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We can allow passing in the memory instance instead of directly going for the global system instance.
223 lines
5.2 KiB
C++
223 lines
5.2 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <deque>
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Core/CoreTiming.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/IOS/IOSC.h"
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class PointerWrap;
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namespace Core
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{
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class System;
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}
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namespace Memory
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{
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class MemoryManager;
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}
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namespace IOS::HLE
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{
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namespace FS
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{
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class FileSystem;
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}
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class Device;
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class ESCore;
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class ESDevice;
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class FSCore;
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class FSDevice;
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class WiiSockMan;
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struct Request;
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struct OpenRequest;
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struct IPCReply
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{
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/// Constructs a reply with an average reply time.
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/// Please avoid using this function if more accurate timings are known.
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explicit IPCReply(s32 return_value_);
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explicit IPCReply(s32 return_value_, u64 reply_delay_ticks_);
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s32 return_value;
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u64 reply_delay_ticks;
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};
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constexpr SystemTimers::TimeBaseTick IPC_OVERHEAD_TICKS = 2700_tbticks;
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// Used to make it more convenient for functions to return timing information
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// without having to explicitly keep track of ticks in callers.
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class Ticks
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{
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public:
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Ticks(u64* ticks = nullptr) : m_ticks(ticks) {}
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void Add(u64 ticks)
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{
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if (m_ticks != nullptr)
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*m_ticks += ticks;
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}
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private:
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u64* m_ticks = nullptr;
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};
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template <typename ResultProducer>
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IPCReply MakeIPCReply(u64 ticks, const ResultProducer& fn)
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{
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const s32 result_value = fn(Ticks{&ticks});
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return IPCReply{result_value, ticks};
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}
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template <typename ResultProducer>
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IPCReply MakeIPCReply(const ResultProducer& fn)
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{
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return MakeIPCReply(0, fn);
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}
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enum IPCCommandType : u32
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{
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IPC_CMD_OPEN = 1,
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IPC_CMD_CLOSE = 2,
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IPC_CMD_READ = 3,
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IPC_CMD_WRITE = 4,
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IPC_CMD_SEEK = 5,
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IPC_CMD_IOCTL = 6,
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IPC_CMD_IOCTLV = 7,
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// This is used for replies to commands.
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IPC_REPLY = 8,
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};
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enum class MemorySetupType
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{
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IOSReload,
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Full,
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};
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enum class HangPPC : bool
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{
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No = false,
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Yes = true,
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};
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void RAMOverrideForIOSMemoryValues(Memory::MemoryManager& memory, MemorySetupType setup_type);
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void WriteReturnValue(s32 value, u32 address);
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// HLE for the IOS kernel: IPC, device management, syscalls, and Dolphin-specific, IOS-wide calls.
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class Kernel
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{
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public:
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explicit Kernel(IOSC::ConsoleType console_type = IOSC::ConsoleType::Retail);
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virtual ~Kernel();
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// These are *always* part of the IOS kernel and always available.
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// They are also the only available resource managers even before loading any module.
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std::shared_ptr<FS::FileSystem> GetFS();
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FSCore& GetFSCore();
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ESCore& GetESCore();
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u32 GetVersion() const;
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IOSC& GetIOSC();
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protected:
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explicit Kernel(u64 title_id);
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std::unique_ptr<FSCore> m_fs_core;
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std::unique_ptr<ESCore> m_es_core;
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bool m_is_responsible_for_nand_root = false;
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u64 m_title_id = 0;
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IOSC m_iosc;
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std::shared_ptr<FS::FileSystem> m_fs;
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std::shared_ptr<WiiSockMan> m_socket_manager;
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};
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// HLE for an IOS tied to emulation: base kernel which may have additional modules loaded.
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class EmulationKernel final : public Kernel
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{
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public:
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EmulationKernel(Core::System& system, u64 ios_title_id);
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~EmulationKernel();
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// Get a resource manager by name.
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// This only works for devices which are part of the device map.
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std::shared_ptr<Device> GetDeviceByName(std::string_view device_name);
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std::shared_ptr<Device> GetDeviceByFileDescriptor(const u32 fd);
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std::shared_ptr<FSDevice> GetFSDevice();
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std::shared_ptr<ESDevice> GetESDevice();
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void DoState(PointerWrap& p);
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void UpdateDevices();
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void UpdateWantDeterminism(bool new_want_determinism);
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std::shared_ptr<WiiSockMan> GetSocketManager();
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void HandleIPCEvent(u64 userdata);
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void UpdateIPC();
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void EnqueueIPCRequest(u32 address);
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void EnqueueIPCReply(const Request& request, s32 return_value, s64 cycles_in_future = 0,
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CoreTiming::FromThread from = CoreTiming::FromThread::CPU);
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void SetUidForPPC(u32 uid);
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u32 GetUidForPPC() const;
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void SetGidForPPC(u16 gid);
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u16 GetGidForPPC() const;
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bool BootstrapPPC(const std::string& boot_content_path);
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bool BootIOS(u64 ios_title_id, HangPPC hang_ppc = HangPPC::No,
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const std::string& boot_content_path = {});
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void InitIPC();
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Core::System& GetSystem() const { return m_system; }
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private:
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void ExecuteIPCCommand(u32 address);
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std::optional<IPCReply> HandleIPCCommand(const Request& request);
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void AddDevice(std::unique_ptr<Device> device);
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void AddStaticDevices();
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s32 GetFreeDeviceID();
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std::optional<IPCReply> OpenDevice(OpenRequest& request);
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Core::System& m_system;
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static constexpr u8 IPC_MAX_FDS = 0x18;
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std::map<std::string, std::shared_ptr<Device>, std::less<>> m_device_map;
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// TODO: make this fdmap per process.
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std::array<std::shared_ptr<Device>, IPC_MAX_FDS> m_fdmap;
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u32 m_ppc_uid = 0;
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u16 m_ppc_gid = 0;
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using IPCMsgQueue = std::deque<u32>;
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IPCMsgQueue m_request_queue; // ppc -> arm
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IPCMsgQueue m_reply_queue; // arm -> ppc
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u64 m_last_reply_time = 0;
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bool m_ipc_paused = false;
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};
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// Used for controlling and accessing an IOS instance that is tied to emulation.
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void Init();
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void Shutdown();
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EmulationKernel* GetIOS();
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} // namespace IOS::HLE
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