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![]() We were generating a texture without ever setting the data to a known value. This happened on the old code as well, just that PP shaders are receiving some love and people are using it and noticing some of its issues. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinWX | ||
InputCommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |