mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-05-01 22:38:12 +03:00

This implements MIOS's PPC bootstrapping functionality, which enables users to start a GameCube game from the Wii System Menu. Because we aren't doing Starlet LLE (and don't have a boot1), we can just jump to MIOS when the emulated software does an ES_LAUNCH or uses ioctlv 0x25 to launch BC. Note that the process is more complex on a real Wii and goes through several more steps before getting to MIOS: * The System Menu detects a GameCube disc and launches BC (1-100) instead of the game. [Dolphin does this too.] * BC, which is reportedly very similar to boot1, lowers the Hollywood clock speed to the Flipper's and then launches boot2. * boot2 sees the lowered clock speed and launches MIOS (1-101) instead of the System Menu. MIOS runs instead of IOS in GC mode and has an embedded GC IPL (which is the code actually responsible for loading the disc game) and a PPC bootstrap code. To get things working properly, we simply need to load both to memory, then jump to the bootstrap code at 0x3400. Obviously, because of the way this works, a real MIOS is required.
383 lines
9.5 KiB
C++
383 lines
9.5 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <limits>
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#include <set>
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#include <string>
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#include <utility>
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#include <vector>
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#include "Common/IniFile.h"
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#include "Common/NonCopyable.h"
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#include "Core/HW/EXI/EXI_Device.h"
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#include "Core/HW/SI/SI_Device.h"
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namespace DiscIO
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{
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enum class Language;
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enum class Region;
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}
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// DSP Backend Types
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#define BACKEND_NULLSOUND _trans("No audio output")
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#define BACKEND_ALSA "ALSA"
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#define BACKEND_AOSOUND "AOSound"
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#define BACKEND_COREAUDIO "CoreAudio"
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#define BACKEND_OPENAL "OpenAL"
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#define BACKEND_PULSEAUDIO "Pulse"
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#define BACKEND_XAUDIO2 "XAudio2"
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#define BACKEND_OPENSLES "OpenSLES"
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enum GPUDeterminismMode
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{
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GPU_DETERMINISM_AUTO,
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GPU_DETERMINISM_NONE,
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// This is currently the only mode. There will probably be at least
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// one more at some point.
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GPU_DETERMINISM_FAKE_COMPLETION,
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};
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struct SConfig : NonCopyable
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{
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// Wii Devices
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bool m_WiiSDCard;
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bool m_WiiKeyboard;
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bool m_WiimoteContinuousScanning;
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bool m_WiimoteEnableSpeaker;
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// name of the last used filename
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std::string m_LastFilename;
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// ISO folder
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std::vector<std::string> m_ISOFolder;
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bool m_RecursiveISOFolder;
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// Settings
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bool bEnableDebugging = false;
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#ifdef USE_GDBSTUB
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int iGDBPort;
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#ifndef _WIN32
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std::string gdb_socket;
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#endif
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#endif
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bool bAutomaticStart = false;
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bool bBootToPause = false;
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int iCPUCore;
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// JIT (shared between JIT and JITIL)
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bool bJITNoBlockCache = false;
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bool bJITNoBlockLinking = false;
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bool bJITOff = false;
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bool bJITLoadStoreOff = false;
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bool bJITLoadStorelXzOff = false;
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bool bJITLoadStorelwzOff = false;
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bool bJITLoadStorelbzxOff = false;
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bool bJITLoadStoreFloatingOff = false;
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bool bJITLoadStorePairedOff = false;
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bool bJITFloatingPointOff = false;
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bool bJITIntegerOff = false;
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bool bJITPairedOff = false;
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bool bJITSystemRegistersOff = false;
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bool bJITBranchOff = false;
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bool bJITILTimeProfiling = false;
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bool bJITILOutputIR = false;
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bool bFastmem;
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bool bFPRF = false;
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bool bAccurateNaNs = false;
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int iTimingVariance = 40; // in milli secounds
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bool bCPUThread = true;
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bool bDSPThread = false;
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bool bDSPHLE = true;
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bool bSyncGPUOnSkipIdleHack = true;
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bool bForceNTSCJ = false;
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bool bHLE_BS2 = true;
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bool bEnableCheats = false;
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bool bEnableMemcardSdWriting = true;
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bool bCopyWiiSaveNetplay = true;
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bool bDPL2Decoder = false;
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int iLatency = 14;
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bool bRunCompareServer = false;
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bool bRunCompareClient = false;
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bool bMMU = false;
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bool bDCBZOFF = false;
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bool bLowDCBZHack = false;
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int iBBDumpPort = 0;
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bool bFastDiscSpeed = false;
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bool bSyncGPU = false;
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int iSyncGpuMaxDistance;
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int iSyncGpuMinDistance;
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float fSyncGpuOverclock;
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int SelectedLanguage = 0;
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bool bOverrideGCLanguage = false;
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bool bWii = false;
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// Interface settings
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bool bConfirmStop = false;
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bool bHideCursor = false, bAutoHideCursor = false;
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bool bUsePanicHandlers = true;
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bool bOnScreenDisplayMessages = true;
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std::string theme_name;
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// Display settings
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std::string strFullscreenResolution;
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int iRenderWindowXPos = std::numeric_limits<int>::min();
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int iRenderWindowYPos = std::numeric_limits<int>::min();
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int iRenderWindowWidth = -1;
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int iRenderWindowHeight = -1;
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bool bRenderWindowAutoSize = false, bKeepWindowOnTop = false;
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bool bFullscreen = false, bRenderToMain = false;
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bool bProgressive = false, bPAL60 = false;
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bool bDisableScreenSaver = false;
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int iPosX, iPosY, iWidth, iHeight;
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// Analytics settings.
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std::string m_analytics_id;
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bool m_analytics_enabled = false;
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bool m_analytics_permission_asked = false;
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// Bluetooth passthrough mode settings
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bool m_bt_passthrough_enabled = false;
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int m_bt_passthrough_pid = -1;
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int m_bt_passthrough_vid = -1;
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std::string m_bt_passthrough_link_keys;
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// USB passthrough settings
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std::set<std::pair<u16, u16>> m_usb_passthrough_devices;
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bool IsUSBDeviceWhitelisted(std::pair<u16, u16> vid_pid) const;
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// SYSCONF settings
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int m_sensor_bar_position = 0x01;
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int m_sensor_bar_sensitivity = 0x03;
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int m_speaker_volume = 0x58;
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bool m_wiimote_motor = true;
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int m_wii_language = 0x01;
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int m_wii_aspect_ratio = 0x01;
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int m_wii_screensaver = 0x00;
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// Fifo Player related settings
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bool bLoopFifoReplay = true;
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// Custom RTC
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bool bEnableCustomRTC;
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u32 m_customRTCValue;
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enum EBootBS2
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{
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BOOT_DEFAULT,
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BOOT_BS2_JAP,
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BOOT_BS2_USA,
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BOOT_BS2_EUR,
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};
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enum EBootType
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{
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BOOT_ISO,
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BOOT_ELF,
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BOOT_DOL,
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BOOT_WII_NAND,
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BOOT_MIOS,
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BOOT_BS2,
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BOOT_DFF
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};
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EBootType m_BootType;
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DiscIO::Region m_region;
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std::string m_strVideoBackend;
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std::string m_strGPUDeterminismMode;
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// set based on the string version
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GPUDeterminismMode m_GPUDeterminismMode;
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// files
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std::string m_strFilename;
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std::string m_strBootROM;
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std::string m_strSRAM;
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std::string m_strDefaultISO;
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std::string m_strDVDRoot;
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std::string m_strApploader;
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std::string m_strGameID;
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u64 m_title_id;
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std::string m_strName;
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std::string m_strWiiSDCardPath;
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u16 m_revision;
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std::string m_perfDir;
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void LoadDefaults();
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static const char* GetDirectoryForRegion(DiscIO::Region region);
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bool AutoSetup(EBootBS2 _BootBS2);
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const std::string& GetGameID() const { return m_strGameID; }
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void CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA);
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DiscIO::Language GetCurrentLanguage(bool wii) const;
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IniFile LoadDefaultGameIni() const;
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IniFile LoadLocalGameIni() const;
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IniFile LoadGameIni() const;
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static IniFile LoadDefaultGameIni(const std::string& id, u16 revision);
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static IniFile LoadLocalGameIni(const std::string& id, u16 revision);
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static IniFile LoadGameIni(const std::string& id, u16 revision);
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static std::vector<std::string> GetGameIniFilenames(const std::string& id, u16 revision);
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std::string m_NANDPath;
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std::string m_DumpPath;
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std::string m_strMemoryCardA;
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std::string m_strMemoryCardB;
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std::string m_strGbaCartA;
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std::string m_strGbaCartB;
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TEXIDevices m_EXIDevice[3];
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SIDevices m_SIDevice[4];
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std::string m_bba_mac;
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// interface language
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std::string m_InterfaceLanguage;
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float m_EmulationSpeed;
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bool m_OCEnable;
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float m_OCFactor;
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// other interface settings
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bool m_InterfaceToolbar;
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bool m_InterfaceStatusbar;
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bool m_InterfaceLogWindow;
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bool m_InterfaceLogConfigWindow;
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bool m_InterfaceExtendedFPSInfo;
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bool m_ListDrives;
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bool m_ListWad;
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bool m_ListElfDol;
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bool m_ListWii;
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bool m_ListGC;
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bool m_ListPal;
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bool m_ListUsa;
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bool m_ListJap;
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bool m_ListAustralia;
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bool m_ListFrance;
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bool m_ListGermany;
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bool m_ListItaly;
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bool m_ListKorea;
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bool m_ListNetherlands;
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bool m_ListRussia;
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bool m_ListSpain;
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bool m_ListTaiwan;
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bool m_ListWorld;
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bool m_ListUnknown;
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int m_ListSort;
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int m_ListSort2;
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// Game list column toggles
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bool m_showSystemColumn;
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bool m_showBannerColumn;
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bool m_showMakerColumn;
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bool m_showFileNameColumn;
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bool m_showIDColumn;
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bool m_showRegionColumn;
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bool m_showSizeColumn;
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bool m_showStateColumn;
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// Toggles whether compressed titles show up in blue in the game list
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bool m_ColorCompressed;
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std::string m_WirelessMac;
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bool m_PauseMovie;
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bool m_ShowLag;
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bool m_ShowFrameCount;
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bool m_ShowRTC;
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std::string m_strMovieAuthor;
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unsigned int m_FrameSkip;
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bool m_DumpFrames;
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bool m_DumpFramesSilent;
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bool m_ShowInputDisplay;
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bool m_PauseOnFocusLost;
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bool m_DisableTooltips;
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// DSP settings
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bool m_DSPEnableJIT;
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bool m_DSPCaptureLog;
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bool m_DumpAudio;
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bool m_DumpAudioSilent;
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bool m_IsMuted;
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bool m_DumpUCode;
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int m_Volume;
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std::string sBackend;
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// Input settings
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bool m_BackgroundInput;
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bool m_AdapterRumble[4];
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bool m_AdapterKonga[4];
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// Network settings
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bool m_SSLDumpRead;
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bool m_SSLDumpWrite;
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bool m_SSLVerifyCert;
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bool m_SSLDumpRootCA;
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bool m_SSLDumpPeerCert;
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// Save settings
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void SaveSettings();
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// Load settings
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void LoadSettings();
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void LoadSettingsFromSysconf();
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void SaveSettingsToSysconf();
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// Return the permanent and somewhat globally used instance of this struct
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static SConfig& GetInstance() { return (*m_Instance); }
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static void Init();
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static void Shutdown();
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private:
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SConfig();
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~SConfig();
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void SaveGeneralSettings(IniFile& ini);
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void SaveInterfaceSettings(IniFile& ini);
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void SaveDisplaySettings(IniFile& ini);
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void SaveGameListSettings(IniFile& ini);
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void SaveCoreSettings(IniFile& ini);
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void SaveDSPSettings(IniFile& ini);
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void SaveInputSettings(IniFile& ini);
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void SaveMovieSettings(IniFile& ini);
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void SaveFifoPlayerSettings(IniFile& ini);
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void SaveNetworkSettings(IniFile& ini);
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void SaveAnalyticsSettings(IniFile& ini);
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void SaveBluetoothPassthroughSettings(IniFile& ini);
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void SaveUSBPassthroughSettings(IniFile& ini);
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void SaveSysconfSettings(IniFile& ini);
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void LoadGeneralSettings(IniFile& ini);
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void LoadInterfaceSettings(IniFile& ini);
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void LoadDisplaySettings(IniFile& ini);
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void LoadGameListSettings(IniFile& ini);
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void LoadCoreSettings(IniFile& ini);
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void LoadDSPSettings(IniFile& ini);
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void LoadInputSettings(IniFile& ini);
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void LoadMovieSettings(IniFile& ini);
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void LoadFifoPlayerSettings(IniFile& ini);
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void LoadNetworkSettings(IniFile& ini);
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void LoadAnalyticsSettings(IniFile& ini);
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void LoadBluetoothPassthroughSettings(IniFile& ini);
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void LoadUSBPassthroughSettings(IniFile& ini);
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void LoadSysconfSettings(IniFile& ini);
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bool SetRegion(DiscIO::Region region, std::string* directory_name);
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static SConfig* m_Instance;
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};
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