dolphin/Source/Core/Common/GL
Ryan Houdek aed693eded Implement shared contexts in the EGL context.
This is being implemented here first under EGL since the infrastructure is already in place for this due to the Android code requiring some bits.
The rest of the interfaces will come in a little bit.

This will be required for threaded shader compiling in the near future.
2016-01-27 13:15:02 -06:00
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GLExtensions Fix typo in GLExtensions 2016-01-09 15:06:36 -06:00
GLInterface Implement shared contexts in the EGL context. 2016-01-27 13:15:02 -06:00
GLInterfaceBase.h Implement shared contexts in the EGL context. 2016-01-27 13:15:02 -06:00
GLUtil.cpp VideoBackends: Simplify initialization and deinitialization of resources 2015-12-20 22:40:37 -05:00
GLUtil.h VideoSW: Use OpenGL Core context 2015-10-14 00:13:54 +02:00