dolphin/Source/Core/Core/BootManager.cpp
sowens99 8ea6bef98f Port Main.DSP to MainSettings
While trying to work on adding audiodump support for CLI, I was alerted that it was important to first try moving the DSP configs to the new config before continuing, as that makes it substantially easier to write clean code to add such a feature.

This commit aims to allow for Dolphin to only rely on the new config for DSP-related settings.
2021-10-15 23:24:46 -04:00

504 lines
18 KiB
C++

// Copyright 2011 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// File description
// -------------
// Purpose of this file: Collect boot settings for Core::Init()
// Call sequence: This file has one of the first function called when a game is booted,
// the boot sequence in the code is:
// DolphinWX: FrameTools.cpp StartGame
// Core BootManager.cpp BootCore
// Core.cpp Init Thread creation
// EmuThread Calls CBoot::BootUp
// Boot.cpp CBoot::BootUp()
// CBoot::EmulatedBS2_Wii() / GC() or Load_BS2()
#include "Core/BootManager.h"
#include <algorithm>
#include <array>
#include <string>
#include <fmt/format.h>
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Logging/Log.h"
#include "Core/Boot/Boot.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigLoaders/BaseConfigLoader.h"
#include "Core/ConfigLoaders/NetPlayConfigLoader.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/EXI/EXI.h"
#include "Core/HW/SI/SI.h"
#include "Core/HW/SI/SI_Device.h"
#include "Core/HW/Sram.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/WiiRoot.h"
#include "DiscIO/Enums.h"
#include "VideoCommon/VideoBackendBase.h"
namespace BootManager
{
// TODO this is an ugly hack which allows us to restore values trampled by per-game settings
// Apply fire liberally
struct ConfigCache
{
public:
// fill the cache with values from the configuration
void SaveConfig(const SConfig& config);
// restore values to the configuration from the cache
void RestoreConfig(SConfig* config);
// These store if the relevant setting should be reset back later (true) or if it should be left
// alone on restore (false)
bool bSetEmulationSpeed = false;
bool bSetVolume = false;
std::array<bool, MAX_BBMOTES> bSetWiimoteSource{};
std::array<bool, SerialInterface::MAX_SI_CHANNELS> bSetPads{};
std::array<bool, ExpansionInterface::MAX_EXI_CHANNELS> bSetEXIDevice{};
private:
bool valid = false;
bool bCPUThread = false;
bool bJITFollowBranch = false;
bool bSyncGPUOnSkipIdleHack = false;
bool bFloatExceptions = false;
bool bDivideByZeroExceptions = false;
bool bFPRF = false;
bool bAccurateNaNs = false;
bool bMMU = false;
bool bLowDCBZHack = false;
bool bDisableICache = false;
bool bSyncGPU = false;
int iSyncGpuMaxDistance = 0;
int iSyncGpuMinDistance = 0;
float fSyncGpuOverclock = 0;
bool bFastDiscSpeed = false;
bool bHLE_BS2 = false;
int iSelectedLanguage = 0;
PowerPC::CPUCore cpu_core = PowerPC::CPUCore::Interpreter;
float m_EmulationSpeed = 0;
float m_OCFactor = 0;
bool m_OCEnable = false;
bool m_bt_passthrough_enabled = false;
std::string m_strGPUDeterminismMode;
std::array<WiimoteSource, MAX_BBMOTES> iWiimoteSource{};
std::array<SerialInterface::SIDevices, SerialInterface::MAX_SI_CHANNELS> Pads{};
std::array<ExpansionInterface::TEXIDevices, ExpansionInterface::MAX_EXI_CHANNELS> m_EXIDevice{};
};
void ConfigCache::SaveConfig(const SConfig& config)
{
valid = true;
bCPUThread = config.bCPUThread;
bJITFollowBranch = config.bJITFollowBranch;
bSyncGPUOnSkipIdleHack = config.bSyncGPUOnSkipIdleHack;
bFloatExceptions = config.bFloatExceptions;
bDivideByZeroExceptions = config.bDivideByZeroExceptions;
bFPRF = config.bFPRF;
bAccurateNaNs = config.bAccurateNaNs;
bDisableICache = config.bDisableICache;
bMMU = config.bMMU;
bSyncGPU = config.bSyncGPU;
iSyncGpuMaxDistance = config.iSyncGpuMaxDistance;
iSyncGpuMinDistance = config.iSyncGpuMinDistance;
fSyncGpuOverclock = config.fSyncGpuOverclock;
bFastDiscSpeed = config.bFastDiscSpeed;
bHLE_BS2 = config.bHLE_BS2;
iSelectedLanguage = config.SelectedLanguage;
cpu_core = config.cpu_core;
m_EmulationSpeed = config.m_EmulationSpeed;
m_strGPUDeterminismMode = config.m_strGPUDeterminismMode;
m_OCFactor = config.m_OCFactor;
m_OCEnable = config.m_OCEnable;
m_bt_passthrough_enabled = config.m_bt_passthrough_enabled;
for (int i = 0; i != MAX_BBMOTES; ++i)
iWiimoteSource[i] = WiimoteCommon::GetSource(i);
std::copy(std::begin(config.m_SIDevice), std::end(config.m_SIDevice), std::begin(Pads));
std::copy(std::begin(config.m_EXIDevice), std::end(config.m_EXIDevice), std::begin(m_EXIDevice));
bSetEmulationSpeed = false;
bSetVolume = false;
bSetWiimoteSource.fill(false);
bSetPads.fill(false);
bSetEXIDevice.fill(false);
}
void ConfigCache::RestoreConfig(SConfig* config)
{
if (!valid)
return;
valid = false;
config->bCPUThread = bCPUThread;
config->bJITFollowBranch = bJITFollowBranch;
config->bSyncGPUOnSkipIdleHack = bSyncGPUOnSkipIdleHack;
config->bFloatExceptions = bFloatExceptions;
config->bDivideByZeroExceptions = bDivideByZeroExceptions;
config->bFPRF = bFPRF;
config->bAccurateNaNs = bAccurateNaNs;
config->bDisableICache = bDisableICache;
config->bMMU = bMMU;
config->bLowDCBZHack = bLowDCBZHack;
config->bSyncGPU = bSyncGPU;
config->iSyncGpuMaxDistance = iSyncGpuMaxDistance;
config->iSyncGpuMinDistance = iSyncGpuMinDistance;
config->fSyncGpuOverclock = fSyncGpuOverclock;
config->bFastDiscSpeed = bFastDiscSpeed;
config->bHLE_BS2 = bHLE_BS2;
config->SelectedLanguage = iSelectedLanguage;
config->cpu_core = cpu_core;
// Only change these back if they were actually set by game ini, since they can be changed while a
// game is running.
if (config->bWii)
{
for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
{
if (bSetWiimoteSource[i])
WiimoteCommon::SetSource(i, iWiimoteSource[i]);
}
}
for (unsigned int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
if (bSetPads[i])
config->m_SIDevice[i] = Pads[i];
}
if (bSetEmulationSpeed)
config->m_EmulationSpeed = m_EmulationSpeed;
for (unsigned int i = 0; i < ExpansionInterface::MAX_EXI_CHANNELS; ++i)
{
if (bSetEXIDevice[i])
config->m_EXIDevice[i] = m_EXIDevice[i];
}
config->m_strGPUDeterminismMode = m_strGPUDeterminismMode;
config->m_OCFactor = m_OCFactor;
config->m_OCEnable = m_OCEnable;
config->m_bt_passthrough_enabled = m_bt_passthrough_enabled;
}
static ConfigCache config_cache;
void SetEmulationSpeedReset(bool value)
{
config_cache.bSetEmulationSpeed = value;
}
static GPUDeterminismMode ParseGPUDeterminismMode(const std::string& mode)
{
if (mode == "auto")
return GPUDeterminismMode::Auto;
if (mode == "none")
return GPUDeterminismMode::Disabled;
if (mode == "fake-completion")
return GPUDeterminismMode::FakeCompletion;
NOTICE_LOG_FMT(BOOT, "Unknown GPU determinism mode {}", mode);
return GPUDeterminismMode::Auto;
}
// Boot the ISO or file
bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
{
if (!boot)
return false;
SConfig& StartUp = SConfig::GetInstance();
StartUp.bRunCompareClient = false;
StartUp.bRunCompareServer = false;
config_cache.SaveConfig(StartUp);
if (!StartUp.SetPathsAndGameMetadata(*boot))
return false;
// Load game specific settings
if (!std::holds_alternative<BootParameters::IPL>(boot->parameters))
{
IniFile game_ini = StartUp.LoadGameIni();
// General settings
IniFile::Section* core_section = game_ini.GetOrCreateSection("Core");
IniFile::Section* controls_section = game_ini.GetOrCreateSection("Controls");
core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
core_section->Get("JITFollowBranch", &StartUp.bJITFollowBranch, StartUp.bJITFollowBranch);
core_section->Get("SyncOnSkipIdle", &StartUp.bSyncGPUOnSkipIdleHack,
StartUp.bSyncGPUOnSkipIdleHack);
core_section->Get("FloatExceptions", &StartUp.bFloatExceptions, StartUp.bFloatExceptions);
core_section->Get("DivByZeroExceptions", &StartUp.bDivideByZeroExceptions,
StartUp.bDivideByZeroExceptions);
core_section->Get("FPRF", &StartUp.bFPRF, StartUp.bFPRF);
core_section->Get("AccurateNaNs", &StartUp.bAccurateNaNs, StartUp.bAccurateNaNs);
core_section->Get("DisableICache", &StartUp.bDisableICache, StartUp.bDisableICache);
core_section->Get("MMU", &StartUp.bMMU, StartUp.bMMU);
core_section->Get("LowDCBZHack", &StartUp.bLowDCBZHack, StartUp.bLowDCBZHack);
core_section->Get("SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU);
core_section->Get("FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
core_section->Get("CPUCore", &StartUp.cpu_core, StartUp.cpu_core);
core_section->Get("HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2);
core_section->Get("GameCubeLanguage", &StartUp.SelectedLanguage, StartUp.SelectedLanguage);
if (core_section->Get("EmulationSpeed", &StartUp.m_EmulationSpeed, StartUp.m_EmulationSpeed))
config_cache.bSetEmulationSpeed = true;
core_section->Get("GPUDeterminismMode", &StartUp.m_strGPUDeterminismMode,
StartUp.m_strGPUDeterminismMode);
core_section->Get("Overclock", &StartUp.m_OCFactor, StartUp.m_OCFactor);
core_section->Get("OverclockEnable", &StartUp.m_OCEnable, StartUp.m_OCEnable);
for (unsigned int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
int source;
controls_section->Get(fmt::format("PadType{}", i), &source, -1);
if (source >= SerialInterface::SIDEVICE_NONE && source < SerialInterface::SIDEVICE_COUNT)
{
StartUp.m_SIDevice[i] = static_cast<SerialInterface::SIDevices>(source);
config_cache.bSetPads[i] = true;
}
}
// Wii settings
if (StartUp.bWii)
{
int source;
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
controls_section->Get(fmt::format("WiimoteSource{}", i), &source, -1);
if (source != -1 && WiimoteCommon::GetSource(i) != WiimoteSource(source) &&
WiimoteSource(source) >= WiimoteSource::None &&
WiimoteSource(source) <= WiimoteSource::Real)
{
config_cache.bSetWiimoteSource[i] = true;
WiimoteCommon::SetSource(i, WiimoteSource(source));
}
}
controls_section->Get("WiimoteSourceBB", &source, -1);
if (source != -1 &&
WiimoteCommon::GetSource(WIIMOTE_BALANCE_BOARD) != WiimoteSource(source) &&
(WiimoteSource(source) == WiimoteSource::None ||
WiimoteSource(source) == WiimoteSource::Real))
{
config_cache.bSetWiimoteSource[WIIMOTE_BALANCE_BOARD] = true;
WiimoteCommon::SetSource(WIIMOTE_BALANCE_BOARD, WiimoteSource(source));
}
}
}
StartUp.m_GPUDeterminismMode = ParseGPUDeterminismMode(StartUp.m_strGPUDeterminismMode);
// Movie settings
if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
{
// TODO: remove this once ConfigManager starts using OnionConfig.
StartUp.bCPUThread = Config::Get(Config::MAIN_CPU_THREAD);
StartUp.bJITFollowBranch = Config::Get(Config::MAIN_JIT_FOLLOW_BRANCH);
StartUp.bFastDiscSpeed = Config::Get(Config::MAIN_FAST_DISC_SPEED);
StartUp.cpu_core = Config::Get(Config::MAIN_CPU_CORE);
StartUp.bSyncGPU = Config::Get(Config::MAIN_SYNC_GPU);
if (!StartUp.bWii)
StartUp.SelectedLanguage = Config::Get(Config::MAIN_GC_LANGUAGE);
for (int i = 0; i < 2; ++i)
{
if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii)
{
const auto raw_path =
File::GetUserPath(D_GCUSER_IDX) + fmt::format("Movie{}.raw", (i == 0) ? 'A' : 'B');
if (File::Exists(raw_path))
File::Delete(raw_path);
const auto movie_path = File::GetUserPath(D_GCUSER_IDX) + "Movie";
if (File::Exists(movie_path))
File::DeleteDirRecursively(movie_path);
}
}
}
if (NetPlay::IsNetPlayRunning())
{
const NetPlay::NetSettings& netplay_settings = NetPlay::GetNetSettings();
Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(netplay_settings));
StartUp.bCPUThread = netplay_settings.m_CPUthread;
StartUp.bCopyWiiSaveNetplay = netplay_settings.m_CopyWiiSave;
StartUp.cpu_core = netplay_settings.m_CPUcore;
StartUp.SelectedLanguage = netplay_settings.m_SelectedLanguage;
StartUp.bOverrideRegionSettings = netplay_settings.m_OverrideRegionSettings;
StartUp.m_OCEnable = netplay_settings.m_OCEnable;
StartUp.m_OCFactor = netplay_settings.m_OCFactor;
StartUp.m_EXIDevice[0] = netplay_settings.m_EXIDevice[0];
StartUp.m_EXIDevice[1] = netplay_settings.m_EXIDevice[1];
StartUp.m_EXIDevice[2] = netplay_settings.m_EXIDevice[2];
config_cache.bSetEXIDevice[0] = true;
config_cache.bSetEXIDevice[1] = true;
config_cache.bSetEXIDevice[2] = true;
StartUp.bFPRF = netplay_settings.m_FPRF;
StartUp.bAccurateNaNs = netplay_settings.m_AccurateNaNs;
StartUp.bDisableICache = netplay_settings.m_DisableICache;
StartUp.bSyncGPUOnSkipIdleHack = netplay_settings.m_SyncOnSkipIdle;
StartUp.bFloatExceptions = netplay_settings.m_FloatExceptions;
StartUp.bDivideByZeroExceptions = netplay_settings.m_DivideByZeroExceptions;
StartUp.bSyncGPU = netplay_settings.m_SyncGPU;
StartUp.iSyncGpuMaxDistance = netplay_settings.m_SyncGpuMaxDistance;
StartUp.iSyncGpuMinDistance = netplay_settings.m_SyncGpuMinDistance;
StartUp.fSyncGpuOverclock = netplay_settings.m_SyncGpuOverclock;
StartUp.bJITFollowBranch = netplay_settings.m_JITFollowBranch;
StartUp.bFastDiscSpeed = netplay_settings.m_FastDiscSpeed;
StartUp.bMMU = netplay_settings.m_MMU;
StartUp.bFastmem = netplay_settings.m_Fastmem;
StartUp.bHLE_BS2 = netplay_settings.m_SkipIPL;
StartUp.m_bt_passthrough_enabled = false;
if (netplay_settings.m_HostInputAuthority && !netplay_settings.m_IsHosting)
config_cache.bSetEmulationSpeed = true;
}
else
{
g_SRAM_netplay_initialized = false;
}
// Override out-of-region languages/countries to prevent games from crashing or behaving oddly
if (!StartUp.bOverrideRegionSettings)
{
StartUp.SelectedLanguage =
DiscIO::ToGameCubeLanguage(StartUp.GetLanguageAdjustedForRegion(false, StartUp.m_region));
if (StartUp.bWii)
{
const u32 wii_language =
static_cast<u32>(StartUp.GetLanguageAdjustedForRegion(true, StartUp.m_region));
if (wii_language != Config::Get(Config::SYSCONF_LANGUAGE))
Config::SetCurrent(Config::SYSCONF_LANGUAGE, wii_language);
const u8 country_code = static_cast<u8>(Config::Get(Config::SYSCONF_COUNTRY));
if (StartUp.m_region != DiscIO::SysConfCountryToRegion(country_code))
{
switch (StartUp.m_region)
{
case DiscIO::Region::NTSC_J:
Config::SetCurrent(Config::SYSCONF_COUNTRY, 0x01); // Japan
break;
case DiscIO::Region::NTSC_U:
Config::SetCurrent(Config::SYSCONF_COUNTRY, 0x31); // United States
break;
case DiscIO::Region::PAL:
Config::SetCurrent(Config::SYSCONF_COUNTRY, 0x6c); // Switzerland
break;
case DiscIO::Region::NTSC_K:
Config::SetCurrent(Config::SYSCONF_COUNTRY, 0x88); // South Korea
break;
case DiscIO::Region::Unknown:
break;
}
}
}
}
// Some NTSC Wii games such as Doc Louis's Punch-Out!! and
// 1942 (Virtual Console) crash if the PAL60 option is enabled
if (StartUp.bWii && DiscIO::IsNTSC(StartUp.m_region) && Config::Get(Config::SYSCONF_PAL60))
Config::SetCurrent(Config::SYSCONF_PAL60, false);
Core::UpdateWantDeterminism(/*initial*/ true);
if (StartUp.bWii)
{
Core::InitializeWiiRoot(Core::WantsDeterminism());
// Ensure any new settings are written to the SYSCONF
if (!Core::WantsDeterminism())
{
Core::BackupWiiSettings();
ConfigLoaders::SaveToSYSCONF(Config::LayerType::Meta);
}
else
{
ConfigLoaders::SaveToSYSCONF(Config::LayerType::Meta, [](const Config::Location& location) {
return Config::GetActiveLayerForConfig(location) >= Config::LayerType::Movie;
});
}
}
const bool load_ipl = !StartUp.bWii && !StartUp.bHLE_BS2 &&
std::holds_alternative<BootParameters::Disc>(boot->parameters);
if (load_ipl)
{
return Core::Init(
std::make_unique<BootParameters>(
BootParameters::IPL{StartUp.m_region,
std::move(std::get<BootParameters::Disc>(boot->parameters))},
boot->savestate_path),
wsi);
}
return Core::Init(std::move(boot), wsi);
}
// SYSCONF can be modified during emulation by the user and internally, which makes it
// a bad idea to just always overwrite it with the settings from the base layer.
//
// Conversely, we also shouldn't just accept any changes to SYSCONF, as it may cause
// temporary settings (from Movie, Netplay, game INIs, etc.) to stick around.
//
// To avoid inconveniences in most cases, we accept changes that aren't being overriden by a
// non-base layer, and restore only the overriden settings.
static void RestoreSYSCONF()
{
// This layer contains the new SYSCONF settings (including any temporary settings).
Config::Layer temp_layer(Config::LayerType::Base);
// Use a separate loader so the temp layer doesn't automatically save
ConfigLoaders::GenerateBaseConfigLoader()->Load(&temp_layer);
for (const auto& setting : Config::SYSCONF_SETTINGS)
{
std::visit(
[&](auto* info) {
// If this setting was overridden, then we copy the base layer value back to the SYSCONF.
// Otherwise we leave the new value in the SYSCONF.
if (Config::GetActiveLayerForConfig(*info) == Config::LayerType::Base)
Config::SetBase(*info, temp_layer.Get(*info));
},
setting.config_info);
}
// Save the SYSCONF.
Config::GetLayer(Config::LayerType::Base)->Save();
}
void RestoreConfig()
{
Core::ShutdownWiiRoot();
if (!Core::WiiRootIsTemporary())
{
Core::RestoreWiiSettings(Core::RestoreReason::EmulationEnd);
RestoreSYSCONF();
}
Config::ClearCurrentRunLayer();
Config::RemoveLayer(Config::LayerType::Movie);
Config::RemoveLayer(Config::LayerType::Netplay);
Config::RemoveLayer(Config::LayerType::GlobalGame);
Config::RemoveLayer(Config::LayerType::LocalGame);
SConfig::GetInstance().ResetRunningGameMetadata();
config_cache.RestoreConfig(&SConfig::GetInstance());
}
} // namespace BootManager