dolphin/Source/Core/Core/HW/VideoInterface.cpp
2025-04-27 13:08:03 +02:00

1039 lines
39 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/HW/VideoInterface.h"
#include <algorithm>
#include <array>
#include <cmath>
#include <cstddef>
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/Logging/Log.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PerformanceMetrics.h"
#include "Core/AchievementManager.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/FifoPlayer/FifoPlayer.h"
#include "Core/HW/MMIO.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/SI/SI.h"
#include "Core/HW/SystemTimers.h"
#include "Core/Movie.h"
#include "Core/System.h"
#include "DiscIO/Enums.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoEvents.h"
namespace VideoInterface
{
VideoInterfaceManager::VideoInterfaceManager(Core::System& system) : m_system(system)
{
}
VideoInterfaceManager::~VideoInterfaceManager()
{
Config::RemoveConfigChangedCallback(m_config_changed_callback_id);
}
static constexpr std::array<u32, 2> CLOCK_FREQUENCIES{{
27000000,
54000000,
}};
static constexpr u32 NUM_HALF_LINES_FOR_SI_POLL = (7 * 2) + 1; // this is how long an SI poll takes
void VideoInterfaceManager::DoState(PointerWrap& p)
{
p.Do(m_vertical_timing_register);
p.Do(m_display_control_register);
p.Do(m_h_timing_0);
p.Do(m_h_timing_1);
p.Do(m_vblank_timing_odd);
p.Do(m_vblank_timing_even);
p.Do(m_burst_blanking_odd);
p.Do(m_burst_blanking_even);
p.Do(m_xfb_info_top);
p.Do(m_xfb_info_bottom);
p.Do(m_xfb_3d_info_top);
p.Do(m_xfb_3d_info_bottom);
p.DoArray(m_interrupt_register);
p.DoArray(m_latch_register);
p.Do(m_picture_configuration);
p.Do(m_horizontal_scaling);
p.DoArray(m_filter_coef_tables.Tables02);
p.DoArray(m_filter_coef_tables.Tables36);
p.Do(m_unknown_aa_register);
p.Do(m_clock);
p.Do(m_dtv_status);
p.Do(m_fb_width);
p.Do(m_border_hblank);
p.Do(m_target_refresh_rate);
p.Do(m_target_refresh_rate_numerator);
p.Do(m_target_refresh_rate_denominator);
p.Do(m_ticks_last_line_start);
p.Do(m_half_line_count);
p.Do(m_half_line_of_next_si_poll);
p.Do(m_even_field_first_hl);
p.Do(m_odd_field_first_hl);
p.Do(m_even_field_last_hl);
p.Do(m_odd_field_last_hl);
}
// Executed after Init, before game boot
void VideoInterfaceManager::Preset(bool _bNTSC)
{
// NOTE: Make sure all registers are set to the correct initial state. The
// variables are not going to start zeroed if another game has been run
// previously (and mutated everything).
m_vertical_timing_register.EQU = 6;
m_vertical_timing_register.ACV = 0;
m_display_control_register.ENB = 1;
m_display_control_register.RST = 0;
m_display_control_register.NIN = 0;
m_display_control_register.DLR = 0;
m_display_control_register.LE0 = 0;
m_display_control_register.LE1 = 0;
m_display_control_register.FMT = _bNTSC ? 0 : 1;
m_h_timing_0.HLW = 429;
m_h_timing_0.HCE = 105;
m_h_timing_0.HCS = 71;
m_h_timing_1.HSY = 64;
m_h_timing_1.HBE640 = 162;
m_h_timing_1.HBS640 = 373;
m_vblank_timing_odd.PRB = 502;
m_vblank_timing_odd.PSB = 5;
m_vblank_timing_even.PRB = 503;
m_vblank_timing_even.PSB = 4;
m_burst_blanking_odd.BS0 = 12;
m_burst_blanking_odd.BE0 = 520;
m_burst_blanking_odd.BS2 = 12;
m_burst_blanking_odd.BE2 = 520;
m_burst_blanking_even.BS0 = 13;
m_burst_blanking_even.BE0 = 519;
m_burst_blanking_even.BS2 = 13;
m_burst_blanking_even.BE2 = 519;
m_xfb_info_top.Hex = 0;
m_xfb_info_bottom.Hex = 0;
m_xfb_3d_info_top.Hex = 0;
m_xfb_3d_info_bottom.Hex = 0;
m_interrupt_register[0].HCT = 430;
m_interrupt_register[0].VCT = 263;
m_interrupt_register[0].IR_MASK = 1;
m_interrupt_register[0].IR_INT = 0;
m_interrupt_register[1].HCT = 1;
m_interrupt_register[1].VCT = 1;
m_interrupt_register[1].IR_MASK = 1;
m_interrupt_register[1].IR_INT = 0;
m_interrupt_register[2].Hex = 0;
m_interrupt_register[3].Hex = 0;
m_latch_register = {};
m_picture_configuration.STD = 40;
m_picture_configuration.WPL = 40;
m_horizontal_scaling.Hex = 0;
m_filter_coef_tables = {};
m_unknown_aa_register = 0;
DiscIO::Region region = SConfig::GetInstance().m_region;
// 54MHz, capable of progressive scan
m_clock = DiscIO::IsNTSC(region);
// Say component cable is plugged
m_dtv_status.component_plugged = Config::Get(Config::SYSCONF_PROGRESSIVE_SCAN);
m_dtv_status.ntsc_j = region == DiscIO::Region::NTSC_J;
m_fb_width.Hex = 0;
m_border_hblank.Hex = 0;
m_ticks_last_line_start = 0;
m_half_line_count = 0;
m_half_line_of_next_si_poll = NUM_HALF_LINES_FOR_SI_POLL; // first sampling starts at vsync
UpdateParameters();
}
void VideoInterfaceManager::Init()
{
Preset(true);
m_config_changed_callback_id = Config::AddConfigChangedCallback([this] { RefreshConfig(); });
RefreshConfig();
}
void VideoInterfaceManager::RefreshConfig()
{
m_config_vi_freq_factor =
Config::Get(Config::MAIN_VI_FREQUENCY_ENABLE) ? Config::Get(Config::MAIN_VI_FREQUENCY) : 1.0f;
if (AchievementManager::GetInstance().IsHardcoreModeActive() && m_config_vi_freq_factor < 1.0f)
{
Config::SetCurrent(Config::MAIN_VI_FREQUENCY, 1.0f);
m_config_vi_freq_factor = 1.0f;
OSD::AddMessage("Minimum VBI frequency is 100% in Hardcore Mode");
}
UpdateRefreshRate();
}
void VideoInterfaceManager::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
{
struct MappedVar
{
u32 addr;
u16* ptr;
};
std::array<MappedVar, 46> directly_mapped_vars{{
{VI_VERTICAL_TIMING, &m_vertical_timing_register.Hex},
{VI_HORIZONTAL_TIMING_0_HI, &m_h_timing_0.Hi},
{VI_HORIZONTAL_TIMING_0_LO, &m_h_timing_0.Lo},
{VI_HORIZONTAL_TIMING_1_HI, &m_h_timing_1.Hi},
{VI_HORIZONTAL_TIMING_1_LO, &m_h_timing_1.Lo},
{VI_VBLANK_TIMING_ODD_HI, &m_vblank_timing_odd.Hi},
{VI_VBLANK_TIMING_ODD_LO, &m_vblank_timing_odd.Lo},
{VI_VBLANK_TIMING_EVEN_HI, &m_vblank_timing_even.Hi},
{VI_VBLANK_TIMING_EVEN_LO, &m_vblank_timing_even.Lo},
{VI_BURST_BLANKING_ODD_HI, &m_burst_blanking_odd.Hi},
{VI_BURST_BLANKING_ODD_LO, &m_burst_blanking_odd.Lo},
{VI_BURST_BLANKING_EVEN_HI, &m_burst_blanking_even.Hi},
{VI_BURST_BLANKING_EVEN_LO, &m_burst_blanking_even.Lo},
{VI_FB_LEFT_TOP_LO, &m_xfb_info_top.Lo},
{VI_FB_RIGHT_TOP_LO, &m_xfb_3d_info_top.Lo},
{VI_FB_LEFT_BOTTOM_LO, &m_xfb_info_bottom.Lo},
{VI_FB_RIGHT_BOTTOM_LO, &m_xfb_3d_info_bottom.Lo},
{VI_PRERETRACE_LO, &m_interrupt_register[0].Lo},
{VI_POSTRETRACE_LO, &m_interrupt_register[1].Lo},
{VI_DISPLAY_INTERRUPT_2_LO, &m_interrupt_register[2].Lo},
{VI_DISPLAY_INTERRUPT_3_LO, &m_interrupt_register[3].Lo},
{VI_DISPLAY_LATCH_0_HI, &m_latch_register[0].Hi},
{VI_DISPLAY_LATCH_0_LO, &m_latch_register[0].Lo},
{VI_DISPLAY_LATCH_1_HI, &m_latch_register[1].Hi},
{VI_DISPLAY_LATCH_1_LO, &m_latch_register[1].Lo},
{VI_HSCALEW, &m_picture_configuration.Hex},
{VI_HSCALER, &m_horizontal_scaling.Hex},
{VI_FILTER_COEF_0_HI, &m_filter_coef_tables.Tables02[0].Hi},
{VI_FILTER_COEF_0_LO, &m_filter_coef_tables.Tables02[0].Lo},
{VI_FILTER_COEF_1_HI, &m_filter_coef_tables.Tables02[1].Hi},
{VI_FILTER_COEF_1_LO, &m_filter_coef_tables.Tables02[1].Lo},
{VI_FILTER_COEF_2_HI, &m_filter_coef_tables.Tables02[2].Hi},
{VI_FILTER_COEF_2_LO, &m_filter_coef_tables.Tables02[2].Lo},
{VI_FILTER_COEF_3_HI, &m_filter_coef_tables.Tables36[0].Hi},
{VI_FILTER_COEF_3_LO, &m_filter_coef_tables.Tables36[0].Lo},
{VI_FILTER_COEF_4_HI, &m_filter_coef_tables.Tables36[1].Hi},
{VI_FILTER_COEF_4_LO, &m_filter_coef_tables.Tables36[1].Lo},
{VI_FILTER_COEF_5_HI, &m_filter_coef_tables.Tables36[2].Hi},
{VI_FILTER_COEF_5_LO, &m_filter_coef_tables.Tables36[2].Lo},
{VI_FILTER_COEF_6_HI, &m_filter_coef_tables.Tables36[3].Hi},
{VI_FILTER_COEF_6_LO, &m_filter_coef_tables.Tables36[3].Lo},
{VI_CLOCK, &m_clock},
{VI_DTV_STATUS, &m_dtv_status.Hex},
{VI_FBWIDTH, &m_fb_width.Hex},
{VI_BORDER_BLANK_END, &m_border_hblank.Lo},
{VI_BORDER_BLANK_START, &m_border_hblank.Hi},
}};
// Declare all the boilerplate direct MMIOs.
for (auto& mapped_var : directly_mapped_vars)
{
mmio->Register(base | mapped_var.addr, MMIO::DirectRead<u16>(mapped_var.ptr),
MMIO::DirectWrite<u16>(mapped_var.ptr));
}
std::array<MappedVar, 8> update_params_on_read_vars{{
{VI_VERTICAL_TIMING, &m_vertical_timing_register.Hex},
{VI_HORIZONTAL_TIMING_0_HI, &m_h_timing_0.Hi},
{VI_HORIZONTAL_TIMING_0_LO, &m_h_timing_0.Lo},
{VI_VBLANK_TIMING_ODD_HI, &m_vblank_timing_odd.Hi},
{VI_VBLANK_TIMING_ODD_LO, &m_vblank_timing_odd.Lo},
{VI_VBLANK_TIMING_EVEN_HI, &m_vblank_timing_even.Hi},
{VI_VBLANK_TIMING_EVEN_LO, &m_vblank_timing_even.Lo},
{VI_CLOCK, &m_clock},
}};
// Declare all the MMIOs that update timing params.
for (auto& mapped_var : update_params_on_read_vars)
{
mmio->Register(base | mapped_var.addr, MMIO::DirectRead<u16>(mapped_var.ptr),
MMIO::ComplexWrite<u16>([mapped_var](Core::System& system, u32, u16 val) {
*mapped_var.ptr = val;
system.GetVideoInterface().UpdateParameters();
}));
}
// XFB related MMIOs that require special handling on writes.
mmio->Register(base | VI_FB_LEFT_TOP_HI, MMIO::DirectRead<u16>(&m_xfb_info_top.Hi),
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
auto& vi = system.GetVideoInterface();
vi.m_xfb_info_top.Hi = val;
if (vi.m_xfb_info_top.CLRPOFF)
vi.m_xfb_info_top.POFF = 0;
}));
mmio->Register(base | VI_FB_LEFT_BOTTOM_HI, MMIO::DirectRead<u16>(&m_xfb_info_bottom.Hi),
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
auto& vi = system.GetVideoInterface();
vi.m_xfb_info_bottom.Hi = val;
if (vi.m_xfb_info_bottom.CLRPOFF)
vi.m_xfb_info_bottom.POFF = 0;
}));
mmio->Register(base | VI_FB_RIGHT_TOP_HI, MMIO::DirectRead<u16>(&m_xfb_3d_info_top.Hi),
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
auto& vi = system.GetVideoInterface();
vi.m_xfb_3d_info_top.Hi = val;
if (vi.m_xfb_3d_info_top.CLRPOFF)
vi.m_xfb_3d_info_top.POFF = 0;
}));
mmio->Register(base | VI_FB_RIGHT_BOTTOM_HI, MMIO::DirectRead<u16>(&m_xfb_3d_info_bottom.Hi),
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
auto& vi = system.GetVideoInterface();
vi.m_xfb_3d_info_bottom.Hi = val;
if (vi.m_xfb_3d_info_bottom.CLRPOFF)
vi.m_xfb_3d_info_bottom.POFF = 0;
}));
// MMIOs with unimplemented writes that trigger warnings.
mmio->Register(
base | VI_VERTICAL_BEAM_POSITION, MMIO::ComplexRead<u16>([](Core::System& system, u32) {
auto& vi = system.GetVideoInterface();
return 1 + (vi.m_half_line_count) / 2;
}),
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
WARN_LOG_FMT(
VIDEOINTERFACE,
"Changing vertical beam position to {:#06x} - not documented or implemented yet", val);
}));
mmio->Register(
base | VI_HORIZONTAL_BEAM_POSITION, MMIO::ComplexRead<u16>([](Core::System& system, u32) {
auto& vi = system.GetVideoInterface();
u16 value = static_cast<u16>(
1 + vi.m_h_timing_0.HLW *
(system.GetCoreTiming().GetTicks() - vi.m_ticks_last_line_start) /
(vi.GetTicksPerHalfLine()));
return std::clamp<u16>(value, 1, vi.m_h_timing_0.HLW * 2);
}),
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
WARN_LOG_FMT(
VIDEOINTERFACE,
"Changing horizontal beam position to {:#06x} - not documented or implemented yet",
val);
}));
// The following MMIOs are interrupts related and update interrupt status
// on writes.
mmio->Register(base | VI_PRERETRACE_HI, MMIO::DirectRead<u16>(&m_interrupt_register[0].Hi),
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
auto& vi = system.GetVideoInterface();
vi.m_interrupt_register[0].Hi = val;
vi.UpdateInterrupts();
}));
mmio->Register(base | VI_POSTRETRACE_HI, MMIO::DirectRead<u16>(&m_interrupt_register[1].Hi),
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
auto& vi = system.GetVideoInterface();
vi.m_interrupt_register[1].Hi = val;
vi.UpdateInterrupts();
}));
mmio->Register(base | VI_DISPLAY_INTERRUPT_2_HI,
MMIO::DirectRead<u16>(&m_interrupt_register[2].Hi),
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
auto& vi = system.GetVideoInterface();
vi.m_interrupt_register[2].Hi = val;
vi.UpdateInterrupts();
}));
mmio->Register(base | VI_DISPLAY_INTERRUPT_3_HI,
MMIO::DirectRead<u16>(&m_interrupt_register[3].Hi),
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
auto& vi = system.GetVideoInterface();
vi.m_interrupt_register[3].Hi = val;
vi.UpdateInterrupts();
}));
// Unknown anti-aliasing related MMIO register: puts a warning on log and
// needs to shift/mask when reading/writing.
mmio->Register(base | VI_UNK_AA_REG_HI, MMIO::ComplexRead<u16>([](Core::System& system, u32) {
auto& vi = system.GetVideoInterface();
return vi.m_unknown_aa_register >> 16;
}),
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
auto& vi = system.GetVideoInterface();
vi.m_unknown_aa_register =
(vi.m_unknown_aa_register & 0x0000FFFF) | ((u32)val << 16);
WARN_LOG_FMT(VIDEOINTERFACE, "Writing to the unknown AA register (hi)");
}));
mmio->Register(base | VI_UNK_AA_REG_LO, MMIO::ComplexRead<u16>([](Core::System& system, u32) {
auto& vi = system.GetVideoInterface();
return vi.m_unknown_aa_register & 0xFFFF;
}),
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
auto& vi = system.GetVideoInterface();
vi.m_unknown_aa_register = (vi.m_unknown_aa_register & 0xFFFF0000) | val;
WARN_LOG_FMT(VIDEOINTERFACE, "Writing to the unknown AA register (lo)");
}));
// Control register writes only updates some select bits, and additional
// processing needs to be done if a reset is requested.
mmio->Register(base | VI_CONTROL_REGISTER, MMIO::DirectRead<u16>(&m_display_control_register.Hex),
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
auto& vi = system.GetVideoInterface();
UVIDisplayControlRegister tmpConfig(val);
vi.m_display_control_register.ENB = tmpConfig.ENB;
vi.m_display_control_register.NIN = tmpConfig.NIN;
vi.m_display_control_register.DLR = tmpConfig.DLR;
vi.m_display_control_register.LE0 = tmpConfig.LE0;
vi.m_display_control_register.LE1 = tmpConfig.LE1;
vi.m_display_control_register.FMT = tmpConfig.FMT;
if (tmpConfig.RST)
{
// shuffle2 clear all data, reset to default vals, and enter idle mode
vi.m_display_control_register.RST = 0;
vi.m_interrupt_register = {};
vi.UpdateInterrupts();
}
vi.UpdateParameters();
}));
// Map 8 bit reads (not writes) to 16 bit reads.
for (u32 i = 0; i < 0x1000; i += 2)
{
mmio->Register(base | i, MMIO::ReadToLarger<u8>(mmio, base | i, 8), MMIO::InvalidWrite<u8>());
mmio->Register(base | (i + 1), MMIO::ReadToLarger<u8>(mmio, base | i, 0),
MMIO::InvalidWrite<u8>());
}
// Map 32 bit reads and writes to 16 bit reads and writes.
for (u32 i = 0; i < 0x1000; i += 4)
{
mmio->Register(base | i, MMIO::ReadToSmaller<u32>(mmio, base | i, base | (i + 2)),
MMIO::WriteToSmaller<u32>(mmio, base | i, base | (i + 2)));
}
}
void VideoInterfaceManager::UpdateInterrupts()
{
if ((m_interrupt_register[0].IR_INT && m_interrupt_register[0].IR_MASK) ||
(m_interrupt_register[1].IR_INT && m_interrupt_register[1].IR_MASK) ||
(m_interrupt_register[2].IR_INT && m_interrupt_register[2].IR_MASK) ||
(m_interrupt_register[3].IR_INT && m_interrupt_register[3].IR_MASK))
{
m_system.GetProcessorInterface().SetInterrupt(ProcessorInterface::INT_CAUSE_VI, true);
}
else
{
m_system.GetProcessorInterface().SetInterrupt(ProcessorInterface::INT_CAUSE_VI, false);
}
}
u32 VideoInterfaceManager::GetXFBAddressTop() const
{
if (m_xfb_info_top.POFF)
return m_xfb_info_top.FBB << 5;
else
return m_xfb_info_top.FBB;
}
u32 VideoInterfaceManager::GetXFBAddressBottom() const
{
// POFF for XFB bottom is connected to POFF for XFB top
if (m_xfb_info_top.POFF)
return m_xfb_info_bottom.FBB << 5;
else
return m_xfb_info_bottom.FBB;
}
u32 VideoInterfaceManager::GetHalfLinesPerEvenField() const
{
return (3 * m_vertical_timing_register.EQU + m_vblank_timing_even.PRB +
2 * m_vertical_timing_register.ACV + m_vblank_timing_even.PSB);
}
u32 VideoInterfaceManager::GetHalfLinesPerOddField() const
{
return (3 * m_vertical_timing_register.EQU + m_vblank_timing_odd.PRB +
2 * m_vertical_timing_register.ACV + m_vblank_timing_odd.PSB);
}
u32 VideoInterfaceManager::GetTicksPerEvenField() const
{
return GetTicksPerHalfLine() * GetHalfLinesPerEvenField();
}
u32 VideoInterfaceManager::GetTicksPerOddField() const
{
return GetTicksPerHalfLine() * GetHalfLinesPerOddField();
}
// Get the aspect ratio of VI's active area.
float VideoInterfaceManager::GetAspectRatio() const
{
// The picture of a PAL/NTSC TV signal is defined to have a 4:3 aspect ratio,
// but it's only 4:3 if the picture fill the entire active area.
// All games configure VideoInterface to add padding in both the horizontal and vertical
// directions and most games also do a slight horizontal scale.
// This means that XFB never fills the entire active area and is therefor almost never 4:3
// To work out the correct aspect ratio of the XFB, we need to know how VideoInterface's
// currently configured active area compares to the active area of a stock PAL or NTSC
// signal (which would be 4:3)
// This function only deals with standard aspect ratios. For widescreen aspect ratios,
// multiply the result by 1.33333... (the ratio between 16:9 and 4:3)
// 1. Get our active area in BT.601 samples (more or less pixels)
int active_lines = m_vertical_timing_register.ACV;
int active_width_samples = (m_h_timing_0.HLW + m_h_timing_1.HBS640 - m_h_timing_1.HBE640);
// 2. TVs are analog and don't have pixels. So we convert to seconds.
float tick_length = (1.0f / m_system.GetSystemTimers().GetTicksPerSecond());
float vertical_period = tick_length * GetTicksPerField();
float horizontal_period = tick_length * GetTicksPerHalfLine() * 2;
float vertical_active_area = active_lines * horizontal_period;
float horizontal_active_area = tick_length * GetTicksPerSample() * active_width_samples;
// We are approximating the horizontal/vertical flyback transformers that control the
// position of the electron beam on the screen. Our flyback transformers create a
// perfect Sawtooth wave, with a smooth rise and a fall that takes zero time.
// For more accurate emulation of video signals out of the 525 or 625 line standards,
// it might be necessary to emulate a less precise flyback transformer with more flaws.
// But those modes aren't officially supported by TVs anyway and could behave differently
// on different TVs.
// 3. Calculate the ratio of active time to total time for VI's active area
float vertical_active_ratio = vertical_active_area / vertical_period;
float horizontal_active_ratio = horizontal_active_area / horizontal_period;
// 4. And then scale the ratios to typical PAL/NTSC signals.
// NOTE: With the exception of selecting between PAL-M and NTSC color encoding on Brazilian
// GameCubes, the FMT field doesn't actually do anything on real hardware. But
// Nintendo's SDK always sets it appropriately to match the number of lines.
if (m_display_control_register.FMT == 1) // 625 line TV (PAL)
{
// PAL defines the horizontal active area as 52us of the 64us line.
// BT.470-6 defines the blanking period as 12.0us +0.0 -0.3 [table on page 5]
horizontal_active_ratio *= 64.0f / 52.0f;
// PAL defines the vertical active area as 576 of 625 lines.
vertical_active_ratio *= 625.0f / 576.0f;
// TODO: Should PAL60 games go through the 625 or 525 line codepath?
// The resulting aspect ratio is close, but not identical.
}
else // 525 line TV (NTSC or PAL-M)
{
// The NTSC standard doesn't define it's active area very well.
// The line is 63.55555..us long, which is derived from 1.001 / (30 * 525)
// but the blanking area is defined with a large amount of slack in the SMPTE 170M-2004
// standard, 10.7us +0.3 -0.2 [derived from table on page 9]
// The BT.470-6 standard provides a different number of 10.9us +/- 0.2 [table on page 5]
// This results in an active area between 52.5555us and 53.05555us
// Lots of different numbers float around the Internet including:
// * 52.655555.. us --
// http://web.archive.org/web/20140218044518/http://lipas.uwasa.fi/~f76998/video/conversion/
// * 52.66 us -- http://www.ni.com/white-paper/4750/en/
// * 52.6 us -- http://web.mit.edu/6.111/www/f2008/handouts/L12.pdf
//
// None of these website provide primary sources for their numbers, back in the days of
// analog, TV signal timings were not that precise to start with and it never got standardized
// during the move to digital.
// We are just going to use 52.655555.. as most other numbers on the Internet appear to be a
// simplification of it. 53.655555.. is a blanking period of 10.9us, matching the BT.470-6
// standard
// and within tolerance of the SMPTE 170M-2004 standard.
horizontal_active_ratio *= 63.555555f / 52.655555f;
// Even 486 active lines isn't completely agreed upon.
// Depending on how you count the two half lines you could get 485 or 484
vertical_active_ratio *= 525.0f / 486.0f;
}
// 5. Calculate the final ratio and scale to 4:3
float ratio = horizontal_active_ratio / vertical_active_ratio;
const bool running_fifo_log = m_system.GetFifoPlayer().IsRunningWithFakeVideoInterfaceUpdates();
if (std::isnormal(ratio) && // Check we have a sane ratio without any infs/nans/zeros
!running_fifo_log) // we don't know the correct ratio for fifos
return ratio * (4.0f / 3.0f); // Scale to 4:3
else
return (4.0f / 3.0f); // VI isn't initialized correctly, just return 4:3 instead
}
// This function updates:
// a) the scanlines that are considered the 'active region' of each field
// b) the equivalent refresh rate for the current timing configuration
//
// Each pair of fields is laid out like:
// [typical values are for NTSC interlaced]
//
// <---------- one scanline width ---------->
// EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
// ... lines omitted, 9 total E scanlines
// ... is typical
// EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
// RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
// ... lines omitted, 12 total R scanlines
// ... is typical
// RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
// AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
// ... lines omitted, 240 total A scanlines
// ... is typical
// AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
// SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
// SSSSSSSSSSSSSSSSSSSSSeeeeeeeeeeeeeeeeeeeee
// eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
// ... lines omitted, 9 total e scanlines
// ... is typical
// eeeeeeeeeeeeeeeeeeeeerrrrrrrrrrrrrrrrrrrrr
// rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
// ... lines omitted, 12.5 total r scanlines
// ... is typical
// rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
// aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
// ... line omitted, 240 total a scanlines
// ... is typical
// aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
// ssssssssssssssssssssssssssssssssssssssssss
//
// Uppercase is field 1, lowercase is field 2
// E,e = pre-equ/vert-sync/post-equ
// = (vertical_timing_register.EQU*3) half-scanlines
// R,r = preblanking
// = (vblank_timing_x.PRB) half-scanlines
// A,a = active lines
// = (vertical_timing_register.ACV*2) half-scanlines
// S,s = postblanking
// = (vblank_timing_x.PSB) half-scanlines
//
// NB: for double-strike modes, the second field
// does not get offset by half a scanline
//
// Some example video line layouts, based on values from titles:
// LXXX = Video line XXX, 0-based; hlYYYY = Video halfline YYYY, 0-based
// PAL
// EQU = 5
// ACV = 287
// OddPRB = 35
// OddPSB = 1
// EvenPRB = 36
// EvenPSB = 0
// L000 [ EQU | EQU ] [hl0000:hl0001]
// L001 [ EQU | EQU ] [hl0002:hl0003]
// ...
// L005 [ EQU | EQU ] [hl0010:hl0011]
// L006 [ EQU | EQU ] [hl0012:hl0013]
// L007 [ EQU | oPR ] [hl0014:hl0015]
// L008 [ oPR | oPR ] [hl0016:hl0017]
// L009 [ oPR | oPR ] [hl0018:hl0019]
// ...
// L023 [ oPR | oPR ] [hl0046:hl0047]
// L024 [ oPR | oPR ] [hl0048:hl0049]
// L025 [ ACV | ACV ] [hl0050:hl0051]
// L026 [ ACV | ACV ] [hl0052:hl0053]
// ...
// L310 [ ACV | ACV ] [hl0620:hl0621]
// L311 [ ACV | ACV ] [hl0622:hl0623]
// L312 [ oPS | EQU ] [hl0624:hl0625]
// L313 [ EQU | EQU ] [hl0626:hl0627]
// L314 [ EQU | EQU ] [hl0628:hl0629]
// ...
// L318 [ EQU | EQU ] [hl0636:hl0637]
// L319 [ EQU | EQU ] [hl0638:hl0639]
// L320 [ ePR | ePR ] [hl0640:hl0641]
// L321 [ ePR | ePR ] [hl0642:hl0643]
// ...
// L336 [ ePR | ePR ] [hl0672:hl0673]
// L337 [ ePR | ePR ] [hl0674:hl0675]
// L338 [ ACV | ACV ] [hl0676:hl0677]
// L339 [ ACV | ACV ] [hl0678:hl0679]
// ...
// L623 [ ACV | ACV ] [hl1246:hl1247]
// L624 [ ACV | ACV ] [hl1248:hl1249]
// (no ePS)
//
// NTSC
// EQU=6
// ACV=240
// OddPRB=24
// OddPSB=3
// EvenPRB=25
// EvenPSB=2
// L000 [ EQU | EQU ] [hl0000:hl0001]
// L001 [ EQU | EQU ] [hl0002:hl0003]
// ...
// L007 [ EQU | EQU ] [hl0014:hl0015]
// L008 [ EQU | EQU ] [hl0016:hl0017]
// L009 [ oPR | oPR ] [hl0018:hl0019]
// L010 [ oPR | oPR ] [hl0020:hl0021]
// ...
// L019 [ oPR | oPR ] [hl0038:hl0039]
// L020 [ oPR | oPR ] [hl0040:hl0041]
// L021 [ ACV | ACV ] [hl0042:hl0043]
// L022 [ ACV | ACV ] [hl0044:hl0045]
// ...
// L259 [ ACV | ACV ] [hl0518:hl0519]
// L260 [ ACV | ACV ] [hl0520:hl0521]
// L261 [ oPS | oPS ] [hl0522:hl0523]
// L262 [ oPS | EQU ] [hl0524:hl0525]
// L263 [ EQU | EQU ] [hl0526:hl0527]
// ...
// L270 [ EQU | EQU ] [hl0540:hl0541]
// L271 [ EQU | ePR ] [hl0542:hl0543]
// L272 [ ePR | ePR ] [hl0544:hl0545]
// L273 [ ePR | ePR ] [hl0546:hl0547]
// ...
// L282 [ ePR | ePR ] [hl0564:hl0565]
// L283 [ ePR | ePR ] [hl0566:hl0567]
// L284 [ ACV | ACV ] [hl0568:hl0569]
// L285 [ ACV | ACV ] [hl0570:hl0571]
// ...
// L522 [ ACV | ACV ] [hl1044:hl1045]
// L523 [ ACV | ACV ] [hl1046:hl1047]
// L524 [ ePS | ePS ] [hl1048:hl1049]
void VideoInterfaceManager::UpdateParameters()
{
const u32 equ_hl = 3 * m_vertical_timing_register.EQU;
const u32 acv_hl = 2 * m_vertical_timing_register.ACV;
// Odd field:
m_odd_field_first_hl = equ_hl + m_vblank_timing_odd.PRB;
const u32 odd_field_end = m_odd_field_first_hl + acv_hl;
m_odd_field_last_hl = odd_field_end - 1;
// Many GC games establish differing PRB/PSB values for odd/even fields.
// Added together they are equal, but because we OutputField *before* PSB
// that can result in inconsistent pacing between odd/even fields.
// This will adjust the even-field to match the odd-field pacing,
// accounting for the otherwise-ignored even-field PSB.
const s32 odd_even_psb_diff = m_vblank_timing_odd.PSB - m_vblank_timing_even.PSB;
// Even field:
m_even_field_first_hl = odd_field_end + m_vblank_timing_odd.PSB + equ_hl +
m_vblank_timing_even.PRB - odd_even_psb_diff;
m_even_field_last_hl = m_even_field_first_hl + acv_hl - 1;
UpdateRefreshRate();
}
void VideoInterfaceManager::UpdateRefreshRate()
{
m_target_refresh_rate_numerator = m_system.GetSystemTimers().GetTicksPerSecond() * 2;
m_target_refresh_rate_denominator = GetTicksPerEvenField() + GetTicksPerOddField();
m_target_refresh_rate =
static_cast<double>(m_target_refresh_rate_numerator) / m_target_refresh_rate_denominator;
}
double VideoInterfaceManager::GetTargetRefreshRate() const
{
return m_target_refresh_rate;
}
u32 VideoInterfaceManager::GetTargetRefreshRateNumerator() const
{
return m_target_refresh_rate_numerator;
}
u32 VideoInterfaceManager::GetTargetRefreshRateDenominator() const
{
return m_target_refresh_rate_denominator;
}
double VideoInterfaceManager::GetTicksPerSample() const
{
return 2 * m_system.GetSystemTimers().GetTicksPerSecond() / CLOCK_FREQUENCIES[m_clock & 1] /
m_config_vi_freq_factor;
}
u32 VideoInterfaceManager::GetTicksPerHalfLine() const
{
return GetTicksPerSample() * m_h_timing_0.HLW;
}
u32 VideoInterfaceManager::GetTicksPerField() const
{
return GetTicksPerEvenField();
}
void VideoInterfaceManager::LogField(FieldType field, u32 xfb_address) const
{
static constexpr std::array<const char*, 2> field_type_names{{"Odd", "Even"}};
const std::array<const UVIVBlankTimingRegister*, 2> vert_timing{{
&m_vblank_timing_odd,
&m_vblank_timing_even,
}};
const auto field_index = static_cast<size_t>(field);
DEBUG_LOG_FMT(VIDEOINTERFACE,
"(VI->BeginField): Address: {:08X} | WPL {} | STD {} | EQ {} | PRB {} | "
"ACV {} | PSB {} | Field {}",
xfb_address, m_picture_configuration.WPL, m_picture_configuration.STD,
m_vertical_timing_register.EQU, vert_timing[field_index]->PRB,
m_vertical_timing_register.ACV, vert_timing[field_index]->PSB,
field_type_names[field_index]);
DEBUG_LOG_FMT(VIDEOINTERFACE, "HorizScaling: {:04x} | fbwidth {} | {} | {}",
m_horizontal_scaling.Hex, m_fb_width.Hex, GetTicksPerEvenField(),
GetTicksPerOddField());
}
void VideoInterfaceManager::OutputField(FieldType field, u64 ticks)
{
// Could we fit a second line of data in the stride?
// (Datel's Wii FreeLoaders are the only titles known to set WPL to 0)
bool potentially_interlaced_xfb =
m_picture_configuration.WPL != 0 &&
((m_picture_configuration.STD / m_picture_configuration.WPL) == 2);
// Are there an odd number of half-lines per field (definition of interlaced video)
bool interlaced_video_mode = (GetHalfLinesPerEvenField() & 1) == 1;
u32 fbStride = m_picture_configuration.STD * 16;
u32 fbWidth = m_picture_configuration.WPL * 16;
u32 fbHeight = m_vertical_timing_register.ACV;
u32 xfbAddr;
if (field == FieldType::Even)
{
xfbAddr = GetXFBAddressBottom();
}
else
{
xfbAddr = GetXFBAddressTop();
}
// Multiply the stride by 2 to get the byte offset for each subsequent line.
fbStride *= 2;
if (potentially_interlaced_xfb && interlaced_video_mode &&
Config::Get(Config::GFX_HACK_FORCE_PROGRESSIVE))
{
// Strictly speaking, in interlaced mode, we're only supposed to read
// half of the lines of the XFB, and use that to display a field; the
// other lines are unspecified junk. However, in practice, we can
// almost always double the vertical resolution of the output by
// forcing progressive output: there's usually useful data in the
// other field. One notable exception: the title screen teaser
// videos in Metroid Prime don't render correctly using this hack.
fbStride /= 2;
fbHeight *= 2;
// PRB for the different fields should only ever differ by 1 in
// interlaced mode, and which is less determines which field
// has the first line. For the field with the second line, we
// offset the xfb by (-stride_of_one_line) to get the start
// address of the full xfb.
if (field == FieldType::Odd && m_vblank_timing_odd.PRB == m_vblank_timing_even.PRB + 1 &&
xfbAddr)
{
xfbAddr -= fbStride;
}
if (field == FieldType::Even && m_vblank_timing_odd.PRB == m_vblank_timing_even.PRB - 1 &&
xfbAddr)
{
xfbAddr -= fbStride;
}
}
LogField(field, xfbAddr);
// Outputting the entire frame using a single set of VI register values isn't accurate, as games
// can change the register values during scanout. To correctly emulate the scanout process, we
// would need to collate all changes to the VI registers during scanout.
if (xfbAddr)
g_video_backend->Video_OutputXFB(xfbAddr, fbWidth, fbStride, fbHeight, ticks);
}
void VideoInterfaceManager::BeginField(FieldType field, u64 ticks)
{
// Outputting the frame at the beginning of scanout reduces latency. This assumes the game isn't
// going to change the VI registers while a frame is scanning out.
if (Config::Get(Config::GFX_HACK_EARLY_XFB_OUTPUT))
OutputField(field, ticks);
}
void VideoInterfaceManager::EndField(FieldType field, u64 ticks)
{
// If the game does change VI registers while a frame is scanning out, we can defer output
// until the end so the last register values are used. This still isn't accurate, but it does
// produce more acceptable results in some problematic cases.
// Currently, this is only known to be necessary to eliminate flickering in WWE Crush Hour.
if (!Config::Get(Config::GFX_HACK_EARLY_XFB_OUTPUT))
OutputField(field, ticks);
// Note: OutputField above doesn't present when using GPU-on-Thread or Early/Immediate XFB,
// giving "VBlank" measurements here poor pacing without a Throttle call.
// If the user actually wants the data, we'll Throttle to make the numbers nice.
const bool is_vblank_data_wanted = g_ActiveConfig.bShowVPS || g_ActiveConfig.bShowVTimes ||
g_ActiveConfig.bLogRenderTimeToFile ||
g_ActiveConfig.bShowGraphs;
if (is_vblank_data_wanted)
m_system.GetCoreTiming().Throttle(ticks);
g_perf_metrics.CountVBlank();
VIEndFieldEvent::Trigger();
Core::OnFrameEnd(m_system);
}
// Purpose: Send VI interrupt when triggered
// Run when: When a frame is scanned (progressive/interlace)
void VideoInterfaceManager::Update(u64 ticks)
{
constexpr u32 odd_field_begin = 0;
// Even-field begins where the odd-field ends.
const u32 even_field_begin = GetHalfLinesPerOddField();
const bool is_at_field_boundary =
m_half_line_count == odd_field_begin || m_half_line_count == even_field_begin;
// Movie's frame counter should be updated before actually rendering the frame,
// in case frame counter display is enabled
if (is_at_field_boundary)
m_system.GetMovie().FrameUpdate();
// If this half-line is at some boundary of the "active video lines" in either field, we either
// need to (a) send a request to the GPU thread to actually render the XFB, or (b) increment
// the number of frames we've actually drawn
if (m_half_line_count == m_odd_field_first_hl)
{
BeginField(FieldType::Odd, ticks);
}
else if (m_half_line_count == m_even_field_first_hl)
{
BeginField(FieldType::Even, ticks);
}
else if (m_half_line_count == m_odd_field_last_hl)
{
EndField(FieldType::Odd, ticks);
}
else if (m_half_line_count == m_even_field_last_hl)
{
EndField(FieldType::Even, ticks);
}
// If this half-line is at a field boundary, deal with frame stepping before potentially
// dealing with SI polls, but after potentially sending a swap request to the GPU thread
if (is_at_field_boundary)
Core::Callback_NewField(m_system);
auto& core_timing = m_system.GetCoreTiming();
// If an SI poll is scheduled to happen on this half-line, do it!
if (m_half_line_count == m_half_line_of_next_si_poll)
{
// Throttle before SI poll so user input is taken just before needed. (lower input latency)
core_timing.Throttle(ticks);
// This is a nice place to measure performance so we don't have to Throttle elsewhere.
g_perf_metrics.CountPerformanceMarker(ticks, m_system.GetSystemTimers().GetTicksPerSecond());
Core::UpdateInputGate(!Config::Get(Config::MAIN_INPUT_BACKGROUND_INPUT),
Config::Get(Config::MAIN_LOCK_CURSOR));
auto& si = m_system.GetSerialInterface();
si.UpdateDevices();
m_half_line_of_next_si_poll += 2 * si.GetPollXLines();
}
// If this half-line is at the actual boundary of either field, schedule an SI poll to happen
// some number of half-lines in the future
if (is_at_field_boundary)
{
// first results start at vsync
m_half_line_of_next_si_poll = m_half_line_count + NUM_HALF_LINES_FOR_SI_POLL;
}
// Move to the next half-line and potentially roll-over the count to zero. If we've reached
// the beginning of a new full-line, update the timer
++m_half_line_count;
if (m_half_line_count == GetHalfLinesPerEvenField() + GetHalfLinesPerOddField())
{
m_half_line_count = 0;
}
if (!(m_half_line_count & 1))
{
m_ticks_last_line_start = ticks;
}
// TODO: Findout why skipping interrupts acts as a frameskip
if (core_timing.GetVISkip())
return;
// Check if we need to assert IR_INT. Note that the granularity of our current horizontal
// position is limited to half-lines.
for (UVIInterruptRegister& reg : m_interrupt_register)
{
u32 target_halfline = (reg.HCT > m_h_timing_0.HLW) ? 1 : 0;
if ((1 + (m_half_line_count) / 2 == reg.VCT) && ((m_half_line_count & 1) == target_halfline))
{
reg.IR_INT = 1;
}
}
UpdateInterrupts();
}
// Create a fake VI mode for a fifolog
void VideoInterfaceManager::FakeVIUpdate(u32 xfb_address, u32 fb_width, u32 fb_stride,
u32 fb_height)
{
bool interlaced = fb_height > 480 / 2;
if (interlaced)
{
fb_height = fb_height / 2;
fb_stride = fb_stride * 2;
}
m_xfb_info_top.POFF = 1;
m_xfb_info_bottom.POFF = 1;
m_vertical_timing_register.ACV = fb_height;
m_vertical_timing_register.EQU = 6;
m_vblank_timing_odd.PRB = 502 - fb_height * 2;
m_vblank_timing_odd.PSB = 5;
m_vblank_timing_even.PRB = 503 - fb_height * 2;
m_vblank_timing_even.PSB = 4;
m_picture_configuration.WPL = fb_width / 16;
m_picture_configuration.STD = (fb_stride / 2) / 16;
UpdateParameters();
u32 total_halflines = GetHalfLinesPerEvenField() + GetHalfLinesPerOddField();
if ((m_half_line_count - m_even_field_first_hl) % total_halflines <
(m_half_line_count - m_odd_field_first_hl) % total_halflines)
{
// Even/Bottom field is next.
m_xfb_info_bottom.FBB = interlaced ? (xfb_address + fb_width * 2) >> 5 : xfb_address >> 5;
}
else
{
// Odd/Top field is next
m_xfb_info_top.FBB = (xfb_address >> 5);
}
}
} // namespace VideoInterface