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![]() DSP thread is considered "idle" when it signals s_ppc_event and waits for s_dsp_event, without putting it in this state when m_dsp_thread_mutex is locked it was possible to create a deadlock between a DSP thread, emulation thread and Qt thread by accessing Config menu immediately after booting up the game |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinNoGUI | ||
DolphinQt | ||
InputCommon | ||
MacUpdater | ||
UICommon | ||
UpdaterCommon | ||
VideoBackends | ||
VideoCommon | ||
WinUpdater | ||
CMakeLists.txt |