mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-04-29 05:18:03 +03:00

2. Fixed a bug (for Win 32bit) that reports "No possible memory base pointer found!" even when there IS valid memory base found. 3. Made Metroid Prime 2 (maybe also other games) boot PS: There is definitely some initialization problem with Dolphin (not found exact location yet), which prevents Metroid Prime 2 from first time booting (If you boot some other GC game first, stop it, then MP2 can boot without problem). So I added an instant BP hack that can make MP2 boot even at first time. And I've tested all my games to guarantee it won't break any game that already boots before this hack. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4795 8ced0084-cf51-0410-be5f-012b33b47a6e
115 lines
2.5 KiB
C++
115 lines
2.5 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#ifndef _CONFIGMANAGER_H
|
|
#define _CONFIGMANAGER_H
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "Boot/Boot.h"
|
|
#include "HW/EXI_Device.h"
|
|
#include "HW/SI_Device.h"
|
|
#include "SysConf.h"
|
|
|
|
// HyperIris: not sure but a temporary implement
|
|
enum INTERFACE_LANGUAGE
|
|
{
|
|
INTERFACE_ENGLISH = 0,
|
|
INTERFACE_GERMAN,
|
|
INTERFACE_FRENCH,
|
|
INTERFACE_SPANISH,
|
|
INTERFACE_ITALIAN,
|
|
INTERFACE_DUTCH,
|
|
|
|
INTERFACE_OTHER,
|
|
};
|
|
|
|
struct SConfig
|
|
{
|
|
//DSP HLE Audio fix
|
|
bool m_EnableRE0Fix;
|
|
|
|
// hard coded default plugins ...
|
|
std::string m_DefaultGFXPlugin;
|
|
std::string m_DefaultDSPPlugin;
|
|
std::string m_DefaultPADPlugin;
|
|
std::string m_DefaultWiiMotePlugin;
|
|
|
|
// name of the last used filename
|
|
std::string m_LastFilename;
|
|
|
|
// gcm folder
|
|
std::vector<std::string> m_ISOFolder;
|
|
bool m_RecursiveISOFolder;
|
|
|
|
SCoreStartupParameter m_LocalCoreStartupParameter;
|
|
|
|
std::string m_strMemoryCardA;
|
|
std::string m_strMemoryCardB;
|
|
TEXIDevices m_EXIDevice[3];
|
|
TSIDevices m_SIDevice[4];
|
|
|
|
// interface language
|
|
INTERFACE_LANGUAGE m_InterfaceLanguage;
|
|
// framelimit choose
|
|
int m_Framelimit;
|
|
// other interface settings
|
|
bool m_InterfaceToolbar;
|
|
bool m_InterfaceStatusbar;
|
|
bool m_InterfaceLogWindow;
|
|
bool m_InterfaceConsole;
|
|
bool m_ListDrives;
|
|
bool m_ListWad;
|
|
bool m_ListWii;
|
|
bool m_ListGC;
|
|
bool m_ListPal;
|
|
bool m_ListUsa;
|
|
bool m_ListJap;
|
|
|
|
SysConf* m_SYSCONF;
|
|
|
|
// save settings
|
|
void SaveSettings();
|
|
|
|
// load settings
|
|
void LoadSettings();
|
|
|
|
//Special load settings
|
|
void LoadSettingsHLE();
|
|
|
|
/* Return the permanent and somewhat globally used instance of this struct
|
|
there is also a Core::GetStartupParameter() instance of it with almost
|
|
the same values
|
|
|
|
Is this still true or do we only have one now?
|
|
*/
|
|
static SConfig& GetInstance() {return(m_Instance);}
|
|
|
|
private:
|
|
|
|
// constructor
|
|
SConfig();
|
|
|
|
// destructor
|
|
~SConfig();
|
|
|
|
static SConfig m_Instance;
|
|
};
|
|
|
|
#endif // endif config manager
|
|
|