dolphin/Source/Core/InputCommon/Src/ControllerInterface/DInput
Jasper St. Pierre cdb5b8b737 DInputJoystick: Always exclude XInput
Yeah, yeah, it's possible that some guy would try to build DInput
without XInput, but they're crazy, and I doubt it would have worked
since the header file mess was so fragile anyway. Always exclude
DInput devices when we don't have XInput.
2013-06-26 23:06:17 -04:00
..
DInput.cpp InputCommon: Split Device stuff out 2013-06-25 00:58:30 -04:00
DInput.h InputCommon: Split Device stuff out 2013-06-25 00:58:30 -04:00
DInputJoystick.cpp DInputJoystick: Always exclude XInput 2013-06-26 23:06:17 -04:00
DInputJoystick.h InputCommon: Split Device stuff out 2013-06-25 00:58:30 -04:00
DInputKeyboardMouse.cpp InputCommon: Split Device stuff out 2013-06-25 00:58:30 -04:00
DInputKeyboardMouse.h InputCommon: Split Device stuff out 2013-06-25 00:58:30 -04:00
NamedKeys.h New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P) 2010-07-03 08:04:10 +00:00