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https://github.com/dolphin-emu/dolphin.git
synced 2025-04-28 21:08:04 +03:00

Fixes LIT (https://bugs.dolphin-emu.org/issues/13635). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used. LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case.
1060 lines
32 KiB
C++
1060 lines
32 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Core/State.h"
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#include <algorithm>
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#include <atomic>
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#include <condition_variable>
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#include <filesystem>
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#include <locale>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <utility>
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#include <vector>
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#include <fmt/chrono.h>
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#include <fmt/format.h>
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#include <lz4.h>
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#include <lzo/lzo1x.h>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/MsgHandler.h"
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#include "Common/Thread.h"
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#include "Common/TimeUtil.h"
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#include "Common/Timer.h"
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#include "Common/Version.h"
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#include "Common/WorkQueueThread.h"
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#include "Core/AchievementManager.h"
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#include "Core/Config/AchievementSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/GeckoCode.h"
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#include "Core/HW/HW.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/Host.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/System.h"
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#include "VideoCommon/FrameDumpFFMpeg.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace State
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{
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#if defined(__LZO_STRICT_16BIT)
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static const u32 IN_LEN = 8 * 1024u;
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#elif defined(LZO_ARCH_I086) && !defined(LZO_HAVE_MM_HUGE_ARRAY)
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static const u32 IN_LEN = 60 * 1024u;
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#else
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static const u32 IN_LEN = 128 * 1024u;
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#endif
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static const u32 OUT_LEN = IN_LEN + (IN_LEN / 16) + 64 + 3;
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static unsigned char __LZO_MMODEL out[OUT_LEN];
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static AfterLoadCallbackFunc s_on_after_load_callback;
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// Temporary undo state buffer
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static std::vector<u8> s_undo_load_buffer;
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static std::mutex s_undo_load_buffer_mutex;
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static std::mutex s_load_or_save_in_progress_mutex;
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struct CompressAndDumpState_args
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{
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std::vector<u8> buffer_vector;
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std::string filename;
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std::shared_ptr<Common::Event> state_write_done_event;
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};
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// Protects against simultaneous reads and writes to the final savestate location from multiple
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// threads.
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static std::mutex s_save_thread_mutex;
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// Queue for compressing and writing savestates to disk.
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static Common::WorkQueueThread<CompressAndDumpState_args> s_save_thread;
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// Keeps track of savestate writes that are currently happening, so we don't load a state while
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// another one is still saving. This is particularly important so if you save to a slot and then
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// immediately load from the same one, you don't accidentally load the state that's still at that
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// file path before the write is done.
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static std::mutex s_state_writes_in_queue_mutex;
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static size_t s_state_writes_in_queue;
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static std::condition_variable s_state_write_queue_is_empty;
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// Don't forget to increase this after doing changes on the savestate system
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constexpr u32 STATE_VERSION = 169; // Last changed in PR 13074
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// Increase this if the StateExtendedHeader definition changes
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constexpr u32 EXTENDED_HEADER_VERSION = 1; // Last changed in PR 12217
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// Change this if we ever need to store more data in the extended header
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constexpr u32 COMPRESSED_DATA_OFFSET = 0;
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constexpr u32 COOKIE_BASE = 0xBAADBABE;
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// Maps savestate versions to Dolphin versions.
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// Versions after 42 don't need to be added to this list,
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// because they save the exact Dolphin version to savestates.
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static const std::map<u32, std::pair<std::string, std::string>> s_old_versions = {
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// The 16 -> 17 change modified the size of StateHeader,
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// so versions older than that can't even be decompressed anymore
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{17, {"3.5-1311", "3.5-1364"}}, {18, {"3.5-1366", "3.5-1371"}}, {19, {"3.5-1372", "3.5-1408"}},
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{20, {"3.5-1409", "4.0-704"}}, {21, {"4.0-705", "4.0-889"}}, {22, {"4.0-905", "4.0-1871"}},
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{23, {"4.0-1873", "4.0-1900"}}, {24, {"4.0-1902", "4.0-1919"}}, {25, {"4.0-1921", "4.0-1936"}},
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{26, {"4.0-1939", "4.0-1959"}}, {27, {"4.0-1961", "4.0-2018"}}, {28, {"4.0-2020", "4.0-2291"}},
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{29, {"4.0-2293", "4.0-2360"}}, {30, {"4.0-2362", "4.0-2628"}}, {31, {"4.0-2632", "4.0-3331"}},
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{32, {"4.0-3334", "4.0-3340"}}, {33, {"4.0-3342", "4.0-3373"}}, {34, {"4.0-3376", "4.0-3402"}},
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{35, {"4.0-3409", "4.0-3603"}}, {36, {"4.0-3610", "4.0-4480"}}, {37, {"4.0-4484", "4.0-4943"}},
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{38, {"4.0-4963", "4.0-5267"}}, {39, {"4.0-5279", "4.0-5525"}}, {40, {"4.0-5531", "4.0-5809"}},
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{41, {"4.0-5811", "4.0-5923"}}, {42, {"4.0-5925", "4.0-5946"}}};
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enum
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{
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STATE_NONE = 0,
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STATE_SAVE = 1,
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STATE_LOAD = 2,
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};
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static bool s_use_compression = true;
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void EnableCompression(bool compression)
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{
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s_use_compression = compression;
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}
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static void DoState(Core::System& system, PointerWrap& p)
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{
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bool is_wii = system.IsWii() || system.IsMIOS();
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const bool is_wii_currently = is_wii;
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p.Do(is_wii);
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if (is_wii != is_wii_currently)
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{
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OSD::AddMessage(fmt::format("Cannot load a savestate created under {} mode in {} mode",
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is_wii ? "Wii" : "GC", is_wii_currently ? "Wii" : "GC"),
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OSD::Duration::NORMAL, OSD::Color::RED);
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p.SetMeasureMode();
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return;
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}
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// Check to make sure the emulated memory sizes are the same as the savestate
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auto& memory = system.GetMemory();
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u32 state_mem1_size = memory.GetRamSizeReal();
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u32 state_mem2_size = memory.GetExRamSizeReal();
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p.Do(state_mem1_size);
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p.Do(state_mem2_size);
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if (state_mem1_size != memory.GetRamSizeReal() || state_mem2_size != memory.GetExRamSizeReal())
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{
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OSD::AddMessage(fmt::format("Memory size mismatch!\n"
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"Current | MEM1 {:08X} ({:3}MB) MEM2 {:08X} ({:3}MB)\n"
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"State | MEM1 {:08X} ({:3}MB) MEM2 {:08X} ({:3}MB)",
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memory.GetRamSizeReal(), memory.GetRamSizeReal() / 0x100000U,
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memory.GetExRamSizeReal(), memory.GetExRamSizeReal() / 0x100000U,
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state_mem1_size, state_mem1_size / 0x100000U, state_mem2_size,
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state_mem2_size / 0x100000U));
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p.SetMeasureMode();
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return;
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}
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// Movie must be done before the video backend, because the window is redrawn in the video backend
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// state load, and the frame number must be up-to-date.
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system.GetMovie().DoState(p);
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p.DoMarker("Movie");
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// Begin with video backend, so that it gets a chance to clear its caches and writeback modified
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// things to RAM
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g_video_backend->DoState(p);
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p.DoMarker("video_backend");
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// CoreTiming needs to be restored before restoring Hardware because
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// the controller code might need to schedule an event if the controller has changed.
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system.GetCoreTiming().DoState(p);
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p.DoMarker("CoreTiming");
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// HW needs to be restored before PowerPC because the data cache might need to be flushed.
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HW::DoState(system, p);
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p.DoMarker("HW");
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system.GetPowerPC().DoState(p);
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p.DoMarker("PowerPC");
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if (system.IsWii())
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Wiimote::DoState(p);
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p.DoMarker("Wiimote");
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Gecko::DoState(p);
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p.DoMarker("Gecko");
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#ifdef USE_RETRO_ACHIEVEMENTS
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AchievementManager::GetInstance().DoState(p);
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#endif // USE_RETRO_ACHIEVEMENTS
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}
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void LoadFromBuffer(Core::System& system, std::vector<u8>& buffer)
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{
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if (NetPlay::IsNetPlayRunning())
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{
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OSD::AddMessage("Loading savestates is disabled in Netplay to prevent desyncs");
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return;
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}
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if (AchievementManager::GetInstance().IsHardcoreModeActive())
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{
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OSD::AddMessage("Loading savestates is disabled in RetroAchievements hardcore mode");
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return;
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}
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Core::RunOnCPUThread(
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system,
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[&] {
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u8* ptr = buffer.data();
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PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::Read);
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DoState(system, p);
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},
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true);
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}
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void SaveToBuffer(Core::System& system, std::vector<u8>& buffer)
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{
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Core::RunOnCPUThread(
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system,
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[&] {
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u8* ptr = nullptr;
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PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::Measure);
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DoState(system, p_measure);
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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buffer.resize(buffer_size);
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ptr = buffer.data();
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PointerWrap p(&ptr, buffer_size, PointerWrap::Mode::Write);
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DoState(system, p);
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},
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true);
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}
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namespace
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{
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struct SlotWithTimestamp
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{
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int slot;
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double timestamp;
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};
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} // namespace
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// returns first slot number not in the vector, or -1 if all are in the vector
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static int GetEmptySlot(const std::vector<SlotWithTimestamp>& used_slots)
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{
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for (int i = 1; i <= (int)NUM_STATES; i++)
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{
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const auto it = std::find_if(used_slots.begin(), used_slots.end(),
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[i](const SlotWithTimestamp& slot) { return slot.slot == i; });
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if (it == used_slots.end())
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return i;
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}
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return -1;
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}
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// Arbitrarily chosen value (38 years) that is subtracted in GetSystemTimeAsDouble()
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// to increase sub-second precision of the resulting double timestamp
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static constexpr int DOUBLE_TIME_OFFSET = (38 * 365 * 24 * 60 * 60);
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static double GetSystemTimeAsDouble()
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{
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const auto since_epoch = std::chrono::system_clock::now().time_since_epoch();
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const auto since_double_time_epoch = since_epoch - std::chrono::seconds(DOUBLE_TIME_OFFSET);
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return std::chrono::duration_cast<std::chrono::duration<double>>(since_double_time_epoch).count();
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}
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static std::string SystemTimeAsDoubleToString(double time)
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{
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// revert adjustments from GetSystemTimeAsDouble() to get a normal Unix timestamp again
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const time_t seconds = static_cast<time_t>(time) + DOUBLE_TIME_OFFSET;
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const auto local_time = Common::Localtime(seconds);
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if (!local_time)
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return "";
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// fmt is locale agnostic by default, so explicitly use current locale.
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return fmt::format(std::locale{""}, "{:%x %X}", *local_time);
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}
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static std::string MakeStateFilename(int number);
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static std::vector<SlotWithTimestamp> GetUsedSlotsWithTimestamp()
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{
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std::vector<SlotWithTimestamp> result;
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StateHeader header;
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for (int i = 1; i <= (int)NUM_STATES; i++)
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{
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std::string filename = MakeStateFilename(i);
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if (File::Exists(filename))
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{
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if (ReadHeader(filename, header))
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{
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result.emplace_back(SlotWithTimestamp{.slot = i, .timestamp = header.legacy_header.time});
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}
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}
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}
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return result;
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}
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static bool CompareTimestamp(const SlotWithTimestamp& lhs, const SlotWithTimestamp& rhs)
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{
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return lhs.timestamp < rhs.timestamp;
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}
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static void CompressBufferToFile(const u8* raw_buffer, u64 size, File::IOFile& f)
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{
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u64 total_bytes_compressed = 0;
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while (true)
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{
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u64 bytes_left_to_compress = size - total_bytes_compressed;
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int bytes_to_compress =
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static_cast<int>(std::min(static_cast<u64>(LZ4_MAX_INPUT_SIZE), bytes_left_to_compress));
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int compressed_buffer_size = LZ4_compressBound(bytes_to_compress);
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auto compressed_buffer = std::make_unique<char[]>(compressed_buffer_size);
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s32 compressed_len =
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LZ4_compress_default(reinterpret_cast<const char*>(raw_buffer) + total_bytes_compressed,
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compressed_buffer.get(), bytes_to_compress, compressed_buffer_size);
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if (compressed_len == 0)
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{
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PanicAlertFmtT("Internal LZ4 Error - compression failed");
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break;
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}
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// The size of the data to write is 'compressed_len'
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f.WriteArray(&compressed_len, 1);
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f.WriteBytes(compressed_buffer.get(), compressed_len);
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total_bytes_compressed += bytes_to_compress;
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if (total_bytes_compressed == size)
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break;
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}
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}
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static void CreateExtendedHeader(StateExtendedHeader& extended_header, size_t uncompressed_size)
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{
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StateExtendedBaseHeader& base_header = extended_header.base_header;
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base_header.header_version = EXTENDED_HEADER_VERSION;
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base_header.compression_type =
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s_use_compression ? CompressionType::LZ4 : CompressionType::Uncompressed;
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base_header.payload_offset = COMPRESSED_DATA_OFFSET;
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base_header.uncompressed_size = uncompressed_size;
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// If more fields are added to StateExtendedHeader, set them here.
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}
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static void WriteHeadersToFile(size_t uncompressed_size, File::IOFile& f)
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{
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StateHeader header{};
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SConfig::GetInstance().GetGameID().copy(header.legacy_header.game_id,
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std::size(header.legacy_header.game_id));
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header.legacy_header.time = GetSystemTimeAsDouble();
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header.version_header.version_cookie = COOKIE_BASE + STATE_VERSION;
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header.version_string = Common::GetScmRevStr();
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header.version_header.version_string_length = static_cast<u32>(header.version_string.length());
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StateExtendedHeader extended_header{};
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CreateExtendedHeader(extended_header, uncompressed_size);
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f.WriteArray(&header.legacy_header, 1);
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f.WriteArray(&header.version_header, 1);
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f.WriteString(header.version_string);
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f.WriteArray(&extended_header.base_header, 1);
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// If StateExtendedHeader is amended to include more than the base, add WriteBytes() calls here.
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}
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static void CompressAndDumpState(Core::System& system, CompressAndDumpState_args& save_args)
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{
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const u8* const buffer_data = save_args.buffer_vector.data();
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const size_t buffer_size = save_args.buffer_vector.size();
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const std::string& filename = save_args.filename;
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// Find free temporary filename.
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// TODO: The file exists check and the actual opening of the file should be atomic, we don't have
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// functions for that.
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std::string temp_filename;
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size_t temp_counter = static_cast<size_t>(Common::CurrentThreadId());
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do
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{
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temp_filename = fmt::format("{}{}.tmp", filename, temp_counter);
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++temp_counter;
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} while (File::Exists(temp_filename));
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File::IOFile f(temp_filename, "wb");
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if (!f)
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{
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Core::DisplayMessage("Failed to create state file", 2000);
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return;
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}
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WriteHeadersToFile(buffer_size, f);
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if (s_use_compression)
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CompressBufferToFile(buffer_data, buffer_size, f);
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else
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f.WriteBytes(buffer_data, buffer_size);
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if (!f.IsGood())
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Core::DisplayMessage("Failed to write state file", 2000);
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const std::string last_state_filename = File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav";
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const std::string last_state_dtmname = last_state_filename + ".dtm";
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const std::string dtmname = filename + ".dtm";
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{
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std::lock_guard lk(s_save_thread_mutex);
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// Backup existing state (overwriting an existing backup, if any).
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if (File::Exists(filename))
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{
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if (File::Exists(last_state_filename))
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File::Delete((last_state_filename));
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if (File::Exists(last_state_dtmname))
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File::Delete((last_state_dtmname));
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if (!File::Rename(filename, last_state_filename))
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{
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Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
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}
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else if (File::Exists(dtmname))
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{
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if (!File::Rename(dtmname, last_state_dtmname))
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Core::DisplayMessage("Failed to move previous state's dtm to state undo backup", 1000);
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}
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}
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auto& movie = system.GetMovie();
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if ((movie.IsMovieActive()) && !movie.IsJustStartingRecordingInputFromSaveState())
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movie.SaveRecording(dtmname);
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else if (!movie.IsMovieActive())
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File::Delete(dtmname);
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// Move written state to final location.
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// TODO: This should also be atomic. This is possible on all systems, but needs a special
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// implementation of IOFile on Windows.
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if (!f.Close())
|
|
Core::DisplayMessage("Failed to close state file", 2000);
|
|
|
|
if (!File::Rename(temp_filename, filename))
|
|
{
|
|
Core::DisplayMessage("Failed to rename state file", 2000);
|
|
}
|
|
else
|
|
{
|
|
const std::filesystem::path temp_path(filename);
|
|
Core::DisplayMessage(fmt::format("Saved State to {}", temp_path.filename().string()), 2000);
|
|
}
|
|
}
|
|
|
|
Host_UpdateMainFrame();
|
|
}
|
|
|
|
void SaveAs(Core::System& system, const std::string& filename, bool wait)
|
|
{
|
|
std::unique_lock lk(s_load_or_save_in_progress_mutex, std::try_to_lock);
|
|
if (!lk)
|
|
return;
|
|
|
|
Core::RunOnCPUThread(
|
|
system,
|
|
[&] {
|
|
{
|
|
std::lock_guard lk_(s_state_writes_in_queue_mutex);
|
|
++s_state_writes_in_queue;
|
|
}
|
|
|
|
// Measure the size of the buffer.
|
|
u8* ptr = nullptr;
|
|
PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::Measure);
|
|
DoState(system, p_measure);
|
|
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
|
|
|
|
// Then actually do the write.
|
|
std::vector<u8> current_buffer;
|
|
current_buffer.resize(buffer_size);
|
|
ptr = current_buffer.data();
|
|
PointerWrap p(&ptr, buffer_size, PointerWrap::Mode::Write);
|
|
DoState(system, p);
|
|
|
|
if (p.IsWriteMode())
|
|
{
|
|
Core::DisplayMessage("Saving State...", 1000);
|
|
|
|
std::shared_ptr<Common::Event> sync_event;
|
|
|
|
CompressAndDumpState_args save_args;
|
|
save_args.buffer_vector = std::move(current_buffer);
|
|
save_args.filename = filename;
|
|
if (wait)
|
|
{
|
|
sync_event = std::make_shared<Common::Event>();
|
|
save_args.state_write_done_event = sync_event;
|
|
}
|
|
|
|
s_save_thread.EmplaceItem(std::move(save_args));
|
|
|
|
if (sync_event)
|
|
sync_event->Wait();
|
|
}
|
|
else
|
|
{
|
|
// someone aborted the save by changing the mode?
|
|
{
|
|
// Note: The worker thread takes care of this in the other branch.
|
|
std::lock_guard lk_(s_state_writes_in_queue_mutex);
|
|
if (--s_state_writes_in_queue == 0)
|
|
s_state_write_queue_is_empty.notify_all();
|
|
}
|
|
Core::DisplayMessage("Unable to save: Internal DoState Error", 4000);
|
|
}
|
|
},
|
|
true);
|
|
}
|
|
|
|
static bool GetVersionFromLZO(StateHeader& header, File::IOFile& f)
|
|
{
|
|
// Just read the first block, since it will contain the full revision string
|
|
lzo_uint32 cur_len = 0; // size of compressed bytes
|
|
lzo_uint new_len = 0; // size of uncompressed bytes
|
|
std::vector<u8> buffer;
|
|
buffer.resize(header.legacy_header.lzo_size);
|
|
|
|
if (!f.ReadArray(&cur_len, 1) || !f.ReadBytes(out, cur_len))
|
|
return false;
|
|
|
|
const int res = lzo1x_decompress(out, cur_len, buffer.data(), &new_len, nullptr);
|
|
if (res != LZO_E_OK)
|
|
{
|
|
// This doesn't seem to happen anymore.
|
|
PanicAlertFmtT("Internal LZO Error - decompression failed ({0}) ({1}) \n"
|
|
"Unable to retrieve outdated savestate version info.",
|
|
res, new_len);
|
|
return false;
|
|
}
|
|
|
|
// Read in cookie and string length
|
|
if (buffer.size() >= sizeof(StateHeaderVersion))
|
|
{
|
|
memcpy(&header.version_header, buffer.data(), sizeof(StateHeaderVersion));
|
|
}
|
|
else
|
|
{
|
|
PanicAlertFmtT("Internal LZO Error - failed to parse decompressed version cookie and version "
|
|
"string length ({0})",
|
|
buffer.size());
|
|
return false;
|
|
}
|
|
|
|
// Read in the string
|
|
if (buffer.size() >= sizeof(StateHeaderVersion) + header.version_header.version_string_length)
|
|
{
|
|
auto version_buffer = std::make_unique<char[]>(header.version_header.version_string_length);
|
|
memcpy(version_buffer.get(), buffer.data() + sizeof(StateHeaderVersion),
|
|
header.version_header.version_string_length);
|
|
header.version_string =
|
|
std::string(version_buffer.get(), header.version_header.version_string_length);
|
|
}
|
|
else
|
|
{
|
|
PanicAlertFmtT("Internal LZO Error - failed to parse decompressed version string ({0} / {1})",
|
|
header.version_header.version_string_length, buffer.size());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool ReadStateHeaderFromFile(StateHeader& header, File::IOFile& f,
|
|
bool get_version_header = true)
|
|
{
|
|
if (!f.IsOpen())
|
|
{
|
|
Core::DisplayMessage("State not found", 2000);
|
|
return false;
|
|
}
|
|
|
|
if (!f.ReadArray(&header.legacy_header, 1))
|
|
{
|
|
Core::DisplayMessage("Failed to read state legacy header", 2000);
|
|
return false;
|
|
}
|
|
|
|
// Bail out if we only care for retrieving the legacy header.
|
|
// This is the case with ReadHeader() calls.
|
|
if (!get_version_header)
|
|
return true;
|
|
|
|
if (header.legacy_header.lzo_size != 0)
|
|
{
|
|
// Parse out version from legacy LZO compressed states
|
|
if (!GetVersionFromLZO(header, f))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if (!f.ReadArray(&header.version_header, 1))
|
|
{
|
|
Core::DisplayMessage("Failed to read state version header", 2000);
|
|
return false;
|
|
}
|
|
|
|
auto version_buffer = std::make_unique<char[]>(header.version_header.version_string_length);
|
|
if (!f.ReadBytes(version_buffer.get(), header.version_header.version_string_length))
|
|
{
|
|
Core::DisplayMessage("Failed to read state version string", 2000);
|
|
return false;
|
|
}
|
|
|
|
header.version_string =
|
|
std::string(version_buffer.get(), header.version_header.version_string_length);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ReadHeader(const std::string& filename, StateHeader& header)
|
|
{
|
|
// ensure that the savestate write thread isn't moving around states while we do this
|
|
std::lock_guard lk(s_save_thread_mutex);
|
|
|
|
File::IOFile f(filename, "rb");
|
|
bool get_version_header = false;
|
|
return ReadStateHeaderFromFile(header, f, get_version_header);
|
|
}
|
|
|
|
std::string GetInfoStringOfSlot(int slot, bool translate)
|
|
{
|
|
std::string filename = MakeStateFilename(slot);
|
|
if (!File::Exists(filename))
|
|
return translate ? Common::GetStringT("Empty") : "Empty";
|
|
|
|
State::StateHeader header;
|
|
if (!ReadHeader(filename, header))
|
|
return translate ? Common::GetStringT("Unknown") : "Unknown";
|
|
|
|
return SystemTimeAsDoubleToString(header.legacy_header.time);
|
|
}
|
|
|
|
u64 GetUnixTimeOfSlot(int slot)
|
|
{
|
|
State::StateHeader header;
|
|
if (!ReadHeader(MakeStateFilename(slot), header))
|
|
return 0;
|
|
|
|
constexpr u64 MS_PER_SEC = 1000;
|
|
return static_cast<u64>(header.legacy_header.time * MS_PER_SEC) +
|
|
(DOUBLE_TIME_OFFSET * MS_PER_SEC);
|
|
}
|
|
|
|
static bool DecompressLZ4(std::vector<u8>& raw_buffer, u64 size, File::IOFile& f)
|
|
{
|
|
raw_buffer.resize(size);
|
|
|
|
u64 total_bytes_read = 0;
|
|
while (true)
|
|
{
|
|
s32 compressed_data_len;
|
|
if (!f.ReadArray(&compressed_data_len, 1))
|
|
{
|
|
PanicAlertFmt("Could not read state data length");
|
|
return false;
|
|
}
|
|
|
|
if (compressed_data_len <= 0)
|
|
{
|
|
PanicAlertFmtT("Internal LZ4 Error - Tried decompressing {0} bytes", compressed_data_len);
|
|
return false;
|
|
}
|
|
|
|
auto compressed_data = std::make_unique<char[]>(compressed_data_len);
|
|
if (!f.ReadBytes(compressed_data.get(), compressed_data_len))
|
|
{
|
|
PanicAlertFmt("Could not read state data");
|
|
return false;
|
|
}
|
|
|
|
u32 max_decompress_size =
|
|
static_cast<u32>(std::min((u64)LZ4_MAX_INPUT_SIZE, size - total_bytes_read));
|
|
|
|
int bytes_read = LZ4_decompress_safe(
|
|
compressed_data.get(), reinterpret_cast<char*>(raw_buffer.data()) + total_bytes_read,
|
|
compressed_data_len, max_decompress_size);
|
|
|
|
if (bytes_read < 0)
|
|
{
|
|
PanicAlertFmtT("Internal LZ4 Error - decompression failed ({0}, {1}, {2})", bytes_read,
|
|
compressed_data_len, max_decompress_size);
|
|
return false;
|
|
}
|
|
|
|
total_bytes_read += static_cast<u64>(bytes_read);
|
|
|
|
if (total_bytes_read == size)
|
|
{
|
|
return true;
|
|
}
|
|
else if (total_bytes_read > size)
|
|
{
|
|
PanicAlertFmtT("Internal LZ4 Error - payload size mismatch ({0} / {1}))", total_bytes_read,
|
|
size);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool ValidateHeaders(const StateHeader& header)
|
|
{
|
|
bool success = true;
|
|
|
|
// Game ID
|
|
if (strncmp(SConfig::GetInstance().GetGameID().c_str(), header.legacy_header.game_id, 6))
|
|
{
|
|
Core::DisplayMessage(fmt::format("State belongs to a different game (ID {})",
|
|
std::string_view{header.legacy_header.game_id,
|
|
std::size(header.legacy_header.game_id)}),
|
|
2000);
|
|
return false;
|
|
}
|
|
|
|
// Check both the state version and the revision string
|
|
std::string current_str = Common::GetScmRevStr();
|
|
std::string loaded_str = header.version_string;
|
|
const u32 loaded_version = header.version_header.version_cookie - COOKIE_BASE;
|
|
|
|
if (s_old_versions.contains(loaded_version))
|
|
{
|
|
// This is a REALLY old version, before we started writing the version string to file
|
|
success = false;
|
|
|
|
std::pair<std::string, std::string> version_range = s_old_versions.find(loaded_version)->second;
|
|
std::string oldest_version = version_range.first;
|
|
std::string newest_version = version_range.second;
|
|
|
|
loaded_str = "Dolphin " + oldest_version + " - " + newest_version;
|
|
}
|
|
else if (loaded_version != STATE_VERSION)
|
|
{
|
|
success = false;
|
|
}
|
|
|
|
if (!success)
|
|
{
|
|
const std::string message =
|
|
loaded_str.empty() ?
|
|
"This savestate was created using an incompatible version of Dolphin" :
|
|
"This savestate was created using the incompatible version " + loaded_str;
|
|
Core::DisplayMessage(message, OSD::Duration::NORMAL);
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_data)
|
|
{
|
|
File::IOFile f;
|
|
|
|
{
|
|
// If a state is currently saving, wait for that to end or time out.
|
|
std::unique_lock lk(s_state_writes_in_queue_mutex);
|
|
if (s_state_writes_in_queue != 0)
|
|
{
|
|
if (!s_state_write_queue_is_empty.wait_for(lk, std::chrono::seconds(3),
|
|
[]() { return s_state_writes_in_queue == 0; }))
|
|
{
|
|
Core::DisplayMessage(
|
|
"A previous state saving operation is still in progress, cancelling load.", 2000);
|
|
return;
|
|
}
|
|
}
|
|
f.Open(filename, "rb");
|
|
}
|
|
|
|
StateHeader header;
|
|
if (!ReadStateHeaderFromFile(header, f) || !ValidateHeaders(header))
|
|
return;
|
|
|
|
StateExtendedHeader extended_header;
|
|
if (!f.ReadArray(&extended_header.base_header, 1))
|
|
{
|
|
PanicAlertFmt("Unable to read state header");
|
|
return;
|
|
}
|
|
// If StateExtendedHeader is amended to include more than the base, add ReadBytes() calls here.
|
|
|
|
if (extended_header.base_header.header_version != EXTENDED_HEADER_VERSION)
|
|
{
|
|
PanicAlertFmt("State header corrupted");
|
|
return;
|
|
}
|
|
|
|
std::vector<u8> buffer;
|
|
|
|
switch (extended_header.base_header.compression_type)
|
|
{
|
|
case CompressionType::LZ4:
|
|
{
|
|
Core::DisplayMessage("Decompressing State...", 500);
|
|
if (!DecompressLZ4(buffer, extended_header.base_header.uncompressed_size, f))
|
|
return;
|
|
|
|
break;
|
|
}
|
|
case CompressionType::Uncompressed:
|
|
{
|
|
u64 header_len = sizeof(StateHeaderLegacy) + sizeof(StateHeaderVersion) +
|
|
header.version_header.version_string_length + sizeof(StateExtendedBaseHeader) +
|
|
extended_header.base_header.payload_offset;
|
|
|
|
u64 file_size = f.GetSize();
|
|
if (file_size < header_len)
|
|
{
|
|
PanicAlertFmt("State header length corrupted");
|
|
return;
|
|
}
|
|
|
|
const auto size = static_cast<size_t>(file_size - header_len);
|
|
buffer.resize(size);
|
|
|
|
if (!f.ReadBytes(buffer.data(), size))
|
|
{
|
|
PanicAlertFmt("Error reading bytes: {0}", size);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
PanicAlertFmt("Unknown compression type {0}", extended_header.base_header.compression_type);
|
|
return;
|
|
}
|
|
|
|
// all good
|
|
ret_data.swap(buffer);
|
|
}
|
|
|
|
void LoadAs(Core::System& system, const std::string& filename)
|
|
{
|
|
if (!Core::IsRunningOrStarting(system))
|
|
return;
|
|
|
|
if (NetPlay::IsNetPlayRunning())
|
|
{
|
|
OSD::AddMessage("Loading savestates is disabled in Netplay to prevent desyncs");
|
|
return;
|
|
}
|
|
|
|
if (AchievementManager::GetInstance().IsHardcoreModeActive())
|
|
{
|
|
OSD::AddMessage("Loading savestates is disabled in RetroAchievements hardcore mode");
|
|
return;
|
|
}
|
|
|
|
std::unique_lock lk(s_load_or_save_in_progress_mutex, std::try_to_lock);
|
|
if (!lk)
|
|
return;
|
|
|
|
Core::RunOnCPUThread(
|
|
system,
|
|
[&] {
|
|
// Save temp buffer for undo load state
|
|
auto& movie = system.GetMovie();
|
|
if (!movie.IsJustStartingRecordingInputFromSaveState())
|
|
{
|
|
std::lock_guard lk2(s_undo_load_buffer_mutex);
|
|
SaveToBuffer(system, s_undo_load_buffer);
|
|
const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
|
|
if (movie.IsMovieActive())
|
|
movie.SaveRecording(dtmpath);
|
|
else if (File::Exists(dtmpath))
|
|
File::Delete(dtmpath);
|
|
}
|
|
|
|
bool loaded = false;
|
|
bool loadedSuccessfully = false;
|
|
|
|
// brackets here are so buffer gets freed ASAP
|
|
{
|
|
std::vector<u8> buffer;
|
|
LoadFileStateData(filename, buffer);
|
|
|
|
if (!buffer.empty())
|
|
{
|
|
u8* ptr = buffer.data();
|
|
PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::Read);
|
|
DoState(system, p);
|
|
loaded = true;
|
|
loadedSuccessfully = p.IsReadMode();
|
|
}
|
|
}
|
|
|
|
if (loaded)
|
|
{
|
|
if (loadedSuccessfully)
|
|
{
|
|
std::filesystem::path tempfilename(filename);
|
|
Core::DisplayMessage(
|
|
fmt::format("Loaded State from {}", tempfilename.filename().string()), 2000);
|
|
if (File::Exists(filename + ".dtm"))
|
|
movie.LoadInput(filename + ".dtm");
|
|
else if (!movie.IsJustStartingRecordingInputFromSaveState() &&
|
|
!movie.IsJustStartingPlayingInputFromSaveState())
|
|
movie.EndPlayInput(false);
|
|
}
|
|
else
|
|
{
|
|
Core::DisplayMessage("The savestate could not be loaded", OSD::Duration::NORMAL);
|
|
|
|
// since we could be in an inconsistent state now (and might crash or whatever), undo.
|
|
UndoLoadState(system);
|
|
}
|
|
}
|
|
|
|
if (s_on_after_load_callback)
|
|
s_on_after_load_callback();
|
|
},
|
|
true);
|
|
}
|
|
|
|
void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
|
|
{
|
|
s_on_after_load_callback = std::move(callback);
|
|
}
|
|
|
|
void Init(Core::System& system)
|
|
{
|
|
s_save_thread.Reset("Savestate Worker", [&system](CompressAndDumpState_args args) {
|
|
CompressAndDumpState(system, args);
|
|
|
|
{
|
|
std::lock_guard lk(s_state_writes_in_queue_mutex);
|
|
if (--s_state_writes_in_queue == 0)
|
|
s_state_write_queue_is_empty.notify_all();
|
|
}
|
|
|
|
if (args.state_write_done_event)
|
|
args.state_write_done_event->Set();
|
|
});
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
s_save_thread.Shutdown();
|
|
|
|
// swapping with an empty vector, rather than clear()ing
|
|
// this gives a better guarantee to free the allocated memory right NOW (as opposed to, actually,
|
|
// never)
|
|
{
|
|
std::lock_guard lk(s_undo_load_buffer_mutex);
|
|
std::vector<u8>().swap(s_undo_load_buffer);
|
|
}
|
|
}
|
|
|
|
static std::string MakeStateFilename(int number)
|
|
{
|
|
return fmt::format("{}{}.s{:02d}", File::GetUserPath(D_STATESAVES_IDX),
|
|
SConfig::GetInstance().GetGameID(), number);
|
|
}
|
|
|
|
void Save(Core::System& system, int slot, bool wait)
|
|
{
|
|
SaveAs(system, MakeStateFilename(slot), wait);
|
|
}
|
|
|
|
void Load(Core::System& system, int slot)
|
|
{
|
|
LoadAs(system, MakeStateFilename(slot));
|
|
}
|
|
|
|
void LoadLastSaved(Core::System& system, int i)
|
|
{
|
|
if (i <= 0)
|
|
{
|
|
Core::DisplayMessage("State doesn't exist", 2000);
|
|
return;
|
|
}
|
|
|
|
std::vector<SlotWithTimestamp> used_slots = GetUsedSlotsWithTimestamp();
|
|
if (static_cast<size_t>(i) > used_slots.size())
|
|
{
|
|
Core::DisplayMessage("State doesn't exist", 2000);
|
|
return;
|
|
}
|
|
|
|
std::stable_sort(used_slots.begin(), used_slots.end(), CompareTimestamp);
|
|
Load(system, (used_slots.end() - i)->slot);
|
|
}
|
|
|
|
// must wait for state to be written because it must know if all slots are taken
|
|
void SaveFirstSaved(Core::System& system)
|
|
{
|
|
std::vector<SlotWithTimestamp> used_slots = GetUsedSlotsWithTimestamp();
|
|
if (used_slots.size() < NUM_STATES)
|
|
{
|
|
// save to an empty slot
|
|
Save(system, GetEmptySlot(used_slots), true);
|
|
return;
|
|
}
|
|
|
|
// overwrite the oldest state
|
|
std::stable_sort(used_slots.begin(), used_slots.end(), CompareTimestamp);
|
|
Save(system, used_slots.front().slot, true);
|
|
}
|
|
|
|
// Load the last state before loading the state
|
|
void UndoLoadState(Core::System& system)
|
|
{
|
|
std::lock_guard lk(s_undo_load_buffer_mutex);
|
|
if (!s_undo_load_buffer.empty())
|
|
{
|
|
auto& movie = system.GetMovie();
|
|
if (movie.IsMovieActive())
|
|
{
|
|
const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
|
|
if (File::Exists(dtmpath))
|
|
{
|
|
LoadFromBuffer(system, s_undo_load_buffer);
|
|
movie.LoadInput(dtmpath);
|
|
}
|
|
else
|
|
{
|
|
PanicAlertFmtT("No undo.dtm found, aborting undo load state to prevent movie desyncs");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LoadFromBuffer(system, s_undo_load_buffer);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PanicAlertFmtT("There is nothing to undo!");
|
|
}
|
|
}
|
|
|
|
// Load the state that the last save state overwritten on
|
|
void UndoSaveState(Core::System& system)
|
|
{
|
|
LoadAs(system, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav");
|
|
}
|
|
|
|
} // namespace State
|