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![]() There was a bug that caused MemoryView to indirectly cause a segfault; the simplest way to reproduce it is 1) start a game; 2) stop the game; 3) click on the Refresh button and watch Dolphin segfault. This commit fixes it by only calling PowerPC::HostIsRAMAddress when emulation is running. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinQt2 | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |