dolphin/Source/Core
2010-10-20 03:11:22 +00:00
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AudioCommon Core/DSPCore: Make JIT work on 64 bit hosts 2010-10-01 23:23:13 +00:00
Common DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3. 2010-10-20 03:11:22 +00:00
Core Goto'ing past variable initializations is undefined behavior. 2010-10-20 00:12:41 +00:00
DebuggerUICommon Debugger enhancements: 2010-08-08 06:00:22 +00:00
DebuggerWX display fprs in the registerview as hex, and allow editing of the values 2010-10-19 13:35:25 +00:00
DiscIO Added support for PAL-R (Russia) ISO detection. Fixes issue 2575. 2010-10-03 06:10:14 +00:00
DolphinWX Don't store Render window size when the window is minimized (Fixes Issue 2940) 2010-10-17 12:42:04 +00:00
DSPCore Core/DSPCore: Jit: only end emitting the current block when hitting an 2010-10-14 13:17:38 +00:00
InputCommon Made it easer to use mouse/keyboard and a gamepad together on the same emulated wiimote. Renamed mouse buttons from "Button N" to "Click N" so they do not conflict with gamepad buttons.(hopefully not too ugly, mouse buttons will need to be reconfigured) (Fixes issue 3363) 2010-10-19 23:11:22 +00:00
InputUICommon Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes) 2010-10-12 19:42:29 +00:00
VideoCommon DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3. 2010-10-20 03:11:22 +00:00