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41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "InputCommon/DynamicInputTextures/DITData.h"
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#include "InputCommon/ImageOperations.h"
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namespace Common
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{
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class IniFile;
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}
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namespace InputCommon::DynamicInputTextures
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{
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// Output folder name to image name to image data
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using OutputDetails = std::map<std::string, std::map<std::string, ImagePixelData>>;
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class Configuration
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{
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public:
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explicit Configuration(const std::string& json_path);
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~Configuration();
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void GenerateTextures(const Common::IniFile& file,
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const std::vector<std::string>& controller_names,
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OutputDetails* output) const;
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private:
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void GenerateTexture(const Common::IniFile& file,
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const std::vector<std::string>& controller_names, const Data& texture_data,
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OutputDetails* output) const;
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std::vector<Data> m_dynamic_input_textures;
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std::string m_base_path;
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bool m_valid = true;
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};
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} // namespace InputCommon::DynamicInputTextures
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