engine-psx/include/util.h

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#ifndef UTIL_H
#define UTIL_H
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#include <psxgpu.h>
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#include <psxgte.h>
int RotAverageNclip4(SVECTOR *a, SVECTOR *b, SVECTOR *c, SVECTOR *d,
long *xy0, long *xy1, long *xy2, long *xy3,
int *otz);
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uint8_t *file_read(const char *filename, uint32_t *length);
void load_texture(uint8_t *data, TIM_IMAGE *tim);
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uint8_t get_byte(uint8_t *bytes, uint32_t *b);
uint16_t get_short_be(uint8_t *bytes, uint32_t *b);
uint16_t get_short_le(uint8_t *bytes, uint32_t *b);
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#endif