dolphin/Source/Core/VideoCommon/Src
2013-08-23 22:43:03 -03:00
..
OpenCL
AVIDump.cpp Formatting cleanup for VideoCommon. 2013-04-24 09:21:54 -04:00
AVIDump.h
BPFunctions.cpp
BPFunctions.h
BPMemory.cpp ShaderGen: Static inline everything. 2013-08-12 18:30:42 +02:00
BPMemory.h ShaderGen: Static inline everything. 2013-08-12 18:30:42 +02:00
BPStructs.cpp Only call SetGenerationMode from BPWritten if the cull mode changed. 2013-08-15 00:26:03 +02:00
BPStructs.h
CommandProcessor.cpp Formatting cleanup for VideoCommon. 2013-04-24 09:21:54 -04:00
CommandProcessor.h Formatting cleanup for VideoCommon. 2013-04-24 09:21:54 -04:00
CPMemory.cpp
CPMemory.h Formatting cleanup for VideoCommon. 2013-04-24 09:21:54 -04:00
DataReader.h
Debugger.cpp Merge 'master' into shader-uids-awesome. 2013-04-25 14:05:54 +02:00
Debugger.h
DLCache.h
DriverDetails.cpp ogl: rework DriverDetails framework + detect UBO mesa bug 2013-08-23 10:52:29 +02:00
DriverDetails.h ogl: rework DriverDetails framework + detect UBO mesa bug 2013-08-23 10:52:29 +02:00
EmuWindow.cpp Move in-game keybinding handling to a central location 2013-07-21 23:17:16 -04:00
EmuWindow.h
Fifo.cpp Remove a redundant check in the fifo. 2013-08-17 01:27:08 +00:00
Fifo.h
FPSCounter.cpp
FPSCounter.h
FramebufferManagerBase.cpp Formatting cleanup for VideoCommon. 2013-04-24 09:21:54 -04:00
FramebufferManagerBase.h
GenericDLCache.cpp
GenericTextureDecoder.cpp
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp small index generator optimiztions 2013-06-23 14:38:25 +02:00
IndexGenerator.h
LightingShaderGen.h LightingShaderGen: Use macro magic instead of snprintf. Should fix performance problems. 2013-08-12 18:30:42 +02:00
LookUpTables.h
MainBase.cpp Formatting cleanup for VideoCommon. 2013-04-24 09:21:54 -04:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h Formatting cleanup for VideoCommon. 2013-04-24 09:21:54 -04:00
OnScreenDisplay.cpp Refactor VideoCommon/OnScreenDisplay. 2013-08-24 02:13:54 +02:00
OnScreenDisplay.h Refactor VideoCommon/OnScreenDisplay. 2013-08-24 02:13:54 +02:00
OpcodeDecoding.cpp
OpcodeDecoding.h Fix a bunch of random typos in comments and logging. 2013-04-19 09:21:45 -04:00
OpenCL.cpp
OpenCL.h
PerfQueryBase.cpp Add an option to enable performance queries in gameini files, disable it by default 2013-08-14 23:16:46 +02:00
PerfQueryBase.h Add an option to enable performance queries in gameini files, disable it by default 2013-08-14 23:16:46 +02:00
PixelEngine.cpp Fix a bunch of random typos in comments and logging. 2013-04-19 09:21:45 -04:00
PixelEngine.h
PixelShaderGen.cpp pixelShaderGen: also execute alpha test for always fail with late z test 2013-08-19 21:27:54 +02:00
PixelShaderGen.h PixelShaderGen: Optimize shader uid data order. 2013-08-12 18:30:42 +02:00
PixelShaderManager.cpp PixelShaderManager: Revert code introduced mainly in revision 0fdeb81038. 2013-06-25 13:37:38 +02:00
PixelShaderManager.h Merge 'master' into shader-uids-awesome. 2013-04-25 14:05:54 +02:00
RenderBase.cpp Make hotkeys for togglign IR, AR, efb copies and fog settings configurable. 2013-07-30 05:49:02 -04:00
RenderBase.h
ShaderGenCommon.h ShaderGen: Static inline everything. 2013-08-12 18:30:42 +02:00
Statistics.cpp add new statistics for gpu buffer streaming 2013-05-23 21:07:01 +02:00
Statistics.h add new statistics for gpu buffer streaming 2013-05-23 21:07:01 +02:00
TextureCacheBase.cpp Invalidate the texture cache using the GPU thread when the CPU thread makes a request. 2013-06-08 11:28:54 +10:00
TextureCacheBase.h Invalidate the texture cache using the GPU thread when the CPU thread makes a request. 2013-06-08 11:28:54 +10:00
TextureConversionShader.cpp There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders. 2013-07-21 12:00:20 +00:00
TextureConversionShader.h
TextureDecoder.h
VertexLoader.cpp Formatting cleanup for VideoCommon. 2013-04-24 09:21:54 -04:00
VertexLoader.h Formatting cleanup for VideoCommon. 2013-04-24 09:21:54 -04:00
VertexLoader_Color.cpp Formatting cleanup for VideoCommon. 2013-04-24 09:21:54 -04:00
VertexLoader_Color.h
VertexLoader_Normal.cpp Formatting cleanup for VideoCommon. 2013-04-24 09:21:54 -04:00
VertexLoader_Normal.h
VertexLoader_Position.cpp Formatting cleanup for VideoCommon. 2013-04-24 09:21:54 -04:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp Formatting cleanup for VideoCommon. 2013-04-24 09:21:54 -04:00
VertexLoader_TextCoord.h
VertexLoaderManager.cpp Formatting cleanup for VideoCommon. 2013-04-24 09:21:54 -04:00
VertexLoaderManager.h
VertexManagerBase.cpp Formatting cleanup for VideoCommon. 2013-04-24 09:21:54 -04:00
VertexManagerBase.h
VertexShaderGen.cpp VertexShaderGen: Cleanup. 2013-08-14 11:47:23 +00:00
VertexShaderGen.h VertexShaderGen: Optimize shader uid data order. 2013-08-12 18:30:41 +02:00
VertexShaderManager.cpp Add "Q" / "E" as freelook keybindings 2013-07-22 00:14:42 -04:00
VertexShaderManager.h Add "Q" / "E" as freelook keybindings 2013-07-22 00:14:42 -04:00
VideoBackendBase.cpp Move VideoBackendBase from Common to VideoCommon 2013-08-14 23:16:46 +02:00
VideoBackendBase.h Move VideoBackendBase from Common to VideoCommon 2013-08-14 23:16:46 +02:00
VideoCommon.h
VideoConfig.cpp Merge remote-tracking branch 'remotes/origin/dx9-ssaa-fix' 2013-08-23 22:43:03 -03:00
VideoConfig.h Indentation Fix 2013-08-23 22:28:17 -03:00
VideoState.cpp
VideoState.h
x64DLCache.cpp Formatting cleanup for VideoCommon. 2013-04-24 09:21:54 -04:00
x64TextureDecoder.cpp Fix a bunch of random typos in comments and logging. 2013-04-19 09:21:45 -04:00
XFMemory.cpp
XFMemory.h Formatting cleanup for VideoCommon. 2013-04-24 09:21:54 -04:00
XFStructs.cpp Remove some spurious endlines at the end of log messages 2013-08-21 00:19:50 +02:00
XFStructs.h