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![]() This will generate one shader per copy format. For now, it is the same shader with the colmat hard coded. So it should already improve the GPU performance a bit, but a rewrite of the shader generator is suggested. Half of the patch is done by linkmauve1: VideoCommon: Reorganise the shader writes. |
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.. | ||
CMakeLists.txt | ||
Null.vcxproj | ||
NullBackend.cpp | ||
NullTexture.cpp | ||
NullTexture.h | ||
PerfQuery.h | ||
Render.cpp | ||
Render.h | ||
ShaderCache.cpp | ||
ShaderCache.h | ||
TextureCache.h | ||
VertexManager.cpp | ||
VertexManager.h | ||
VideoBackend.h |