dolphin/Source/Core/VideoBackends
Stenzek 84f8ebd95f VideoBackends: Clear uid bits that are unused for the current backend
Currently, this is only the logic op bit, but this will be extended to
the framebuffer fetch/blend modes. In the future, when/if we move to
VideoCommon pipelines, this state will be part of the pipeline UID
anyway, and we can mask it out in the backend by using a two-level map,
so the shaders/programs are shared.
2017-09-05 23:49:42 +10:00
..
D3D VideoBackends: Clear uid bits that are unused for the current backend 2017-09-05 23:49:42 +10:00
Null Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
OGL VideoBackends: Clear uid bits that are unused for the current backend 2017-09-05 23:49:42 +10:00
Software Software/Tev: const correctness 2017-09-03 14:15:21 -04:00
Vulkan VideoBackends: Clear uid bits that are unused for the current backend 2017-09-05 23:49:42 +10:00
CMakeLists.txt CMake: remove references to D3D12 2017-05-26 01:16:04 -07:00