooked assets)
|
|
|
|
./build/engine.cue: cook ./build/engine.elf
|
|
|
|
cd build && make iso
|
|
|
|
|
|
|
|
# .CHD file (single-file CD image)
|
2024-07-31 23:54:35 -03:00
|
|
|
engine.chd: ./build/engine.cue
|
2024-07-22 18:18:21 -03:00
|
|
|
tochd -d . -- $<
|
|
|
|
|
2024-07-21 19:43:49 -03:00
|
|
|
|
2024-08-24 21:47:19 -03:00
|
|
|
# =======================================
|
|
|
|
# Utilitary targets
|
|
|
|
# =======================================
|
|
|
|
|
|
|
|
# Create build directory and generate CMake config from preset
|
2024-07-21 19:43:49 -03:00
|
|
|
configure:
|
2024-07-11 00:58:18 -03:00
|
|
|
cmake --preset default .
|
|
|
|
|
2024-08-24 21:47:19 -03:00
|
|
|
# Clean build directory
|
2024-07-11 00:58:18 -03:00
|
|
|
clean:
|
2024-08-18 17:41:45 -03:00
|
|
|
rm -rf ./build
|
|
|
|
|
2024-08-24 21:47:19 -03:00
|
|
|
# Clean build directory and purge cooked assets
|
2024-08-18 22:29:51 -03:00
|
|
|
purge: clean cleancook
|
|
|
|
|
2024-08-18 17:41:45 -03:00
|
|
|
# =======================================
|
|
|
|
# ASSET COOKING TARGETS
|
|
|
|
# =======================================
|
|
|
|
|
|
|
|
map16: $(MAP16OUT) $(COL16OUT)
|
|
|
|
map128: $(MAP128OUT)
|
|
|
|
lvl: $(LVLOUT)
|
|
|
|
|
|
|
|
cook: map16 map128 lvl
|
|
|
|
|
|
|
|
cleancook:
|
|
|
|
rm -rf assets/levels/**/*.COL \
|
2024-08-18 12:41:05 -03:00
|
|
|
assets/levels/**/*.MAP \
|
|
|
|
assets/levels/**/*.LVL \
|
|
|
|
assets/levels/**/collision16.json \
|
|
|
|
assets/levels/**/tilemap128.csv
|
2024-08-18 03:07:15 -03:00
|
|
|
|
2024-08-18 17:41:45 -03:00
|
|
|
# 16x16 tile mapping
|
|
|
|
# (Depends on mapping generated on Aseprite)
|
|
|
|
%/MAP16.MAP: %/map16.json
|
|
|
|
./tools/framepacker.py --tilemap $< $@
|
|
|
|
|
|
|
|
# 16x16 collision
|
|
|
|
# (Depends on tiles16.tsx tile map with collision data, generated on Tiled).
|
|
|
|
%/MAP16.COL: %/tiles16.tsx
|
|
|
|
tiled --export-tileset $< "$(dir $<)collision16.json"
|
|
|
|
./tools/cookcollision.py "$(dir $<)collision16.json" $@
|
|
|
|
rm "$(dir $@)collision16.json"
|
|
|
|
|
|
|
|
# 128x128 tile mapping
|
|
|
|
# Also generates 128.png to create a 128x128 tileset (should be done manually)
|
|
|
|
# (Depends on tilemap128.tmx map generated on Tiled)
|
|
|
|
%/MAP128.MAP: %/tilemap128.tmx
|
|
|
|
tiled --export-map $< "$(basename $<).csv"
|
|
|
|
tmxrasterizer $< "$(dir $<)128.png"
|
|
|
|
./tools/chunkgen.py "$(basename $<).csv" $@
|
|
|
|
rm "$(basename $<).csv"
|
|
|
|
|
|
|
|
# Level maps
|
|
|
|
# These maps should use a tileset generated from "128.png".
|
|
|
|
# (Depends on files such as Z1.tmx, Z2.tmx, etc., generated on Tiled)
|
|
|
|
%.LVL: %.tmx
|
|
|
|
tiled --export-map $< "$(basename $@).psxlvl"
|
|
|
|
./tools/cooklvl.py "$(basename $@).psxlvl" $@
|
|
|
|
rm "$(basename $@).psxlvl"
|
|
|
|
|
|
|
|
|