dolphin/Source/Core/DiscIO/Src/BannerLoaderWii.cpp
hyperiris 8f4d58e082 UI: makes dolphin displays japanese region games' names and their descriptions.
only work on windows and asian language support installed.
(without fonts and codepages, we can not display text, I'm sure).
BTW, I only test on GC games, I've no Wii games now, 
and .\User\Cache directory must be cleared to work (delete all cached files)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1972 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-21 16:31:44 +00:00

245 lines
4.6 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "stdafx.h"
#include <stdio.h>
#include "Common.h"
#include "BannerLoaderWii.h"
#include "FileUtil.h"
namespace DiscIO
{
CBannerLoaderWii::CBannerLoaderWii(DiscIO::IFileSystem& _rFileSystem)
: m_pBannerFile(NULL)
, m_IsValid(false)
{
InitLUTTable();
char Filename[260];
char TitleID[4];
_rFileSystem.GetVolume()->Read(0, 4, (u8*)TitleID);
sprintf(Filename, FULL_WII_USER_DIR "title/00010000/%02x%02x%02x%02x/data/banner.bin", (u8)TitleID[0], (u8)TitleID[1], (u8)TitleID[2], (u8)TitleID[3]);
// load the opening.bnr
size_t FileSize = (size_t) File::GetSize(Filename);
if (FileSize > 0)
{
m_pBannerFile = new u8[FileSize];
FILE* pFile = fopen(Filename, "rb");
if (pFile != NULL)
{
fread(m_pBannerFile, FileSize, 1, pFile);
fclose(pFile);
m_IsValid = true;
}
}
}
CBannerLoaderWii::~CBannerLoaderWii()
{
if (m_pBannerFile)
{
delete [] m_pBannerFile;
m_pBannerFile = NULL;
}
}
bool
CBannerLoaderWii::IsValid()
{
return (m_IsValid);
}
bool
CBannerLoaderWii::GetBanner(u32* _pBannerImage)
{
if (!IsValid())
{
return false;
}
SWiiBanner* pBanner = (SWiiBanner*)m_pBannerFile;
static u32 Buffer[192 * 64];
decode5A3image(Buffer, (u16*)pBanner->m_BannerTexture, 192, 64);
// ugly scaling :)
for (int y=0; y<32; y++)
{
for (int x=0; x<96; x++)
{
_pBannerImage[y*96+x] = Buffer[(y*192*2)+(x*2)];
}
}
return true;
}
std::string
CBannerLoaderWii::StupidWideCharToString(u16* _pSrc, size_t _max)
{
std::string temp;
u32 offset = 0;
while (_pSrc[offset] != 0x0000)
{
temp += (char)(_pSrc[offset] >> 8);
offset ++;
if (offset >= _max)
break;
}
return temp;
}
bool
CBannerLoaderWii::GetName(std::string& _rName, DiscIO::IVolume::ECountry language)
{
_rName = "no name";
if (!IsValid())
{
return false;
}
// find Banner type
SWiiBanner* pBanner = (SWiiBanner*)m_pBannerFile;
if (DiscIO::IVolume::COUNTRY_JAP == language)
{
return CopyUnicodeToString(_rName, pBanner->m_Comment[0]);
}
else
{
// very stupid
_rName = StupidWideCharToString(pBanner->m_Comment[0], WII_BANNER_COMMENT_SIZE);
return true;
}
return true;
}
bool
CBannerLoaderWii::GetCompany(std::string& _rCompany)
{
_rCompany = "N/A";
return true;
}
bool
CBannerLoaderWii::GetDescription(std::string& _rDescription, DiscIO::IVolume::ECountry language)
{
_rDescription = "";
if (!IsValid())
{
return false;
}
// find Banner type
SWiiBanner* pBanner = (SWiiBanner*)m_pBannerFile;
if (DiscIO::IVolume::COUNTRY_JAP == language)
{
return CopyUnicodeToString(_rDescription, pBanner->m_Comment[1]);
}
else
{
// very stupid
_rDescription = StupidWideCharToString(pBanner->m_Comment[1], WII_BANNER_COMMENT_SIZE);
return true;
}
return false;
}
void
CBannerLoaderWii::InitLUTTable()
{
// build LUT Table
for (int i = 0; i < 8; i++)
{
lut3to8[i] = (i * 255) / 7;
}
for (int i = 0; i < 16; i++)
{
lut4to8[i] = (i * 255) / 15;
}
for (int i = 0; i < 32; i++)
{
lut5to8[i] = (i * 255) / 31;
}
}
u32
CBannerLoaderWii::decode5A3(u16 val)
{
u32 bannerBGColor = 0x00000000;
int r, g, b, a;
if ((val & 0x8000))
{
r = lut5to8[(val >> 10) & 0x1f];
g = lut5to8[(val >> 5) & 0x1f];
b = lut5to8[(val) & 0x1f];
a = 0xFF;
}
else
{
a = lut3to8[(val >> 12) & 0x7];
r = (lut4to8[(val >> 8) & 0xf] * a + (bannerBGColor & 0xFF) * (255 - a)) / 255;
g = (lut4to8[(val >> 4) & 0xf] * a + ((bannerBGColor >> 8) & 0xFF) * (255 - a)) / 255;
b = (lut4to8[(val) & 0xf] * a + ((bannerBGColor >> 16) & 0xFF) * (255 - a)) / 255;
a = 0xFF;
}
return ((a << 24) | (r << 16) | (g << 8) | b);
}
void
CBannerLoaderWii::decode5A3image(u32* dst, u16* src, int width, int height)
{
for (int y = 0; y < height; y += 4)
{
for (int x = 0; x < width; x += 4)
{
for (int iy = 0; iy < 4; iy++, src += 4)
{
for (int ix = 0; ix < 4; ix++)
{
u32 RGBA = decode5A3(Common::swap16(src[ix]));
dst[(y + iy) * width + (x + ix)] = RGBA;
}
}
}
}
}
} // namespace