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CustomAsset.cpp
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VideoCommon: add additional locks around asset access and usage to ensure thread safety
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2023-06-05 16:19:46 -05:00 |
CustomAsset.h
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VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor.
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2023-07-16 19:45:55 -05:00 |
CustomAssetLibrary.cpp
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VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
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2023-09-02 20:20:09 -05:00 |
CustomAssetLibrary.h
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VideoCommon: asset load time is now stored as a chrono system_clock time, so that times can be fabricated in a future feature (without creating a file to do so)
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2023-08-15 22:02:28 -05:00 |
CustomAssetLoader.cpp
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VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
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2023-07-09 12:21:34 -05:00 |
CustomAssetLoader.h
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VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
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2023-07-09 12:21:34 -05:00 |
CustomTextureData.cpp
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VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
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2023-09-02 20:20:09 -05:00 |
CustomTextureData.h
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VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
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2023-09-02 20:20:09 -05:00 |
DirectFilesystemAssetLibrary.cpp
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VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
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2023-09-02 20:20:09 -05:00 |
DirectFilesystemAssetLibrary.h
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VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
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2023-09-02 20:20:09 -05:00 |
MaterialAsset.cpp
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VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
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2023-07-09 12:21:34 -05:00 |
MaterialAsset.h
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VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
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2023-07-09 12:21:34 -05:00 |
ShaderAsset.cpp
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VideoCommon: add cubemap as a sampler target for shaders, add cubemap as a valid texture asset
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2023-09-05 21:11:19 -05:00 |
ShaderAsset.h
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VideoCommon: add cubemap as a sampler target for shaders, add cubemap as a valid texture asset
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2023-09-05 21:11:19 -05:00 |
TextureAsset.cpp
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VideoCommon: add cubemap as a sampler target for shaders, add cubemap as a valid texture asset
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2023-09-05 21:11:19 -05:00 |
TextureAsset.h
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VideoCommon: add cubemap as a sampler target for shaders, add cubemap as a valid texture asset
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2023-09-05 21:11:19 -05:00 |