dolphin/Source/Core/Core/Config/MainSettings.cpp
sowens99 8ea6bef98f Port Main.DSP to MainSettings
While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.

This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
2021-10-15 23:24:46 -04:00

204 lines
12 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/Config/MainSettings.h"
#include <fmt/format.h>
#include "AudioCommon/AudioCommon.h"
#include "Common/Config/Config.h"
#include "Core/Config/DefaultLocale.h"
#include "Core/HW/EXI/EXI_Device.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/SI/SI_Device.h"
#include "Core/PowerPC/PowerPC.h"
#include "DiscIO/Enums.h"
#include "VideoCommon/VideoBackendBase.h"
namespace Config
{
// Main.Core
const Info<bool> MAIN_SKIP_IPL{{System::Main, "Core", "SkipIPL"}, true};
const Info<PowerPC::CPUCore> MAIN_CPU_CORE{{System::Main, "Core", "CPUCore"},
PowerPC::DefaultCPUCore()};
const Info<bool> MAIN_JIT_FOLLOW_BRANCH{{System::Main, "Core", "JITFollowBranch"}, true};
const Info<bool> MAIN_FASTMEM{{System::Main, "Core", "Fastmem"}, true};
const Info<bool> MAIN_DSP_HLE{{System::Main, "Core", "DSPHLE"}, true};
const Info<int> MAIN_TIMING_VARIANCE{{System::Main, "Core", "TimingVariance"}, 40};
const Info<bool> MAIN_CPU_THREAD{{System::Main, "Core", "CPUThread"}, true};
const Info<bool> MAIN_SYNC_ON_SKIP_IDLE{{System::Main, "Core", "SyncOnSkipIdle"}, true};
const Info<std::string> MAIN_DEFAULT_ISO{{System::Main, "Core", "DefaultISO"}, ""};
const Info<bool> MAIN_ENABLE_CHEATS{{System::Main, "Core", "EnableCheats"}, false};
const Info<int> MAIN_GC_LANGUAGE{{System::Main, "Core", "SelectedLanguage"}, 0};
const Info<bool> MAIN_OVERRIDE_REGION_SETTINGS{{System::Main, "Core", "OverrideRegionSettings"},
false};
const Info<bool> MAIN_DPL2_DECODER{{System::Main, "Core", "DPL2Decoder"}, false};
const Info<AudioCommon::DPL2Quality> MAIN_DPL2_QUALITY{{System::Main, "Core", "DPL2Quality"},
AudioCommon::GetDefaultDPL2Quality()};
const Info<int> MAIN_AUDIO_LATENCY{{System::Main, "Core", "AudioLatency"}, 20};
const Info<bool> MAIN_AUDIO_STRETCH{{System::Main, "Core", "AudioStretch"}, false};
const Info<int> MAIN_AUDIO_STRETCH_LATENCY{{System::Main, "Core", "AudioStretchMaxLatency"}, 80};
const Info<std::string> MAIN_MEMCARD_A_PATH{{System::Main, "Core", "MemcardAPath"}, ""};
const Info<std::string> MAIN_MEMCARD_B_PATH{{System::Main, "Core", "MemcardBPath"}, ""};
const Info<std::string> MAIN_AGP_CART_A_PATH{{System::Main, "Core", "AgpCartAPath"}, ""};
const Info<std::string> MAIN_AGP_CART_B_PATH{{System::Main, "Core", "AgpCartBPath"}, ""};
const Info<std::string> MAIN_GCI_FOLDER_A_PATH_OVERRIDE{
{System::Main, "Core", "GCIFolderAPathOverride"}, ""};
const Info<std::string> MAIN_GCI_FOLDER_B_PATH_OVERRIDE{
{System::Main, "Core", "GCIFolderBPathOverride"}, ""};
const Info<int> MAIN_SLOT_A{{System::Main, "Core", "SlotA"},
ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER};
const Info<int> MAIN_SLOT_B{{System::Main, "Core", "SlotB"}, ExpansionInterface::EXIDEVICE_NONE};
const Info<int> MAIN_SERIAL_PORT_1{{System::Main, "Core", "SerialPort1"},
ExpansionInterface::EXIDEVICE_NONE};
const Info<std::string> MAIN_BBA_MAC{{System::Main, "Core", "BBA_MAC"}, ""};
Info<u32> GetInfoForSIDevice(u32 channel)
{
return {{System::Main, "Core", fmt::format("SIDevice{}", channel)},
static_cast<u32>(channel == 0 ? SerialInterface::SIDEVICE_GC_CONTROLLER :
SerialInterface::SIDEVICE_NONE)};
}
Info<bool> GetInfoForAdapterRumble(u32 channel)
{
return {{System::Main, "Core", fmt::format("AdapterRumble{}", channel)}, true};
}
Info<bool> GetInfoForSimulateKonga(u32 channel)
{
return {{System::Main, "Core", fmt::format("SimulateKonga{}", channel)}, false};
}
const Info<bool> MAIN_WII_SD_CARD{{System::Main, "Core", "WiiSDCard"}, true};
const Info<bool> MAIN_WII_KEYBOARD{{System::Main, "Core", "WiiKeyboard"}, false};
const Info<bool> MAIN_WIIMOTE_CONTINUOUS_SCANNING{
{System::Main, "Core", "WiimoteContinuousScanning"}, false};
const Info<bool> MAIN_WIIMOTE_ENABLE_SPEAKER{{System::Main, "Core", "WiimoteEnableSpeaker"}, false};
const Info<bool> MAIN_RUN_COMPARE_SERVER{{System::Main, "Core", "RunCompareServer"}, false};
const Info<bool> MAIN_RUN_COMPARE_CLIENT{{System::Main, "Core", "RunCompareClient"}, false};
const Info<bool> MAIN_MMU{{System::Main, "Core", "MMU"}, false};
const Info<int> MAIN_BB_DUMP_PORT{{System::Main, "Core", "BBDumpPort"}, -1};
const Info<bool> MAIN_SYNC_GPU{{System::Main, "Core", "SyncGPU"}, false};
const Info<int> MAIN_SYNC_GPU_MAX_DISTANCE{{System::Main, "Core", "SyncGpuMaxDistance"}, 200000};
const Info<int> MAIN_SYNC_GPU_MIN_DISTANCE{{System::Main, "Core", "SyncGpuMinDistance"}, -200000};
const Info<float> MAIN_SYNC_GPU_OVERCLOCK{{System::Main, "Core", "SyncGpuOverclock"}, 1.0f};
const Info<bool> MAIN_FAST_DISC_SPEED{{System::Main, "Core", "FastDiscSpeed"}, false};
const Info<bool> MAIN_LOW_DCBZ_HACK{{System::Main, "Core", "LowDCBZHack"}, false};
const Info<bool> MAIN_FLOAT_EXCEPTIONS{{System::Main, "Core", "FloatExceptions"}, false};
const Info<bool> MAIN_DIVIDE_BY_ZERO_EXCEPTIONS{{System::Main, "Core", "DivByZeroExceptions"},
false};
const Info<bool> MAIN_FPRF{{System::Main, "Core", "FPRF"}, false};
const Info<bool> MAIN_ACCURATE_NANS{{System::Main, "Core", "AccurateNaNs"}, false};
const Info<bool> MAIN_DISABLE_ICACHE{{System::Main, "Core", "DisableICache"}, false};
const Info<float> MAIN_EMULATION_SPEED{{System::Main, "Core", "EmulationSpeed"}, 1.0f};
const Info<float> MAIN_OVERCLOCK{{System::Main, "Core", "Overclock"}, 1.0f};
const Info<bool> MAIN_OVERCLOCK_ENABLE{{System::Main, "Core", "OverclockEnable"}, false};
const Info<bool> MAIN_RAM_OVERRIDE_ENABLE{{System::Main, "Core", "RAMOverrideEnable"}, false};
const Info<u32> MAIN_MEM1_SIZE{{System::Main, "Core", "MEM1Size"}, Memory::MEM1_SIZE_RETAIL};
const Info<u32> MAIN_MEM2_SIZE{{System::Main, "Core", "MEM2Size"}, Memory::MEM2_SIZE_RETAIL};
const Info<std::string> MAIN_GFX_BACKEND{{System::Main, "Core", "GFXBackend"},
VideoBackendBase::GetDefaultBackendName()};
const Info<std::string> MAIN_GPU_DETERMINISM_MODE{{System::Main, "Core", "GPUDeterminismMode"},
"auto"};
const Info<std::string> MAIN_PERF_MAP_DIR{{System::Main, "Core", "PerfMapDir"}, ""};
const Info<bool> MAIN_CUSTOM_RTC_ENABLE{{System::Main, "Core", "EnableCustomRTC"}, false};
// Default to seconds between 1.1.1970 and 1.1.2000
const Info<u32> MAIN_CUSTOM_RTC_VALUE{{System::Main, "Core", "CustomRTCValue"}, 946684800};
const Info<DiscIO::Region> MAIN_FALLBACK_REGION{{System::Main, "Core", "FallbackRegion"},
GetDefaultRegion()};
const Info<bool> MAIN_AUTO_DISC_CHANGE{{System::Main, "Core", "AutoDiscChange"}, false};
const Info<bool> MAIN_ALLOW_SD_WRITES{{System::Main, "Core", "WiiSDCardAllowWrites"}, true};
const Info<bool> MAIN_ENABLE_SAVESTATES{{System::Main, "Core", "EnableSaveStates"}, false};
const Info<bool> MAIN_REAL_WII_REMOTE_REPEAT_REPORTS{
{System::Main, "Core", "RealWiiRemoteRepeatReports"}, true};
// Main.Display
const Info<std::string> MAIN_FULLSCREEN_DISPLAY_RES{
{System::Main, "Display", "FullscreenDisplayRes"}, "Auto"};
const Info<bool> MAIN_FULLSCREEN{{System::Main, "Display", "Fullscreen"}, false};
const Info<bool> MAIN_RENDER_TO_MAIN{{System::Main, "Display", "RenderToMain"}, false};
const Info<int> MAIN_RENDER_WINDOW_XPOS{{System::Main, "Display", "RenderWindowXPos"}, -1};
const Info<int> MAIN_RENDER_WINDOW_YPOS{{System::Main, "Display", "RenderWindowYPos"}, -1};
const Info<int> MAIN_RENDER_WINDOW_WIDTH{{System::Main, "Display", "RenderWindowWidth"}, 640};
const Info<int> MAIN_RENDER_WINDOW_HEIGHT{{System::Main, "Display", "RenderWindowHeight"}, 480};
const Info<bool> MAIN_RENDER_WINDOW_AUTOSIZE{{System::Main, "Display", "RenderWindowAutoSize"},
false};
const Info<bool> MAIN_KEEP_WINDOW_ON_TOP{{System::Main, "Display", "KeepWindowOnTop"}, false};
const Info<bool> MAIN_DISABLE_SCREENSAVER{{System::Main, "Display", "DisableScreenSaver"}, true};
// Main.DSP
const Info<bool> MAIN_DSP_THREAD{{System::Main, "DSP", "DSPThread"}, false};
const Info<bool> MAIN_DSP_CAPTURE_LOG{{System::Main, "DSP", "CaptureLog"}, false};
const Info<bool> MAIN_DSP_JIT{{System::Main, "DSP", "EnableJIT"}, true};
const Info<bool> MAIN_DUMP_AUDIO{{System::Main, "DSP", "DumpAudio"}, false};
const Info<bool> MAIN_DUMP_AUDIO_SILENT{{System::Main, "DSP", "DumpAudioSilent"}, false};
const Info<bool> MAIN_DUMP_UCODE{{System::Main, "DSP", "DumpUCode"}, false};
const Info<std::string> MAIN_AUDIO_BACKEND{{System::Main, "DSP", "Backend"},
AudioCommon::GetDefaultSoundBackend()};
const Info<int> MAIN_AUDIO_VOLUME{{System::Main, "DSP", "Volume"}, 100};
const Info<bool> MAIN_AUDIO_MUTED{{System::Main, "DSP", "Muted"}, false};
#ifdef _WIN32
const Info<std::string> MAIN_WASAPI_DEVICE{{System::Main, "DSP", "WASAPIDevice"}, "Default"};
#endif
bool ShouldUseDPL2Decoder()
{
return Get(MAIN_DPL2_DECODER) && !Get(MAIN_DSP_HLE);
}
// Main.General
const Info<std::string> MAIN_DUMP_PATH{{System::Main, "General", "DumpPath"}, ""};
const Info<std::string> MAIN_LOAD_PATH{{System::Main, "General", "LoadPath"}, ""};
const Info<std::string> MAIN_RESOURCEPACK_PATH{{System::Main, "General", "ResourcePackPath"}, ""};
const Info<std::string> MAIN_FS_PATH{{System::Main, "General", "NANDRootPath"}, ""};
const Info<std::string> MAIN_SD_PATH{{System::Main, "General", "WiiSDCardPath"}, ""};
// Main.GBA
const Info<std::string> MAIN_GBA_BIOS_PATH{{System::Main, "GBA", "BIOS"}, ""};
const std::array<Info<std::string>, 4> MAIN_GBA_ROM_PATHS{
Info<std::string>{{System::Main, "GBA", "Rom1"}, ""},
Info<std::string>{{System::Main, "GBA", "Rom2"}, ""},
Info<std::string>{{System::Main, "GBA", "Rom3"}, ""},
Info<std::string>{{System::Main, "GBA", "Rom4"}, ""}};
const Info<std::string> MAIN_GBA_SAVES_PATH{{System::Main, "GBA", "SavesPath"}, ""};
const Info<bool> MAIN_GBA_SAVES_IN_ROM_PATH{{System::Main, "GBA", "SavesInRomPath"}, false};
const Info<bool> MAIN_GBA_THREADS{{System::Main, "GBA", "Threads"}, true};
// Main.Network
const Info<bool> MAIN_NETWORK_SSL_DUMP_READ{{System::Main, "Network", "SSLDumpRead"}, false};
const Info<bool> MAIN_NETWORK_SSL_DUMP_WRITE{{System::Main, "Network", "SSLDumpWrite"}, false};
const Info<bool> MAIN_NETWORK_SSL_VERIFY_CERTIFICATES{
{System::Main, "Network", "SSLVerifyCertificates"}, true};
const Info<bool> MAIN_NETWORK_SSL_DUMP_ROOT_CA{{System::Main, "Network", "SSLDumpRootCA"}, false};
const Info<bool> MAIN_NETWORK_SSL_DUMP_PEER_CERT{{System::Main, "Network", "SSLDumpPeerCert"},
false};
const Info<bool> MAIN_NETWORK_DUMP_AS_PCAP{{System::Main, "Network", "DumpAsPCAP"}, false};
// Default value based on:
// - [RFC 1122] 4.2.3.5 TCP Connection Failures (at least 3 minutes)
// - https://dolp.in/pr8759 hwtest (3 minutes and 10 seconds)
const Info<int> MAIN_NETWORK_TIMEOUT{{System::Main, "Network", "NetworkTimeout"}, 190};
// Main.Interface
const Info<bool> MAIN_USE_HIGH_CONTRAST_TOOLTIPS{
{System::Main, "Interface", "UseHighContrastTooltips"}, true};
const Info<bool> MAIN_USE_PANIC_HANDLERS{{System::Main, "Interface", "UsePanicHandlers"}, true};
const Info<bool> MAIN_ABORT_ON_PANIC_ALERT{{System::Main, "Interface", "AbortOnPanicAlert"}, false};
const Info<bool> MAIN_OSD_MESSAGES{{System::Main, "Interface", "OnScreenDisplayMessages"}, true};
const Info<bool> MAIN_SKIP_NKIT_WARNING{{System::Main, "Interface", "SkipNKitWarning"}, false};
// Main.Analytics
const Info<std::string> MAIN_ANALYTICS_ID{{System::Main, "Analytics", "ID"}, ""};
const Info<bool> MAIN_ANALYTICS_ENABLED{{System::Main, "Analytics", "Enabled"}, false};
const Info<bool> MAIN_ANALYTICS_PERMISSION_ASKED{{System::Main, "Analytics", "PermissionAsked"},
false};
} // namespace Config