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ControllerEmu, the class, is essentially acting like a namespace for ControlGroup. This makes it impossible to forward declare any of the internals. It also globs a bunch of classes together which is kind of a pain to manage. This splits ControlGroup and the classes it contains into their own source files and situates them all within a namespace, which gets them out of global scope. Since this allows forward declarations for the once-internal classes, it now requires significantly less files to be rebuilt if anything is changed in the ControllerEmu portion of code. It does not split out the settings classes yet, however, as it would be preferable to make a settings base class that all settings derive from, but this would be a functional change -- this commit only intends to move around existing code. Extracting the settings class will be done in another commit.
163 lines
4.4 KiB
C++
163 lines
4.4 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/HW/Wiimote.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "Core/Movie.h"
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/InputConfig.h"
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namespace Wiimote
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{
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static InputConfig s_config(WIIMOTE_INI_NAME, _trans("Wii Remote"), "Wiimote");
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InputConfig* GetConfig()
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{
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return &s_config;
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}
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ControllerEmu::ControlGroup* GetWiimoteGroup(int number, WiimoteEmu::WiimoteGroup group)
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{
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return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetWiimoteGroup(group);
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}
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ControllerEmu::ControlGroup* GetNunchukGroup(int number, WiimoteEmu::NunchukGroup group)
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{
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return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetNunchukGroup(group);
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}
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ControllerEmu::ControlGroup* GetClassicGroup(int number, WiimoteEmu::ClassicGroup group)
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{
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return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetClassicGroup(group);
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}
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ControllerEmu::ControlGroup* GetGuitarGroup(int number, WiimoteEmu::GuitarGroup group)
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{
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return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetGuitarGroup(group);
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}
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ControllerEmu::ControlGroup* GetDrumsGroup(int number, WiimoteEmu::DrumsGroup group)
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{
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return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetDrumsGroup(group);
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}
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ControllerEmu::ControlGroup* GetTurntableGroup(int number, WiimoteEmu::TurntableGroup group)
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{
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return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
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->GetTurntableGroup(group);
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}
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void Shutdown()
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{
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s_config.ClearControllers();
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WiimoteReal::Stop();
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}
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void Initialize(InitializeMode init_mode)
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{
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if (s_config.ControllersNeedToBeCreated())
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{
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for (unsigned int i = WIIMOTE_CHAN_0; i < MAX_BBMOTES; ++i)
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s_config.CreateController<WiimoteEmu::Wiimote>(i);
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}
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g_controller_interface.RegisterHotplugCallback(LoadConfig);
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s_config.LoadConfig(false);
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WiimoteReal::Initialize(init_mode);
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// Reload Wiimotes with our settings
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if (Movie::IsMovieActive())
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Movie::ChangeWiiPads();
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}
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void ResetAllWiimotes()
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{
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for (int i = WIIMOTE_CHAN_0; i < MAX_BBMOTES; ++i)
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(i))->Reset();
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}
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void LoadConfig()
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{
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s_config.LoadConfig(false);
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}
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void Resume()
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{
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WiimoteReal::Resume();
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}
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void Pause()
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{
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WiimoteReal::Pause();
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}
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// An L2CAP packet is passed from the Core to the Wiimote on the HID CONTROL channel.
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void ControlChannel(int number, u16 channel_id, const void* data, u32 size)
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{
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if (WIIMOTE_SRC_HYBRID & g_wiimote_sources[number])
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
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->ControlChannel(channel_id, data, size);
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}
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// An L2CAP packet is passed from the Core to the Wiimote on the HID INTERRUPT channel.
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void InterruptChannel(int number, u16 channel_id, const void* data, u32 size)
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{
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if (WIIMOTE_SRC_HYBRID & g_wiimote_sources[number])
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
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->InterruptChannel(channel_id, data, size);
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}
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// This function is called periodically by the Core to update Wiimote state.
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void Update(int number, bool connected)
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{
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if (connected)
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{
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if (WIIMOTE_SRC_EMU & g_wiimote_sources[number])
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->Update();
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else
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WiimoteReal::Update(number);
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}
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else
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{
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if (WIIMOTE_SRC_EMU & g_wiimote_sources[number])
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->ConnectOnInput();
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if (WIIMOTE_SRC_REAL & g_wiimote_sources[number])
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WiimoteReal::ConnectOnInput(number);
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}
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}
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// Get a mask of attached the pads (eg: controller 1 & 4 -> 0x9)
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unsigned int GetAttached()
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{
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unsigned int attached = 0;
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for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
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if (g_wiimote_sources[i])
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attached |= (1 << i);
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return attached;
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}
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// Save/Load state
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void DoState(PointerWrap& p)
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{
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for (int i = 0; i < MAX_BBMOTES; ++i)
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(i))->DoState(p);
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}
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// Notifies the plugin of a change in emulation state
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void EmuStateChange(EMUSTATE_CHANGE newState)
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{
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WiimoteReal::StateChange(newState);
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}
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}
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